David Cage: How video games turn players into storytellers
David Cage: Bagaimana permainan video mengubah pemain menjadi pendongeng
The creator of emotional, immersive games like "Heavy Rain," "BEYOND: Two Souls" and "Detroit: Become Human," David Cage uses games to push the boundaries of storytelling. Full bio
Double-click the English transcript below to play the video.
has naturally changed
berubah secara alami
the rules of tragedy
aturan tragedi
and make us feel emotions.
kehidupan dan membuat kita merasakan emosi
storytelling as we know it
seperti yang kita kenal
sejak itu.
never really reproduce.
oleh mendongeng.
important part of our lives.
penting dari kehidupan kita.
by the choices we make.
oleh pilihan yang kita buat.
very significant consequences
mempunyai dampak yang sangat besar
the courses of our lives.
novel, atau film,
in advance for the characters,
semua keputusan untuk para tokoh,
I've always been fascinated
this notion of choices in fiction.
gagasan pilihan ini dalam fiksi.
in the shoes of the main protagonists,
mengalami kehidupan protagonis utama,
let them tell their own stories.
mereka menceritakan kisah mereka sendiri.
I did in the past 20 years of my life.
mencari cara mewujudkan hal ini.
to this new way of telling stories,
dengan cara mendongeng yang baru,
adalah dasarnya.
and probably a little bit boring,
mungkin juga sedikit membosankan,
to do a little experiment.
untuk melakukan sedikit percobaan.
kalian masing-masing.
that we are going to play together.
bisa kita mainkan bersama.
apa yang akan terjadi,
what's going to happen,
on your decisions.
pada pilihan kalian.
called "Detroit: Become Human,"
bernama Detroit: Become Human,
the creation of androids
penciptaan android
of this character called Connor,
bernama Connor,
with coins, as you can see.
dengan koin, seperti yang kalian lihat.
of this character.
she can look around,
ke mana-mana, ia bisa melihat-lihat,
by making choices.
kisahnya dengan membuat pilihan.
Selamatkan ikannya?
you've got to save my little girl!
kau harus selamatkan putri saya!
taken hostage by an android,
menjelajahi apartemen ini.
to explore this apartment.
SWAT dalam tempatnya.
this Captain Allen first.
is Captain Allen. He's on the phone.
Allen. Dia sedang berbicara di telepon.
my name is Connor.
nama saya Connor.
at everything that moves.
semua yang bergerak.
tapi mereka di ujung balkon --
but they're on the edge of the balcony --
apa yang mau kita tanya ke kaptennya.
what we want to ask the captain.
behavior? Emotional shock?
Syok emosional?
an emotional shock recently?
mengalami syok emosional?
a clue. Does it matter?
Pentingkah itu?
to determine the best approach.
menentukan pendekatan terbaik.
Maybe we can learn something.
Mungkin kita bisa belajar sesuatu.
behaving strangely before this?
bersikap aneh sebelum ini?
is all that matters.
itu adalah yang paling penting.
anything from this guy.
dapat apa-apa dari dia.
on your right, Vicky, I think.
kananmu, Vicky, kayaknya.
the coolest android in the world.
android terkeren di dunia.
we'll always be together!
kita akan selalu bersama!
of playing the scenes,
memainkan adegan ini,
other ways of playing it.
cara untuk memainkannya.
my work is about as an interactive writer.
pekerjaan saya sebagai penulis interaktif.
to deal with time and space,
bekerja dengan waktu dan ruang,
space and possibilities.
ruang, dan kemungkinan.
yang sangat besar,
is a new variation of the story.
variasi baru dari ceritanya.
the possibilities in a given scene
kemungkinan dalam suatu adegan
everything that can happen.
yang dapat terjadi.
and thousands of variables,
ribuan dan ribuan variabel,
is about 100 pages,
terdiri dari sekitar 100 halaman,
is between four and five thousand pages.
sekitar empat hingga lima ribu halaman.
of what this work is about.
seperti apa pekerjaan ini.
the experience is very unique,
pengalamannya sangat khas,
of the collaboration
this narrative landscape
bentangan naratif ini
pilihan sendiri,
and becoming the cowriter
dan menjadi penulis,
and the codirector of the story.
dan sutradara dari ceritanya.
in the way we tell stories.
revolusi dalam bagaimana kita mendongeng.
like interactive television,
seperti televisi interaktif,
masa depan yang dekat,
and meaningful interactive experiences,
pengalaman interaktif yang bermakna,
waiting for its Orson Welles
menunggu Orson Welles,
that they will soon emerge
storytelling can be
ABOUT THE SPEAKER
David Cage - Interactive storytellerThe creator of emotional, immersive games like "Heavy Rain," "BEYOND: Two Souls" and "Detroit: Become Human," David Cage uses games to push the boundaries of storytelling.
Why you should listen
Today, storytelling is all around us, but more and more people don't want to be spectators anymore -- they want to be actors of their own fiction. From social networks to interactive TV, virtual reality to immersive theatre, interactive storytelling is the next frontier for a new generation of writers.
Many people have preconceived ideas about video games, and sometimes they are right. But few people know that games can also be a wonderful creative medium capable of telling a new kind of narrative. In most art forms, the audience is watching passively. With interactive storytelling, the spectator becomes the hero of his own story.
David Cage dedicated his career to trying to understand how to tell interactive stories. Convinced that games can be more than entertainment, he tries to show that they can be a new form of expression, maybe even a new form of art, capable of emulating the interactive nature of life itself.
David Cage | Speaker | TED.com