David Cage: How video games turn players into storytellers
David Cage: Kako videoigre pretvaraju igrače u pripovjedače
The creator of emotional, immersive games like "Heavy Rain," "BEYOND: Two Souls" and "Detroit: Become Human," David Cage uses games to push the boundaries of storytelling. Full bio
Double-click the English transcript below to play the video.
has naturally changed
the rules of tragedy
definirao pravila tragedije
and make us feel emotions.
i u nama pobuditi emocije.
storytelling as we know it
never really reproduce.
important part of our lives.
važan je dio naših života.
by the choices we make.
odluke koje donesemo.
very significant consequences
ozbiljne posljedice
the courses of our lives.
in advance for the characters,
I've always been fascinated
this notion of choices in fiction.
proces donošenja odluka.
in the shoes of the main protagonists,
u perspektivu glavnog lika,
let them tell their own stories.
stvaranje vlastitih priča.
I did in the past 20 years of my life.
u ostvarenje ove ideje.
to this new way of telling stories,
taj novi način pričanja priča
kako funkcionira u teoriji,
and probably a little bit boring,
i vjerojatno pomalo dosadno,
to do a little experiment.
za provođenje malog eksperimenta.
that we are going to play together.
jednu interaktivnu scenu.
what's going to happen,
on your decisions.
u skladu s vašim odlukama.
called "Detroit: Become Human,"
igrici: "Detroit: Become Human".
the creation of androids
omogućio stvaranje androida,
ljudskim bićima.
of this character called Connor,
pod imenom Connor,
with coins, as you can see.
vješto barata novčićima.
of this character.
she can look around,
može ići gdje želi, razgledavati,
by making choices.
donošenjem odluka.
you've got to save my little girl!
taken hostage by an android,
to explore this apartment.
this Captain Allen first.
is Captain Allen. He's on the phone.
zapovjednik Allen, na telefonu.
my name is Connor.
ja sam Connor,
at everything that moves.
Pucajmo na sve što se pomakne.
but they're on the edge of the balcony --
ali na rubu su balkona.
what we want to ask the captain.
što ćemo pitati zapovjednika.
behavior? Emotional shock?
an emotional shock recently?
kakav emocionalni šok?
a clue. Does it matter?
to determine the best approach.
da odredim najbolji pristup.
Maybe we can learn something.
Možda otkrijemo nešto.
već prije čudno ponašao?
behaving strangely before this?
Važno je samo spasiti to dijete!
is all that matters.
anything from this guy.
on your right, Vicky, I think.
the coolest android in the world.
najbolji android na svijetu.
we'll always be together!
najbolji prijatelj, zauvijek.
of playing the scenes,
other ways of playing it.
my work is about as an interactive writer.
kao interaktivnog spisatelja.
to deal with time and space,
vode računa o vremenu i prostoru.
space and possibilities.
prostorom i mogućnostima.
krošnjastim strukturama
is a new variation of the story.
the possibilities in a given scene
svim mogućnostima određene scene
everything that can happen.
and thousands of variables,
s tisućama i tisućama varijabli,
is about 100 pages,
ima stotinjak stranica,
is between four and five thousand pages.
ima 4-5 tisuća stranica.
of what this work is about.
temeljnu sliku ovog posla,
the experience is very unique,
to je jedinstveno iskustvo
of the collaboration
this narrative landscape
and becoming the cowriter
i pretvara se u suautora,
and the codirector of the story.
in the way we tell stories.
u načinu na koji pričamo priče.
like interactive television,
virtualne stvarnosti i video igrica,
and meaningful interactive experiences,
i značajnih interaktivnih iskustava
mladih talenata.
waiting for its Orson Welles
that they will soon emerge
storytelling can be
mogu imati važnost
imala kinematografija,
ABOUT THE SPEAKER
David Cage - Interactive storytellerThe creator of emotional, immersive games like "Heavy Rain," "BEYOND: Two Souls" and "Detroit: Become Human," David Cage uses games to push the boundaries of storytelling.
Why you should listen
Today, storytelling is all around us, but more and more people don't want to be spectators anymore -- they want to be actors of their own fiction. From social networks to interactive TV, virtual reality to immersive theatre, interactive storytelling is the next frontier for a new generation of writers.
Many people have preconceived ideas about video games, and sometimes they are right. But few people know that games can also be a wonderful creative medium capable of telling a new kind of narrative. In most art forms, the audience is watching passively. With interactive storytelling, the spectator becomes the hero of his own story.
David Cage dedicated his career to trying to understand how to tell interactive stories. Convinced that games can be more than entertainment, he tries to show that they can be a new form of expression, maybe even a new form of art, capable of emulating the interactive nature of life itself.
David Cage | Speaker | TED.com