Sean Follmer: Shape-shifting tech will change work as we know it
Sean Follmer: Şekil değiştiren teknoloji bildiğimiz çalışma biçimini değiştirecek
Sean Follmer designs shape-changing and deformable interfaces that take advantage of our natural dexterity and spatial abilities. Full bio
Double-click the English transcript below to play the video.
and tools have evolved with us.
ve araçlar da bizimle.
hand axes 1.5 million years ago,
1,5 milyon yıl önce yarattılar,
fit the task at hand
uygun olarak değil,
more and more specialized.
have evolved through their use,
esnasında evrime uğradı
which matches its function.
uygun farklı bir şekle sahip.
the dexterity of our hands
değiştirmek için
with much more precision.
more and more complex,
karmaşık hâle geldikçe,
to control them.
karmaşık denetimlere ihtiyacımız var.
very adept at creating interfaces
fotoğraf çekmek veya odağı
while you're attending to other things,
diğer şeylerle ilgilenirken parametreleri
and changing the focus
arayüzler yaratmakta
changed the way we think about tools
düşünme şeklimizi temelden değiştirdi,
the same static physical form
interface elements as well.
ögeleri bulunmaktadır.
is fundamentally a problem,
to interact with our hands
etkileşime geçmemize
that we have in our bodies.
we must need new types of interfaces
bu zengin yetenekleri yakalayan,
rich abilities that we have
girmemizi sağlayan
at the MIT Media Lab
ve şimdi de Stanford'da
Daniel Leithinger and Hiroshi Ishii,
ve Hiroshi Ishii ile birlikte
come off the screen
3D information physically
to understand it in new ways.
and direct deformations
out of the surface
individual application,
to the application.
and architects build physical models
to better understand them.
we created an interface built on inFORM
to design and view entire cities.
bir arayüz yarattık.
but it's dynamic, it's physical,
ama kendisi dinamik, fiziksel ve de onunla
shape displays can really change
collaborate with people.
and manipulating objects,
when you're using tools like Skype.
you can reach out from the screen
ellerini temsil etmesi için
to represent people's hands,
and manipulate objects at a distance.
and collaborate on 3D data sets as well,
as well as manipulate them.
on these new types of 3D information
be possible with traditional tools.
bring in existing objects,
objeleri getirebilirsiniz
and transmitted to the other.
diğer tarafa iletilenleri de.
between two places,
bir objeniz olabilir,
bir topu hareket ettirirsem,
the remote user
like a Microsoft Kinect.
yakalayarak yapabiliriz.
how does this all work,
merak edebilirsiniz
is 900 linear actuators
mechanical linkages
to be propagated in these pins above.
compared to what's going on at CERN,
for us to build it.
a custom circuit board to control them.
900 of something
every step 900 times.
bir sürü iş olduğu anlamına geliyordu.
a lot of work to do.
a mini-sweatshop in the Media Lab
az ödeyen bir atölye kurmamız,
them to do "research" --
için ikna etmemiz gerekiyordu --
watching movies, eating pizza
seyretmek, pizza yemek
really excited by the things
sağladığı şeyler için de
and we interact on the go.
different applications.
to take pictures
static physical form
some of the same interactions
this haptic edge display,
with an array of linear actuators
where you are as you're reading a book.
new types of tactile sensations
that allow you to interact
and have actual buttons.
ve gerçek düğmeleriniz olur.
linear actuators inside the device,
to create more complex shape change.
to create a morphing device
that looks a lot like a phone ...
at the Media Lab,
high-resolution version
to change from interactive wristband
in looking at ways
deform the interfaces
that they want to use.
like a game controller,
what shape it's in
of the Internet of Things,
they're in our walls,
that you'll buy in the next five years.
thinking about devices
işbirliği yapmayı
of collaborating with people
we created TRANSFORM,
version of these shape displays,
on the surface; for example,
hareket ettirebilir;
to fit different ways of interacting.
set up your work system.
to help you accomplish those goals.
about a new, fundamentally different way
that can physically adapt to us
that we want to use them
that we have of our hands,
about information by making it physical.
to go beyond this, beyond devices,
that we can bring people together,
that can adapt to us physically.
ABOUT THE SPEAKER
Sean Follmer - Human-computer interaction researcher and designerSean Follmer designs shape-changing and deformable interfaces that take advantage of our natural dexterity and spatial abilities.
Why you should listen
Sean Follmer is a human-computer interaction researcher and designer. He is an Assistant Professor of Mechanical Engineering at Stanford University, where he teaches the design of smart and connected devices and leads research at the intersection between human-computer interaction (HCI) and robotics.
Follmer received a Ph.D. and a Masters degree from the MIT Media Lab in 2015 and 2011, respectively, and a BS in Engineering from Stanford University. He has worked at Nokia Research and Adobe Research on projects exploring the frontiers of HCI.
Follmer has received numerous awards for his research and design work, including best paper awards and nominations from premier academic conferences in HCI (ACM UIST and CHI), Fast Company Innovation By Design Awards, a Red Dot Design Award and a Laval Virtual Award.
Sean Follmer | Speaker | TED.com