David Cage: How video games turn players into storytellers
Dejvid Kejdž (David Cage): Kako video igre pretvaraju igrače u pripovedače
The creator of emotional, immersive games like "Heavy Rain," "BEYOND: Two Souls" and "Detroit: Become Human," David Cage uses games to push the boundaries of storytelling. Full bio
Double-click the English transcript below to play the video.
has naturally changed
se prirodnim putem menjao
the rules of tragedy
definisao pravila tragedije
and make us feel emotions.
nas da osetimo različite emocije.
storytelling as we know it
never really reproduce.
important part of our lives.
by the choices we make.
odlukama koje donosimo.
very significant consequences
mogu imati značajne posledice
the courses of our lives.
in advance for the characters,
sve odluke za sve likove,
I've always been fascinated
uvek me je fascinirala
this notion of choices in fiction.
in the shoes of the main protagonists,
na mesto glavnih heroja
let them tell their own stories.
da sami ispričaju svoje priče.
I did in the past 20 years of my life.
u traženju načina da to uradim.
to this new way of telling stories,
sa novim načinom pripovedanja,
leži u interaktivnosti.
koja se nalazi u osnovi ove metode,
and probably a little bit boring,
i verovatno pomalo dosadno,
to do a little experiment.
jedan mali eksperiment.
that we are going to play together.
koju ćemo odigrati zajedno.
what's going to happen,
on your decisions.
called "Detroit: Become Human,"
koja se zove "Detroit: Postati čovek",
the creation of androids
stvaranje androida
of this character called Connor,
koji se zove Konor,
with coins, as you can see.
kao što možete da vidite.
of this character.
she can look around,
može da razgleda,
by making choices.
ona može da ispriča svoju priču.
koji voli životinje.
you've got to save my little girl!
morate da spasete moju malu devojčicu!
taken hostage by an android,
to explore this apartment.
this Captain Allen first.
is Captain Allen. He's on the phone.
Kapetan Alen na telefonu.
my name is Connor.
moje ime je Konor.
at everything that moves.
but they're on the edge of the balcony --
ali oni su na ivici balkona -
what we want to ask the captain.
šta ćemo da pitamo kapetana.
behavior? Emotional shock?
Emocionalno stanje?
an emotional shock recently?
emocionalni šok?
a clue. Does it matter?
Da li je to bitno?
to determine the best approach.
da bih našao najbolji pristup.
Maybe we can learn something.
Možda uspemo da saznamo nešto.
behaving strangely before this?
pre ovoga čudno ponašao?
is all that matters.
najbitnije je spasiti dete.
anything from this guy.
da nam ovaj lik ne može pomoći.
on your right, Vicky, I think.
sa tvoje desne strane, čini mi se.
the coolest android in the world.
najbolji android na svetu.
we'll always be together!
bićemo nerazdvojni.
of playing the scenes,
igranja "scena",
other ways of playing it.
my work is about as an interactive writer.
šta znači raditi kao interaktivni pisac.
to deal with time and space,
o vremenu i mestu,
space and possibilities.
mestu i mogućim ishodima.
razgranatim strukturama,
is a new variation of the story.
predstavlja jednu od varijacija priče.
the possibilities in a given scene
mogućnostima u datoj sceni
everything that can happen.
and thousands of variables,
i hiljadama promenljivih,
is about 100 pages,
mogu biti između 4 i 5 hiljada stranica,
is between four and five thousand pages.
of what this work is about.
kako ovaj posao izgleda.
the experience is very unique,
ovo je jedinstveno iskustvo,
of the collaboration
this narrative landscape
and becoming the cowriter
i postaje saučesnik pisca,
and the codirector of the story.
in the way we tell stories.
u načinu pričanja priča.
like interactive television,
kao što je interaktivna televizija,
and meaningful interactive experiences,
i značajnih interaktivnih iskustava,
waiting for its Orson Welles
that they will soon emerge
da će se oni uskoro pojaviti
storytelling can be
pripovedanje može da bude
ABOUT THE SPEAKER
David Cage - Interactive storytellerThe creator of emotional, immersive games like "Heavy Rain," "BEYOND: Two Souls" and "Detroit: Become Human," David Cage uses games to push the boundaries of storytelling.
Why you should listen
Today, storytelling is all around us, but more and more people don't want to be spectators anymore -- they want to be actors of their own fiction. From social networks to interactive TV, virtual reality to immersive theatre, interactive storytelling is the next frontier for a new generation of writers.
Many people have preconceived ideas about video games, and sometimes they are right. But few people know that games can also be a wonderful creative medium capable of telling a new kind of narrative. In most art forms, the audience is watching passively. With interactive storytelling, the spectator becomes the hero of his own story.
David Cage dedicated his career to trying to understand how to tell interactive stories. Convinced that games can be more than entertainment, he tries to show that they can be a new form of expression, maybe even a new form of art, capable of emulating the interactive nature of life itself.
David Cage | Speaker | TED.com