ABOUT THE SPEAKER
David Cage - Interactive storyteller
The creator of emotional, immersive games like "Heavy Rain," "BEYOND: Two Souls" and "Detroit: Become Human," David Cage uses games to push the boundaries of storytelling.

Why you should listen

Today, storytelling is all around us, but more and more people don't want to be spectators anymore -- they want to be actors of their own fiction. From social networks to interactive TV, virtual reality to immersive theatre, interactive storytelling is the next frontier for a new generation of writers.

Many people have preconceived ideas about video games, and sometimes they are right. But few people know that games can also be a wonderful creative medium capable of telling a new kind of narrative. In most art forms, the audience is watching passively. With interactive storytelling, the spectator becomes the hero of his own story.

David Cage dedicated his career to trying to understand how to tell interactive stories. Convinced that games can be more than entertainment, he tries to show that they can be a new form of expression, maybe even a new form of art, capable of emulating the interactive nature of life itself.

More profile about the speaker
David Cage | Speaker | TED.com
TED2018

David Cage: How video games turn players into storytellers

大衛凱吉: 電玩遊戲如何將玩家轉為說故事的人

Filmed:
650,970 views

你是否曾經在看一部電影或是讀一部小說時,希望你能夠改變故事,來拯救你最喜歡的角色?遊戲設計師大衛凱吉讓你在他的遊戲中能夠做到這件事,在他的遊戲中,玩家要做決定,那些決定會形塑出千變萬化的劇情。在這場演說及現場展示中,凱吉帶來了他的新計畫中的一個場景,讓觀眾改變角色的決策。凱吉說:「互動敘事會像是二十世紀時電影扮演的角色:深深改變該時代的一種藝術。」
- Interactive storyteller
The creator of emotional, immersive games like "Heavy Rain," "BEYOND: Two Souls" and "Detroit: Become Human," David Cage uses games to push the boundaries of storytelling. Full bio

Double-click the English transcript below to play the video.

00:12
The way we tell stories故事
has naturally自然 changed
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我們說故事的方式
已經很自然地改變了,
00:17
since以來 Aristotle亞里士多德 defined定義
the rules規則 of tragedy悲劇
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與大約兩千五百年前亞里斯多德
定義的悲劇規則已經不相同了。
00:20
about 2,500 years年份 ago.
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00:24
According根據 to him,
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根據他的定義,
00:26
the role角色 of storytelling評書 is to mimic模仿者 life
and make us feel emotions情緒.
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敘事的角色要模仿生命
並讓我們感受到情緒。
00:32
And that's exactly究竟 what
storytelling評書 as we know it
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在那之後,我們都知道
如此的陳述方式
一直都表現地很好。
00:35
has doneDONE very well since以來 then.
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00:38
But there is a dimension尺寸 of life
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但有一種生命的維度,
00:41
that storytelling評書 could
never really reproduce複製.
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是敘事永遠無法複製再現的。
00:44
It is the notion概念 of choices選擇.
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就是「選擇」這個概念。
00:48
Choices選擇 are a very
important重要 part部分 of our lives生活.
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選擇是我們人生中
非常重要的一部分。
00:51
We as individuals個人 are defined定義
by the choices選擇 we make.
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我們每個人所做出的選擇,
定義了我們是什麼樣的人。
00:55
Some of our decisions決定 can have
very significant重大 consequences後果
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有些決定會造成很顯著的後果,
00:59
and totally完全 change更改
the courses培訓班 of our lives生活.
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完全改變我們人生的軌道。
01:03
But in a play, a novel小說 or a film電影,
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但在戲劇、小說,或電影中,
01:07
the writer作家 makes品牌 all the decisions決定
in advance提前 for the characters人物,
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編劇會預先為角色做好決定,
01:11
and as the audience聽眾,
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身為觀眾,
01:13
we can only watch, passively被動,
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我們只能被動地觀看
01:15
the consequences後果 of his decisions決定.
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他的決定造成什麼後果。
01:19
As a storyteller說故事的人,
I've always been fascinated入迷
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身為說故事的人,我一直很迷戀
01:23
with the idea理念 of recreating再創造
this notion概念 of choices選擇 in fiction小說.
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以虛構方式重新創造出
「選擇」這個概念的想法。
01:29
My dream夢想 was to put the audience聽眾
in the shoes of the main主要 protagonists主角,
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我的夢想是要讓觀眾
能站到主角的立場,
01:34
let them make their own擁有 decisions決定,
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讓觀眾自己來做決定,
透過這麼做,
01:36
and by doing so,
let them tell their own擁有 stories故事.
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讓觀眾能說出自己的故事。
01:42
Finding查找 a way to achieve實現 this is what
I did in the past過去 20 years年份 of my life.
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我在過去二十年一直在尋找
有什麼方法能做到這件事。
01:49
Today今天, I would like to introduce介紹 you
to this new way of telling告訴 stories故事,
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今天,我想要向各位介紹
一種新的說故事方式,
01:54
a way that has interactivity互動 at its heart.
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這種方式的核心是互動性。
01:59
Rather than exposing曝光 the theory理論 behind背後 it,
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我不想要揭露
這種方式背後的理論,
02:03
which哪一個 could have been kind of abstract抽象
and probably大概 a little bit boring無聊,
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因為那有點抽象,可能還有點無聊,
02:07
I thought it would be a great opportunity機會
to do a little experiment實驗.
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我認為,這是個好機會,
可以做一個小實驗,
02:13
I would like you, the people here at TEDTED,
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TED 的朋友們,我希望你們
02:18
to tell your own擁有 story故事.
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能講你們自己的故事。
02:22
So I came來了 with an interactive互動 scene現場
that we are going to play together一起.
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所以,我帶來了一個互動場景,
讓我們可以一起玩。
02:27
I've asked Vicky玉萍 --
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我請維琪——哈囉,維琪——
02:29
hello你好, Vicky玉萍 --
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02:30
to control控制 the main主要 character字符 for us.
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為我們控制主角。
02:33
And your role角色 -- you, the audience聽眾 --
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而你們的角色——你們,觀眾——
02:37
will be to make the choices選擇.
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要負責做出選擇。
02:40
So Vicky玉萍 and I don't know
what's going to happen發生,
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所以,我和維琪都不知道
會發生什麼事,
02:43
because it will all be based基於
on your decisions決定.
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因為那會依你們的
決定而有所不同。
02:48
This scene現場 comes from our next下一個 game遊戲,
called "Detroit底特律: Become成為 Human人的,"
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這個場景來自我們的下一個遊戲,
叫做《底特律:變人》,
02:54
and we are in the near future未來,
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背景是不久後的未來,
02:58
where technology技術 made製作 possible可能
the creation創建 of androids機器人
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在這個未來的科技能夠創造出
03:01
that look exactly究竟 like human人的 beings眾生.
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外表和人類一樣的機器人。
03:03
We are in the shoes
of this character字符 called Connor康納,
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我們要扮演的角色
叫做康納,他是機器人,
03:06
who is an android安卓,
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03:07
and he can do very fancy幻想 things
with coins硬幣, as you can see.
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你們可以看到,
他連玩硬幣都可以玩得很炫。
03:11
He has this blue藍色 triangle三角形 on this chest胸部,
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他的胸口上有個藍色三角形,
03:15
as all androids機器人 do,
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所有的機器人都有,
03:18
and now Vicky玉萍 is in control控制
of this character字符.
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現在維琪在控制這個角色。
03:21
She can walk步行 around, she can go anywhere隨地,
she can look around,
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她可以四處走動,
她可以到任何地方,
她可以到處看看,
她可以和環境互動,
03:25
she can interact相互作用 with her environment環境,
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03:27
and now she can tell her own擁有 stories故事
by making製造 choices選擇.
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現在她可以透過做選擇,
來說她自己的故事。
03:29
So here we have our first choice選擇.
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這裡是我們的第一個選擇。
03:32
There is a fish on the ground地面.
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地上有一條魚。我們該怎麼做?
03:34
What should we do?
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03:35
Should we save保存 it or should we leave離開 it?
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我們應該救牠?或是不管牠?
03:37
Remember記得, we are under time pressure壓力,
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別忘了,我們有時間壓力,
03:39
so we'd星期三 better be fast快速.
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我們最好快點。我們該怎麼做?
03:40
What should we do?
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03:42
Audience聽眾: Save保存 it!
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觀眾:救牠!
講者:救牠?救魚?
03:43
David大衛 Cage: Save保存 it? Save保存 the fish?
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03:49
(Video視頻) (Fish plops普洛普)
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(影片)(撲通聲)
講者:好了。
03:50
DCDC: There we go.
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03:53
OK, we have an android安卓 who likes喜歡 animals動物.
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好,我們有一位
喜歡動物的機器人。
好,繼續吧。別忘了,
我們有一個人質事件要處理。
03:56
OK, let's move移動 on.
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03:57
Remember記得, we have a hostage人質 situation情況.
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03:59
(Video視頻) Woman女人: Please, please,
you've got to save保存 my little girl女孩!
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(影片)女子:拜託,拜託,
請你救救我的小女兒!
04:03
Wait -- you're sending發出 an android安卓?
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等等——你們要派機器人去處理?
04:06
Officer: All right, ma'am夫人, you need to go.
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警官:好了,女士,你得離開了。
女:你不能那麼做!
04:09
W: You can't do that!
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04:11
Why aren't you sending發出 a real真實 person?
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為什麼你們不派真人來處理?
04:14
DCDC: OK, she's not really happy快樂.
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講者:好,她不太高興。
04:16
Her daughter's女兒的 been
taken採取 hostage人質 by an android安卓,
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她的女兒被一個機器人
挾持當作人質,
04:18
and of course課程, she's in a state of shock休克.
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當然,她正在驚嚇的狀態中。
04:21
Now we can continue繼續
to explore探索 this apartment公寓.
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現在我們可以繼續探索這間公寓。
04:23
We see all the SWAT撲打 forces軍隊 in place地點.
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我們看到所有
霹靂小組隊員都就位了。
04:26
But we need to find
this Captain隊長 Allen艾倫 first.
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但我們得要先找到艾倫隊長。
那是我們最先要做的事。
04:28
That's the first thing we need to do.
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04:30
So, again, we can go anywhere隨地.
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所以,同樣的,
我們走可以到任何地方。
04:32
Vicky's薇琪的 still in control控制 of the character字符.
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維琪仍然在控制這個角色。
04:34
Let's see -- oh, I think this
is Captain隊長 Allen艾倫. He's on the phone電話.
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咱們來瞧瞧——喔,我想這就是
艾倫隊長。他在講電話。
04:39
(Video視頻) Connor康納: Captain隊長 Allen艾倫,
my name名稱 is Connor康納.
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(影片)康納:
艾倫隊長,我是康納。
04:42
I'm the android安卓 sent發送 by CyberLife網路生活.
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我是由「電腦生命」
派來的機器人。
04:47
Captain隊長 Allen艾倫: Let's fire
at everything that moves移動.
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艾倫隊長:咱們對所有
會動的東西開火。
04:49
It already已經 shot射擊 down two of my men男人.
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它已經槍殺了我的兩個手下。
04:52
We could easily容易 get it,
but they're on the edge邊緣 of the balcony陽台 --
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我們很容易就能殺了它,
但他們位在陽台的邊緣——
如果它掉下去,她也會掉下去。
04:55
it if falls下降,
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04:56
she falls下降.
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04:57
DCDC: OK, now we need to decide決定
what we want to ask the captain隊長.
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講者:好,現在我們得要
決定我們要問隊長什麼。
我們要選什麼?暴走機器人的
名字?它的行為?情緒衝擊?
05:00
What should be our choice選擇?
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05:02
Deviant's德維特的 name名稱? Deviant's德維特的
behavior行為? Emotional情緒化 shock休克?
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05:05
(Video視頻) C: Has it experienced有經驗的
an emotional情緒化 shock休克 recently最近?
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(影片)康納:它最近
有遇到任何情緒衝擊嗎?
05:09
Capt上尉 A: I haven't沒有 got
a clue線索. Does it matter?
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隊長:我不清楚。這很重要嗎?
05:11
C: I need information信息
to determine確定 the best最好 approach途徑.
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康納:我需要這項資訊
來決定最好的處理方式。
05:14
DCDC: OK, a second第二 choice選擇.
Maybe we can learn學習 something.
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講者:好,第二個選擇。
也許我們能得到點資訊。
05:17
What should we choose選擇?
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我們該選擇什麼?
觀眾:行為。
05:18
Audience聽眾: Behavior行為.
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05:19
DCDC: OK, deviant異常 behavior行為, Vicky玉萍.
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講者:暴走機器人行為,維琪。
05:21
(Video視頻) C: Do you know if it's been
behaving行為 strangely奇怪 before this?
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(影片)康納:它在此事之前
有沒有奇怪的行為?
05:24
Capt上尉 A: Listen ... saving保存 that kid孩子
is all that matters事項.
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隊長:聽著……唯一重要的
就是救出那個小孩。
05:29
DCDC: OK, we are not going to learn學習
anything from this guy.
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講者:好,我們從這個傢伙身上
是無法得到什麼資訊了。
05:31
We need to do something.
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我們得做點什麼。
05:33
Let's try to go back in the lobby前廳.
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咱們試試看回到大廳。
05:37
Oh, wait -- there's a room房間 over there
on your right, Vicky玉萍, I think.
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喔,等等——我好像看到在你的
右邊有一個房間,維琪。
05:41
Maybe there's something we can learn學習 here.
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也許從那裡能得到一些資訊。
05:44
Oh, there's a tablet片劑.
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喔,有個平板電腦。
05:46
Let's have a look.
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咱們來看看。
05:53
(Video視頻) Girl女孩: This is Daniel丹尼爾,
the coolest最酷 android安卓 in the world世界.
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(影片)女孩:這是丹尼爾,
世界上最酷的機器人。
說「嗨」,丹尼爾。
丹尼爾:哈囉!
05:57
Say "Hi你好," Daniel丹尼爾.
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05:58
Daniel丹尼爾: Hello你好!
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女孩:你是我最好的朋友,
我們會永遠在一起!
05:59
G: You're my bestie貝斯蒂,
we'll always be together一起!
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06:02
DCDC: That was just one way
of playing播放 the scenes場景,
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講者:這只是玩
這個場景的一種方式,
06:05
but there are many許多
other ways方法 of playing播放 it.
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但還有很多其它方式可以玩它。
06:07
Depending根據 on the choices選擇 you make,
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根據你所做的選擇,
我們可以看到很多不同的行為,
06:09
we could have seen看到 many許多 different不同 actions行動,
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06:11
many許多 different不同 consequences後果,
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許多不同的後果,
06:13
many許多 different不同 outcomes結果.
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許多不同的結果。
06:15
So that gives you an idea理念 of what
my work is about as an interactive互動 writer作家.
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所以這應該能讓你們稍微了解
我身為互動編劇的工作是什麼。
06:19
Where a linear線性 writer作家 needs需求
to deal合同 with time and space空間,
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線性編劇需要處理的是
時間和空間,
06:24
as an interactive互動 writer作家,
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而我身為互動編劇,
06:25
I need to deal合同 with time,
space空間 and possibilities可能性.
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我需要處理的就是
時間、空間,和可能性。
06:30
I have to manage管理 massive大規模的 tree structures結構,
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我得要管理很大的樹狀結構,
06:35
where each branch
is a new variation變異 of the story故事.
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每一條分枝都是
故事的一個新變化。
06:38
I need to think about all
the possibilities可能性 in a given特定 scene現場
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針對一個場景,我需要
想出當中所有的可能性,
06:41
and try to imagine想像
everything that can happen發生.
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並想像所有可能會發生的事。
06:43
I need to deal合同 with thousands數千
and thousands數千 of variables變量,
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我需要處理數以千計的
變數、條件,和可能性。
06:48
conditions條件 and possibilities可能性.
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06:50
As a consequence後果, where a film電影 script腳本
is about 100 pages網頁,
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就結果來說,一般
電影劇本大約一百頁,
06:55
an interactive互動 script腳本 like this
is between之間 four and five thousand pages網頁.
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像這樣的互動式劇本
大約是四千到五千頁。
07:03
So that gives you an idea理念
of what this work is about.
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這樣你們就對
這項工作有點概念了。
07:07
But I think, in the end結束,
the experience經驗 is very unique獨特,
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但,我認為,最終,
這段體驗是非常獨一無二的,
07:12
because it is the result結果
of the collaboration合作
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因為它是合作的結果,
07:17
between之間 a writer作家 creating創建
this narrative敘述 landscape景觀
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由編劇來創造這個
敘述故事的地景,
07:22
and the player播放機 making製造 his own擁有 decisions決定,
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再由玩家做他自己的決定,
說他自己的故事,
07:24
telling告訴 his own擁有 story故事
and becoming變得 the cowriter女牛仔
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成為共同編劇,
07:28
but also the coactor合作公司
and the codirector共同負責 of the story故事.
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同時也是這個故事的
共同演員和共同導演。
07:34
Interactive互動 storytelling評書 is a revolution革命
in the way we tell stories故事.
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互動敘事是說故事方式的革命。
07:39
With the emergence緊急情況 of new platforms平台
like interactive互動 television電視,
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隨著新平台的出現,如:
互動式電視、虛擬實境,
以及電玩遊戲,
07:44
virtual虛擬 reality現實 and video視頻 games遊戲,
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07:46
it can become成為 a new form形成 of entertainment娛樂
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它變成了娛樂的一種新形式,
07:48
and maybe even a new form形成 of art藝術.
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甚至是藝術的一種新形式。
07:53
I am convinced相信 that in the coming未來 years年份,
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我深信,在接下來幾年,
07:56
we will see more and more moving移動
and meaningful富有意義的 interactive互動 experiences經驗,
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我們將會看到更多更多
感人的且有意義的互動式體驗,
08:02
created創建 by a new generation of talents人才.
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由新一代的才子創造出來。
08:06
This is a medium
waiting等候 for its Orson奧森 Welles威爾斯
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這是一種媒體,
在等它的奧森威爾斯,
08:09
or its Stanley斯坦利 Kubrick庫布裡克,
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或是它的史丹利庫柏,
08:10
and I have no doubt懷疑
that they will soon不久 emerge出現
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且我不懷疑它們很快就會出現
08:14
and be recognized認可 as such這樣.
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並得到這樣的認可。
08:18
I believe that interactive互動
storytelling評書 can be
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我相信,互動敘事會像是
08:21
what cinema電影 was in the 20th century世紀:
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二十世紀時電影扮演的角色:
08:24
an art藝術 that deeply changes變化 its time.
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深深改變該時代的一種藝術。
08:28
Thank you.
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謝謝。
08:29
(Applause掌聲)
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(掌聲)
Translated by Lilian Chiu
Reviewed by Yi-Fan Yu

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ABOUT THE SPEAKER
David Cage - Interactive storyteller
The creator of emotional, immersive games like "Heavy Rain," "BEYOND: Two Souls" and "Detroit: Become Human," David Cage uses games to push the boundaries of storytelling.

Why you should listen

Today, storytelling is all around us, but more and more people don't want to be spectators anymore -- they want to be actors of their own fiction. From social networks to interactive TV, virtual reality to immersive theatre, interactive storytelling is the next frontier for a new generation of writers.

Many people have preconceived ideas about video games, and sometimes they are right. But few people know that games can also be a wonderful creative medium capable of telling a new kind of narrative. In most art forms, the audience is watching passively. With interactive storytelling, the spectator becomes the hero of his own story.

David Cage dedicated his career to trying to understand how to tell interactive stories. Convinced that games can be more than entertainment, he tries to show that they can be a new form of expression, maybe even a new form of art, capable of emulating the interactive nature of life itself.

More profile about the speaker
David Cage | Speaker | TED.com

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