ABOUT THE SPEAKER
Chris Bangle - Car designer
Car design is a ubiquitous but often overlooked art form. As chief of design for the BMW Group, Chris Bangle has overseen cars that have been seen the world over, including BMW 7 Series and the Z4 roadster.

Why you should listen

American designer Chris Bangle understands that it can be difficult to see a car in terms of Art with a capital A. As such, he separates his work into issues of "automobiles" (unemotional products, causing problems such as pollution and congestion) and "car-iness" (an expansion of the human, and ultimately a truly artistic expression). Satisfying the tensions between these problems -- and the tensions between engineers and designers -- is, for him, the essence of his work.

Offering radical forms and ideas, Bangle has been a polarizing figure within the industry; he has overseen all of the brands within the BMW family, including Mini and Rolls-Royce. In 2009, Bangle left BMW to pursue his own personal design interests and develop his consulting firm, Chris Bangle Associates.

More profile about the speaker
Chris Bangle | Speaker | TED.com
TED2002

Chris Bangle: Great cars are great art

Filmed:
973,938 views

American designer Chris Bangle explains his philosophy that car design is an art form in its own right, with an entertaining -- and ultimately moving -- account of the BMW Group's Deep Blue project, intended to create the SUV of the future.
- Car designer
Car design is a ubiquitous but often overlooked art form. As chief of design for the BMW Group, Chris Bangle has overseen cars that have been seen the world over, including BMW 7 Series and the Z4 roadster. Full bio

Double-click the English transcript below to play the video.

00:26
What I want to talk about is, as background,
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is the idea that cars are art.
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This is actually quite meaningful to me,
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because car designers tend to be a little bit low on the totem pole --
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we don't do coffee table books with just one lamp inside of it --
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and cars are thought so much as a product
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that it's a little bit difficult to get into the aesthetic side
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under the same sort of terminology that one would discuss art.
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And so cars, as art, brings it into an emotional plane -- if you accept that --
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that you have to deal with on the same level you would with art with a capital A.
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Now at this point you're going to see a picture of Michelangelo.
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This is completely different than automobiles.
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Automobiles are self-moving things, right? Elevators are automobiles.
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And they're not very emotional; they solve a purpose;
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and certainly automobiles have been around for 100 years
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and have made our lives functionally a lot better in many ways;
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they've also been a real pain in the ass,
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because automobiles are really the thing we have to solve.
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We have to solve the pollution, we have to solve the congestion --
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but that's not what interests me in this speech.
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What interests me in this speech is cars. Automobiles may be what you use,
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but cars are what we are, in many ways.
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And as long as we can solve the problems of automobiles,
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and I believe we can, with fuel cells or hydrogen, like BMW is really hip on,
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and lots of other things, then I think we can look past that
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and try and understand why this hook is in many of us --
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of this car-y-ness -- and what that means, what we can learn from it.
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That's what I want to get to. Cars are not a suit of clothes;
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cars are an avatar. Cars are an expansion of yourself:
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they take your thoughts, your ideas, your emotions, and they multiply it --
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your anger, whatever. It's an avatar.
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It's a super-waldo that you happen to be inside of, and if you feel sexy,
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the car is sexy. And if you're full of road rage,
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you've got a "Chevy: Like a Rock," right?
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Cars are a sculpture -- did you know this?
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That every car you see out there is sculpted by hand.
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Many people think, "Well, it's computers,
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and it's done by machines and stuff like that."
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Well, they reproduce it, but the originals are all done by hand.
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It's done by men and women who believe a lot in their craft.
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And they put that same kind of tension into the sculpting of a car
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that you do in a great sculpture that you would go and look at in a museum.
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That tension between the need to express, the need to discover,
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then you put something new into it,
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and at the same time you have bounds of craftsmanship.
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Rules that say, this is how you handle surfaces;
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this is what control is all about; this is how you show you're a master of your craft.
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And that tension, that discovery, that push for something new --
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and at the same time, that sense of obligation
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to the regards of craftsmanship --
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that's as strong in cars as it is in anything.
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We work in clay, which hasn't changed much
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since Michelangelo started screwing around with it,
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and there's a very interesting analogy to that too.
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Real quickly -- Michelangelo once said he's there to "discover the figure within," OK?
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There we go, the automobile.
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That was 100 years right there -- did you catch that?
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Between that one there, and that one there, it changed a lot didn't it?
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OK, it's not marketing; there's a very interesting car concept here,
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but the marketing part is not what I want to talk about here.
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I want to talk about this.
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Why it means you have to wash a car, what is it, that sensuality
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you have to touch about it? That's the sculpture that goes into it. That sensuality.
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And it's done by men and women working just like this, making cars.
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Now this little quote about sculpture from Henry Moore,
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I believe that that "pressure within" that Moore's talking about --
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at least when it comes to cars --
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comes right back to this idea of the mean.
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It's that will to live, that need to survive, to express itself,
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that comes in a car, and takes over people like me.
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And we tell other people, "Do this, do this, do this," until this thing comes alive.
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We are completely infected. And beauty can be the result
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of this infectiousness; it's quite wonderful.
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This sculpture is, of course, at the heart of all of it,
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and it's really what puts the craftsmanship into our cars.
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And it's not a whole lot different, really, when they're working like this,
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or when somebody works like this.
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It's that same kind of commitment, that same kind of beauty.
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Now, now I get to the point. I want to talk about cars as art.
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Art, in the Platonic sense, is truth; it's beauty, and love.
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Now this is really where designers in car business diverge from the engineers.
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We don't really have a problem talking about love.
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We don't have a problem talking about truth or beauty in that sense.
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That's what we're searching for --
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when we're working our craft, we are really trying to find that truth out there.
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We're not trying to find vanity and beauty.
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We're trying to find the beauty in the truth.
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However, engineers tend to look at things a little bit more Newtonian,
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instead of this quantum approach.
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We're dealing with irrationalisms,
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and we're dealing with paradoxes that we admit exist,
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and the engineers tend to look things a little bit more like
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two and two is four, and if you get 4.0 it's better, and 4.000 is even better.
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And that sometimes leads to bit of a divergence
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in why we're doing what we're doing.
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We've pretty much accepted the fact, though,
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that we are the women in the organization at BMW --
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BMW is a very manly type business, -- men, men, men; it's engineers.
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And we're kind of the female side to that. That's OK,
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that's cool. You go off and be manly. We're going to be a little bit more female.
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Because what we're interested in is finding form that's more than just a function.
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We're interested in finding beauty that's more than just an aesthetic;
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it's really a truth.
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And I think this idea of soul, as being at the heart of great cars,
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is very applicable. You all know it. You know a car when you've seen it,
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with soul. You know how strong this is.
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Well, this experience of love, and the experience of design, to me,
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are interchangeable. And now I'm coming to my story.
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I discovered something about love and design through a project called Deep Blue.
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And first of all, you have to go with me for a second, and say,
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you know, you could take the word "love" out of a lot of things in our society,
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put the word "design" in, and it still works,
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like this quote here, you know. It kind of works, you know?
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You can understand that. It works in truisms.
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"All is fair in design and war."
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Certainly we live in a competitive society.
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I think this one here, there's a pop song
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that really describes Philippe Starck for me, you know, this is like
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you know, this is like puppy love, you know, this is cool right?
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Toothbrush, cool.
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It really only gets serious when you look at something like this. OK?
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(Laughter)
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This is one substitution that I believe
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all of us, in design management, are guilty of.
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And this idea that there is more to love,
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more to design, when it gets down to your neighbor, your other,
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it can be physical like this, and maybe in the future it will be.
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But right now it's in dealing with our own people,
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our own teams who are doing the creating. So, to my story.
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The idea of people-work is what we work with here,
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and I have to make a bond with my designers when we're creating BMWs.
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We have to have a shared intimacy, a shared vision --
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that means we have to work as one family;
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we have to understand ourselves that way.
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There's good times; there's interesting times;
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and there's some stress times too.
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You want to do cars, you've got to go outside.
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You've got to do cars in the rain; you've got to do cars in the snow.
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That's, by the way, is a presentation we made to our board of directors.
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We haul their butts out in the snow, too. You want to know cars outside?
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Well, you've got to stand outside to do this.
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And because these are artists, they have very artistic temperaments.
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All right? Now one thing about art is, art is discovery,
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and art is discovering yourself through your art. Right?
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And one thing about cars is we're all a little bit like Pygmalion,
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we are completely in love with our own creations.
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This is one of my favorite paintings, it really describes our relationship with cars.
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This is sick beyond belief.
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(Laughter)
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But because of this, the intimacy with which we work together as a team
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takes on a new dimension, a new meaning.
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We have a shared center; we have a shared focus --
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that car stays at the middle of all our relationships.
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And it's my job, in the competitive process, to narrow this down.
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I heard today about Joseph's death genes
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that have to go in and kill cell reproduction.
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You know, that's what I have to do sometimes.
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We start out with 10 cars; we narrow it down to five cars,
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down to three cars, down to two cars, down to one car,
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and I'm in the middle of that killing, basically.
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Someone's love, someone's baby.
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This is very difficult, and you have to have a bond with your team
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that permits you to do this, because their life is wrapped up in that too.
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They've got that gene infected in them as well,
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and they want that to live, more than anything else.
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Well, this project, Deep Blue, put me in contact with my team
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in a way that I never expected, and I want to pass it on to you,
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because I want you to reflect on this, perhaps in your own relationships.
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We wanted to a do a car which was a complete leap of faith for BMW.
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We wanted to do a team which was so removed from the way we'd done it,
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that I only had a phone number that connected me to them.
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So, what we did was: instead of having a staff of artists that are just your wrist,
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we decided to free up a team of creative designers and engineers
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to find out what's the successor to the SUV phenomenon in America.
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This is 1996 we did this project. And so we sent them off with this team name,
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Deep Blue. Now many people know Deep Blue from IBM --
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we actually stole it from them because we figured
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if anybody read our faxes they'd think we're talking about computers.
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It turned out it was quite clever because Deep Blue,
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in a company like BMW, has a hook -- "Deep Blue," wow, cool name.
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So people get wrapped up in it. And we took a team of designers,
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and we sent them off to America. And we gave them a budget,
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what we thought was a set of deliverables,
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a timetable, and nothing else.
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Like I said, I just had a phone number that connected me to them.
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And a group of engineers worked in Germany,
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and the idea was they would work separately
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on this problem of what's the successor to the SUV.
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They would come together, compare notes. Then they would work apart,
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come together, and they would produce together
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a monumental set of diverse opinions that didn't pollute each other's ideas --
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but at the same time came together and resolved the problems.
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Hopefully, really understand the customer at its heart,
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where the customer is, live with them in America. So -- sent the team off,
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and actually something different happened. They went other places.
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(Laughter)
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They disappeared, quite honestly, and all I got was postcards.
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Now, I got some postcards of these guys in Las Vegas,
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and I got some postcards of these guys in the Grand Canyon,
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and I got these postcards of Niagara Falls,
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and pretty soon they're in New York, and I don't know where else.
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And I'm telling myself, "This is going to be a great car,
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they're doing research that I've never even thought about before."
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Right? And they decided that instead of, like, having a studio,
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and six or seven apartments,
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it was cheaper to rent Elizabeth Taylor's ex-house in Malibu.
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And -- at least they told me it was her house,
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I guess it was at one time, she had a party there or something.
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But anyway, this was the house, and they all lived there.
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Now this is 24/7 living, half-a-dozen people who'd left their --
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some had left their wives behind and families behind,
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and they literally lived in this house
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for the entire six months the project was in America,
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but the first three months were the most intensive.
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And one of the young women in the project,
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she was a fantastic lady, she actually built her room in the bathroom.
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The bathroom was so big, she built the bed over the bathtub --
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it's quite fascinating.
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On the other hand, I didn't know anything about this. OK?
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Nothing. This is all going on, and all I'm getting is postcards
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of these guys in Las Vegas, or whatever,
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saying, "Don't worry Chris, this is really going to be good." OK?
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So my concept of what a design studio was probably --
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I wasn't up to speed on where these guys were.
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However, the engineers back in Munich
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had taken on this kind of Newtonian solution,
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and they were trying to find how many cup holders
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can dance on the head of a pin, and, you know,
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these really serious questions that are confronting the modern consumer.
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And one was hoping that these two teams would get together,
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and this collusion of incredible creativity,
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under these incredible surroundings,
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and these incredibly stressed-out engineers,
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would create some incredible solutions.
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Well, what I didn't know was, and what we found out was --
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these guys, they can't even like talk to each other under those conditions.
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You get a divergence of Newtonian and quantum thinking at that point,
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you have a split in your dialog that is so deep, and so far,
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that they cannot bring this together at all.
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And so we had our first meeting, after three months, in Tiburon,
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which is just up the road from here -- you know Tiburon?
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And the idea was after the first three months of this independent research
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they would present it all to Dr. Goschel --
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who is now my boss, and at that time he was co-mentor on the project --
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and they would present their results.
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We would see where we were going,
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we would see the first indication of what could be
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the successive phenomenon to the SUV in America.
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And so I had these ideas in my head, that this is going to be great.
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I mean, I'm going to see so much work, it's so intense --
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I know probably Las Vegas meant a lot about it,
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and I'm not really sure where the Grand Canyon came in either --
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but somehow all this is going to come together,
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and I'm going to see some really great product.
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So we went to Tiburon, after three months,
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and the team had gotten together the week before,
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many days ahead of time.
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The engineers flew over, and designers got together with them,
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and they put their presentation together.
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Well, it turns out that the engineers hadn't done anything.
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And they hadn't done anything because --
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kind of, like in car business, engineers are there to solve problems,
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and we were asking them to create a problem.
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And the engineers were waiting for the designers to say,
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"This is the problem that we've created, now help us solve it."
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And they couldn't talk about it. So what happened was,
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the engineers showed up with nothing.
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And the engineers told the designers,
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"If you go in with all your stuff, we'll walk out,
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we'll walk right out of the project."
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So I didn't know any of this,
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and we got a presentation that had an agenda, looked like this.
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There was a whole lot of dialog.
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We spent four hours being told all about vocabulary
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that needs to be built between engineers and designers.
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And here I'm expecting at any moment, "OK, they're going to turn the page,
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and I'm going to see the cars, I'm going to see the sketches,
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I'm going to see maybe some idea of where it's going."
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Dialog kept on going, with mental maps of words, and pretty soon
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it was becoming obvious that instead of being dazzled with brilliance,
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I was seriously being baffled with bullshit.
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And if you can imagine what this is like,
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to have these months of postcard indication of how great this team is working,
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and they're out there spending all this money, and they're learning,
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and they're doing all this stuff.
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I went fucking ballistic, right? I went nuts.
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You can probably remember Tiburon, it used to look like this.
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After four hours of this, I stood up, and I took this team apart.
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I screamed at them, I yelled at them, "What the hell are you doing?
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You're letting me down, you're my designers,
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you're supposed to be the creative ones,
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what the hell is going on around here?"
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It was probably one of my better tirades, I have some good ones,
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but this was probably one of my better ones. And I went into these people;
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how could they take BMW's money,
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how could they have a holiday for three months and produce nothing, nothing?
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Because of course they didn't tell us that they had three station wagons
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full of drawings, model concepts, pictures -- everything I wanted,
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they'd locked up in the cars, because they had shown solidarity with the engineers --
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and they'd decided not to show me anything,
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in order to give the chance for problem solving a chance to start,
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because they hadn't realized, of course,
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that they couldn't do problem creating.
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So we went to lunch --
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(Laughter)
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And I've got to tell you, this was one seriously quiet lunch.
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The engineers all sat at one end of the table,
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the designers and I sat at the other end of the table, really quiet.
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And I was just fucking furious, furious. OK?
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Probably because they had all the fun and I didn't, you know.
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That's what you get furious about right?
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And somebody asked me about Catherine, my wife, you know,
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did she fly out with me or something?
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I said, "No," and it triggered a set of thoughts about my wife.
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And I recalled that when Catherine and I were married,
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the priest gave a very nice sermon, and he said something very important.
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He said, "Love is not selfish," he said,
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"Love does not mean counting how many times I say, 'I love you.'
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It doesn't mean you had sex this many times this month,
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and it's two times less than last month,
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so that means you don't love me as much.
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Love is not selfish." And I thought about this, and I thought,
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"You know, I'm not showing love here. I'm seriously not showing love.
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I'm in the air, I'm in the air without trust.
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This cannot be. This cannot be that I'm expecting a certain number of sketches,
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and to me that's my quantification method for qualifying a team.
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This cannot be."
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So I told them this story. I said, "Guys, I'm thinking about something here,
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this isn't right. I can't have a relationship with you guys
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based on a premise that is a quantifiable one.
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Based on a dictate premise that says, 'I'm a boss, you do what I say, without trust.'"
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I said "This can't be."
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Actually, we all broke down into tears, to be quite honest about it,
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because they still could not tell me how much frustration they had built up
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inside of them, not being able to show me what I wanted,
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and merely having to ask me to trust them that it would come.
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And I think we felt much closer that day,
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we cut a lot of strings that didn't need to be there,
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and we forged the concept for what real team and creativity is all about.
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We put the car back at the center of our thoughts, and we put love,
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I think, truly back into the center of the process.
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By the way, that team went on to create six different concepts
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for the next model of what would be the proposal
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for the next generation after SUVs in America.
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One of those was the idea of a crossover coupes --
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you see it downstairs, the X Coupe -- they had a lot of fun with that.
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It was the rendition of our motorcycle,
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the GS, as Carl Magnusson says, "brute-iful,"
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as the idea of what could be a motorcycle, if you add two more wheels.
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And so, in conclusion, my lesson that I wanted to pass on to you,
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was this one here. I'm also going to steal a little quote out of "Little Prince."
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There's a lot to be said about trust and love,
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if you know that those two words are synonymous for design.
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I had a very, very meaningful relationship with my team that day,
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and it's stayed that way ever since.
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And I hope that you too find that there's more to design,
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and more towards the art of the design, than doing it yourself.
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It's true that the trust and the love, that makes it worthwhile.
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Thanks so much.
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(Applause)
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Translated by Jenny Zurawell

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ABOUT THE SPEAKER
Chris Bangle - Car designer
Car design is a ubiquitous but often overlooked art form. As chief of design for the BMW Group, Chris Bangle has overseen cars that have been seen the world over, including BMW 7 Series and the Z4 roadster.

Why you should listen

American designer Chris Bangle understands that it can be difficult to see a car in terms of Art with a capital A. As such, he separates his work into issues of "automobiles" (unemotional products, causing problems such as pollution and congestion) and "car-iness" (an expansion of the human, and ultimately a truly artistic expression). Satisfying the tensions between these problems -- and the tensions between engineers and designers -- is, for him, the essence of his work.

Offering radical forms and ideas, Bangle has been a polarizing figure within the industry; he has overseen all of the brands within the BMW family, including Mini and Rolls-Royce. In 2009, Bangle left BMW to pursue his own personal design interests and develop his consulting firm, Chris Bangle Associates.

More profile about the speaker
Chris Bangle | Speaker | TED.com

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