ABOUT THE SPEAKER
Sean Follmer - Human-computer interaction researcher and designer
Sean Follmer designs shape-changing and deformable interfaces that take advantage of our natural dexterity and spatial abilities.

Why you should listen

Sean Follmer is a human-computer interaction researcher and designer. He is an Assistant Professor of Mechanical Engineering at Stanford University, where he teaches the design of smart and connected devices and leads research at the intersection between human-computer interaction (HCI) and robotics.

Follmer received a Ph.D. and a Masters degree from the MIT Media Lab in 2015 and 2011, respectively, and a BS in Engineering from Stanford University. He has worked at Nokia Research and Adobe Research on projects exploring the frontiers of HCI. 

Follmer has received numerous awards for his research and design work, including best paper awards and nominations from premier academic conferences in HCI (ACM UIST and CHI), Fast Company Innovation By Design Awards, a Red Dot Design Award and a Laval Virtual Award.

More profile about the speaker
Sean Follmer | Speaker | TED.com
TEDxCERN

Sean Follmer: Shape-shifting tech will change work as we know it

肖恩.弗尔默: 新形态科技将改变我们的工作方式

Filmed:
1,541,392 views

如果不再依靠键盘鼠标,我们的世界会是什么样呢?交互设计师肖恩.弗尔默正通过各种设备创建未来,让信息就构建在你的指尖之下。在这次演讲里,你会看到一台3D形态的桌面模型,一支能变成腕带的手机,一个可变形的游戏控制器,还有更多可能改变我们生活和工作的东西。
- Human-computer interaction researcher and designer
Sean Follmer designs shape-changing and deformable interfaces that take advantage of our natural dexterity and spatial abilities. Full bio

Double-click the English transcript below to play the video.

00:12
We've我们已经 evolved进化 with tools工具,
and tools工具 have evolved进化 with us.
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人类发明了工具,工具也影响着人类。
1500万年前,
我们的祖先创造了这些掌上刀具,
00:16
Our ancestors祖先 created创建 these
hand axes 1.5 million百万 years年份 ago,
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00:21
shaping成型 them to not only
fit适合 the task任务 at hand
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它们被打磨得不仅适用于手工活计,
也十分小巧,方便单手操控。
00:24
but also their hand.
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00:26
However然而, over the years年份,
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然而,随着时间的流逝,
工具变得越来越专业化。
00:28
tools工具 have become成为
more and more specialized专门.
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00:31
These sculpting雕刻 tools工具
have evolved进化 through通过 their use,
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这些雕刻工具根据人们的需要不断改变着,
每一种都有与它们的作用相对应的形状。
00:35
and each one has a different不同 form形成
which哪一个 matches火柴 its function功能.
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它们提高了我们双手的灵活性,
00:38
And they leverage杠杆作用
the dexterity灵巧 of our hands
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使得我们在操纵物品时更加精确。
00:41
in order订购 to manipulate操作 things
with much more precision精确.
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00:45
But as tools工具 have become成为
more and more complex复杂,
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但是当工具变得越来越复杂的同时,
控制它们的方式也变得越来越复杂。
00:48
we need more complex复杂 controls控制
to control控制 them.
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00:52
And so designers设计师 have become成为
very adept拿手 at creating创建 interfaces接口
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因此当今设计师们致力于
开发一些交互方式,
使你在做一件事的同时
还能调整其他功能,
00:57
that allow允许 you to manipulate操作 parameters参数
while you're attending出席 to other things,
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比如你在照相的同时
还可以调整焦距
01:00
such这样 as taking服用 a photograph照片
and changing改变 the focus焦点
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或调整光圈。
01:03
or the aperture光圈.
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01:05
But the computer电脑 has fundamentally从根本上
changed the way we think about tools工具
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但是计算机的出现
从根本上改变了我们对工具的认识,
因为它的计算功能十分强大。
01:10
because computation计算 is dynamic动态.
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01:12
So it can do a million百万 different不同 things
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它可以做各种不同的事情,
也可以运行数量繁多的应用程序。
01:14
and run a million百万 different不同 applications应用.
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然而计算机有着它固定的外形,
01:17
However然而, computers电脑 have
the same相同 static静态的 physical物理 form形成
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这个外形不会因为运行不同的程序而改变,
01:20
for all of these different不同 applications应用
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并且,它和人交互的方式也是不变的。
01:22
and the same相同 static静态的
interface接口 elements分子 as well.
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01:25
And I believe that this
is fundamentally从根本上 a problem问题,
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我认为这本身就是一个问题,
因为这样一来我们就无法用双手
去参与和计算机交互的过程,
01:28
because it doesn't really allow允许 us
to interact相互作用 with our hands
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无法体现人体的灵活性。
01:31
and capture捕获 the rich丰富 dexterity灵巧
that we have in our bodies身体.
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01:36
And my belief信仰 is that, then,
we must必须 need new types类型 of interfaces接口
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我的理念是,
一定要开发一些新的交互方式,
能利用人体的这些优秀特性,
01:40
that can capture捕获 these
rich丰富 abilities能力 that we have
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能完全适应我们的需要,
01:44
and that can physically物理 adapt适应 to us
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还能以新的方式与我们互动。
01:46
and allow允许 us to interact相互作用 in new ways方法.
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这就是我之前一直在
MIT媒体实验室,
01:49
And so that's what I've been doing
at the MITMIT Media媒体 Lab实验室
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以及现在在斯坦福从事的工作。
01:51
and now at Stanford斯坦福.
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01:53
So with my colleagues同事,
Daniel丹尼尔 LeithingerLeithinger and Hiroshi Ishii石井,
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我和我的同事,
Daniel Leithinger 和 Hiroshi Ishii,
我们一起创造了 inFORM,
01:57
we created创建 inFORM通知,
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01:58
where the interface接口 can actually其实
come off the screen屏幕
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它让交互界面真正意义上脱离了屏幕,
你可以亲手操控它。
02:01
and you can physically物理 manipulate操作 it.
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你也可以亲眼目睹它的3D形态,
02:03
Or you can visualize想象
3D information信息 physically物理
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并且触摸它感知它,
以全新的方式了解它。
02:06
and touch触摸 it and feel it
to understand理解 it in new ways方法.
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02:15
Or you can interact相互作用 through通过 gestures手势
and direct直接 deformations变形
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你还可以通过手势
直接改变它的形状与它互动,
塑造一个数码模型。
02:19
to sculpt塑造 digital数字 clay粘土.
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02:26
Or interface接口 elements分子 can arise出现
out of the surface表面
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组成界面的配件能够从其表面升起,
根据需求变形。
02:29
and change更改 on demand需求.
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这样设计的目的是,对每个应用,
02:30
And the idea理念 is that for each
individual个人 application应用,
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这个界面的外形都可以与这个应用相匹配。
02:33
the physical物理 form形成 can be matched匹配
to the application应用.
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02:37
And I believe this represents代表 a new way
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我相信这代表了一种全新的
02:39
that we can interact相互作用 with information信息,
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我们与信息互动的方式,
也就是把它具体化。
02:41
by making制造 it physical物理.
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02:43
So the question is, how can we use this?
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现在问题来了,我们如何应用它呢?
02:45
Traditionally传统, urban城市的 planners规划者
and architects建筑师 build建立 physical物理 models楷模
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一直以来,城建工作者靠实物模型
来更好的了解城市和建筑的布局。
02:49
of cities城市 and buildings房屋
to better understand理解 them.
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02:52
So with Tony托尼 Tang at the Media媒体 Lab实验室,
we created创建 an interface接口 built内置 on inFORM通知
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因此,我们与媒体实验室的Tony Tang一起
创造了一个建立在inFORM上的界面,
使得城市规划者们得以设计和展望整个城市。
02:56
to allow允许 urban城市的 planners规划者
to design设计 and view视图 entire整个 cities城市.
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所以现在你可以在它周边走动,
但是它是动态的,是实体的
03:01
And now you can walk步行 around it,
but it's dynamic动态, it's physical物理,
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你还能直接跟它互动。
03:05
and you can also interact相互作用 directly.
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你可以从不同的视角观察它,
03:07
Or you can look at different不同 views意见,
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比如人口数量或者交通信息,
03:09
such这样 as population人口 or traffic交通 information信息,
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但是它被做成了一个实体。
03:12
but it's made制作 physical物理.
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03:14
We also believe that these dynamic动态
shape形状 displays显示器 can really change更改
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我们还相信这些动态形状的展示
会真正改变
人们远程合作的方式。
03:18
the ways方法 that we remotely远程
collaborate合作 with people.
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当我们面对面工作时,
03:21
So when we're working加工 together一起 in person,
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我不仅可以看着你的脸,
03:24
I'm not only looking at your face面对
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我还可以比划和操纵物品,
03:25
but I'm also gesturing手势
and manipulating操纵 objects对象,
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这正是我们利用
像Skype这样的工具时非常难实现的。
03:28
and that's really hard to do
when you're using运用 tools工具 like SkypeSkype的.
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03:33
And so using运用 inFORM通知,
you can reach达到 out from the screen屏幕
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当使用inFORM时,
你可以触及屏幕以外的东西,
并且在远距离操控物品。
03:36
and manipulate操作 things at a distance距离.
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这些小方块的移动
代表了人类双手的动作,
03:39
So we used the pins of the display显示
to represent代表 people's人们 hands,
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03:42
allowing允许 them to actually其实 touch触摸
and manipulate操作 objects对象 at a distance距离.
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使得人们能够真正远程触碰和操作物品。
03:50
And you can also manipulate操作
and collaborate合作 on 3D data数据 sets as well,
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你也可以在3D模型上操作或与人合作,
你可以对它们做手势,也可以摆弄它们。
03:54
so you can gesture手势 around them
as well as manipulate操作 them.
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这就让人们可以用比传统工具更多元的方式
03:58
And that allows允许 people to collaborate合作
on these new types类型 of 3D information信息
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实现在这种新型3D信息上的合作。
04:02
in a richer更丰富 way than might威力
be possible可能 with traditional传统 tools工具.
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04:07
And so you can also
bring带来 in existing现有 objects对象,
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你还可以在上面放置一些物品,
它们会在一边被识别出来,
然后把信息传输到另一边。
04:10
and those will be captured捕获 on one side
and transmitted发送 to the other.
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或者你让一件东西两边连通,
04:13
Or you can have an object目的 that's linked关联
between之间 two places地方,
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比如,我在一边移动一个球,
04:16
so as I move移动 a ball on one side,
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这个球会在另一边也移动起来。
04:18
the ball moves移动 on the other as well.
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04:22
And so we do this by capturing捕获
the remote远程 user用户
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我们通过捕捉操作者的动作来实现这些,
而这由一个可感测空间深度的摄像机完成,
类似微软的Kinect。
04:25
using运用 a depth-sensing深度感测 camera相机
like a Microsoft微软 KinectKinect的.
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04:28
Now, you might威力 be wondering想知道
how does this all work,
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现在你也许想知道这一切是如何运作的,
本质上来说,它是把900个线性传动器
04:31
and essentially实质上, what it is,
is 900 linear线性 actuators执行器
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全部连通到这些机械联动装置上,
04:35
that are connected连接的 to these
mechanical机械 linkages联系
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好让下面的动作能被传送到
上面的这些方块上来。
04:37
that allow允许 motion运动 down here
to be propagated传播 in these pins above以上.
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所以跟CERN做的事情比起来,
它其实没有那么复杂,
04:41
So it's not that complex复杂
compared相比 to what's going on at CERNCERN,
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但是我们把它做出来确实花费了不少时间。
04:45
but it did take a long time
for us to build建立 it.
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我们先做出了一个单独的马达,
04:47
And so we started开始 with a single motor发动机,
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一个线性传动器,
04:49
a single linear线性 actuator执行器,
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04:51
and then we had to design设计
a custom习惯 circuit电路 board to control控制 them.
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然后定制了一个电路板来控制它们。
剩下的就是我们需要做很多同样的装置。
04:55
And then we had to make a lot of them.
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问题是,当你需要做900件相同的东西时,
04:57
And so the problem问题 with having
900 of something
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你要重复每个制作步骤900次。
05:00
is that you have to do
every一切 step 900 times.
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这意味着我们有大量的工作要做。
05:03
And so that meant意味着 that we had
a lot of work to do.
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因此,我们在媒体实验室
建立了一个小型的“血汗工厂”,
05:06
So we sort分类 of set up
a mini-sweatshop小型血汗工厂 in the Media媒体 Lab实验室
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招募了一些本科生,
并说服他们这是在参与“研究”——
05:09
and brought undergrads本科生 in and convinced相信
them to do "research研究" --
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(笑声)
05:13
(Laughter笑声)
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之后便有了在深夜
看着电影,吃着披萨,
05:14
and had late晚了 nights
watching观看 movies电影, eating pizza比萨
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拧着成千上万的螺丝的场景。
05:17
and screwing拧紧 in thousands数千 of screws螺丝.
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你们懂的,搞研究嘛。
05:19
You know -- research研究.
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(笑声)
05:20
(Laughter笑声)
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但不管怎样,我们都对inFORM能够带来的
05:22
But anyway无论如何, I think that we were
really excited兴奋 by the things
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各种可能性感到十分激动。
05:25
that inFORM通知 allowed允许 us to do.
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如今,我们越来越多地使用移动设备,
便于出行时交流。
05:27
Increasingly日益, we're using运用 mobile移动 devices设备,
and we interact相互作用 on the go.
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然而移动设备,就像电脑,
05:31
But mobile移动 devices设备, just like computers电脑,
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有很多种不同的用途。
05:34
are used for so many许多
different不同 applications应用.
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你可以用它们打电话,
05:36
So you use them to talk on the phone电话,
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上网,玩游戏,照相,
05:38
to surf冲浪 the web卷筒纸, to play games游戏,
to take pictures图片
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甚至更多不同的事。
05:41
or even a million百万 different不同 things.
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但就如之前我提过的,
它们都有相同的外形,
05:43
But again, they have the same相同
static静态的 physical物理 form形成
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对每一个不同的应用来讲都一样。
05:46
for each of these applications应用.
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所以,我们想知道如何能将这些
05:48
And so we wanted to know how can we take
some of the same相同 interactions互动
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为inFORM研发的交互行为
05:52
that we developed发达 for inFORM通知
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推广到移动设备上。
05:53
and bring带来 them to mobile移动 devices设备.
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05:56
So at Stanford斯坦福, we created创建
this haptic触觉 edge边缘 display显示,
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因此在斯坦福,
我们创造了一个触觉边缘显示器。
它是一个有着一排线性传动器的手机,
06:00
which哪一个 is a mobile移动 device设备
with an array排列 of linear线性 actuators执行器
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这排传动器可以改变形状,
06:03
that can change更改 shape形状,
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当你用手机阅读时可以通过感受
它的形状变化了解自己读到哪里了。
06:04
so you can feel in your hand
where you are as you're reading a book.
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06:09
Or you can feel in your pocket口袋
new types类型 of tactile sensations感觉
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它放在口袋里时,你也可以感受到这种新的
比单纯震动更丰富的触感。
06:12
that are richer更丰富 than the vibration振动.
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为方便操作,按钮会从侧面浮出,
06:14
Or buttons纽扣 can emerge出现 from the side
that allow允许 you to interact相互作用
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你可以指定它们的位置。
06:17
where you want them to be.
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06:21
Or you can play games游戏
and have actual实际 buttons纽扣.
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你也可以在玩游戏时拥有真正的按钮了。
06:25
And so we were able能够 to do this
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这些能够实现是通过
在显示器内嵌入40个微型线性传动器,
06:27
by embedding嵌入 40 small, tiny
linear线性 actuators执行器 inside the device设备,
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让操作者不仅能触摸按钮,
06:32
and that allow允许 you not only to touch触摸 them
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还能反向操纵它们。
06:34
but also back-drive后驱 them as well.
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06:36
But we've我们已经 also looked看着 at other ways方法
to create创建 more complex复杂 shape形状 change更改.
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为了创造更复杂的形状变化,
我们还研究了其他方式。
我们使用气动装置创造了一个变体设备,
06:41
So we've我们已经 used pneumatic气动 actuation启动
to create创建 a morphing变形 device设备
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使用时可以把它弄成一个电话的形状,
06:44
where you can go from something
that looks容貌 a lot like a phone电话 ...
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也可以弄成一个腕带随身佩戴。
06:48
to a wristband袖口 on the go.
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06:51
And so together一起 with Ken Nakagaki中垣
at the Media媒体 Lab实验室,
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与媒体实验室的Ken Nakagaki一起,
我们创造了这个新的,高精度的版本,
06:54
we created创建 this new
high-resolution高分辨率 version
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它内置一排伺服马达,
使得它可以从一个有交互功能的腕带
06:57
that uses使用 an array排列 of servomotors伺服电机
to change更改 from interactive互动 wristband袖口
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变成一个可触摸输入的设备。
07:03
to a touch-input触摸输入 device设备
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再变成一个电话。
07:06
to a phone电话.
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(笑声)
07:07
(Laughter笑声)
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07:10
And we're also interested有兴趣
in looking at ways方法
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我们还乐于尝试
让用户能真正意义上改变界面的形态,
07:12
that users用户 can actually其实
deform变形 the interfaces接口
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把它们打造成自己想要的样子。
07:14
to shape形状 them into the devices设备
that they want to use.
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你可以把它捏成一个游戏手柄,
07:17
So you can make something
like a game游戏 controller调节器,
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然后系统就会识别它当前的形态,
07:20
and then the system系统 will understand理解
what shape形状 it's in
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从而调整成相应的模式。
07:22
and change更改 to that mode模式.
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07:26
So, where does this point?
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那么,我们这么做的意义何在呢?
这个创意的前景是什么?
07:27
How do we move移动 forward前锋 from here?
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我认为,我们当前所处的
07:29
I think, really, where we are today今天
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是一个“物联网”主导的新时代。
07:32
is in this new age年龄
of the Internet互联网 of Things,
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计算机无处不在——
07:34
where we have computers电脑 everywhere到处 --
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在我们口袋里,挂在墙上,
07:36
they're in our pockets口袋,
they're in our walls墙壁,
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在未来五年之内几乎每个你会买的设备里。
07:38
they're in almost几乎 every一切 device设备
that you'll你会 buy购买 in the next下一个 five years年份.
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但设想,如果我们暂且不考虑这些设备,
07:42
But what if we stopped停止
thinking思维 about devices设备
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去关心一下我们的环境呢?
07:45
and think instead代替 about environments环境?
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我们如何设计出智能家具,
07:47
And so how can we have smart聪明 furniture家具
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智能房间,智能的生活环境或城市,
07:50
or smart聪明 rooms客房 or smart聪明 environments环境
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能够完全适应我们实际的生活需求,
07:53
or cities城市 that can adapt适应 to us physically物理,
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允许我们以新的方式与他人交互合作,
07:56
and allow允许 us to do new ways方法
of collaborating合作 with people
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08:01
and doing new types类型 of tasks任务?
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实现一些新的功能呢?
因此,在米兰设计周上,
我们展出了TRANSFORM,
08:03
So for the Milan米兰 Design设计 Week,
we created创建 TRANSFORM转变,
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它是一个之前展示过的
可变交互界面的桌面版本,
08:06
which哪一个 is an interactive互动 table-scale表规模
version of these shape形状 displays显示器,
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它可以在其表面上移动物品,比如
08:10
which哪一个 can move移动 physical物理 objects对象
on the surface表面; for example,
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提醒你拿钥匙。
08:13
reminding提醒 you to take your keys按键.
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它也可以变形,
以便与你进行其他方式的交流。
08:16
But it can also transform转变
to fit适合 different不同 ways方法 of interacting互动.
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比如,如果你要工作,
08:20
So if you want to work,
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它会将表面变形成你的工作台。
08:21
then it can change更改 to sort分类 of
set up your work system系统.
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你要拿一个设备过来时,
08:24
And so as you bring带来 a device设备 over,
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它会设置一个你放设备要用的支撑物,
08:26
it creates创建 all the affordances启示 you need
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并且塑造一些其他东西帮助你完成工作。
08:29
and brings带来 other objects对象
to help you accomplish完成 those goals目标.
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08:37
So, in conclusion结论,
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总的来说,
我真的认为我们要思考一种新的,
从根本意义上不同的
08:38
I really think that we need to think
about a new, fundamentally从根本上 different不同 way
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与计算机互动的方式。
08:42
of interacting互动 with computers电脑.
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08:45
We need computers电脑
that can physically物理 adapt适应 to us
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我们需要计算机完全的适应我们,
而且是以我们期待的方式来适应我们,
08:48
and adapt适应 to the ways方法
that we want to use them
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08:51
and really harness马具 the rich丰富 dexterity灵巧
that we have of our hands,
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真正利用我们双手丰富的灵巧度,
以及我们通过把信息实体化去看问题的能力。
08:55
and our ability能力 to think spatially空间地
about information信息 by making制造 it physical物理.
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09:00
But looking forward前锋, I think we need
to go beyond this, beyond devices设备,
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但展望未来时,我认为
我们需要再跨越一步,跨越这些设备
去认真思考新的方式,我们可以集思广益,
09:04
to really think about new ways方法
that we can bring带来 people together一起,
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把我们的想法传递给这个世界,
09:08
and bring带来 our information信息 into the world世界,
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并且考虑如何创造一个
完全适应我们的智能环境,
09:11
and think about smart聪明 environments环境
that can adapt适应 to us physically物理.
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我的演讲结束了。
09:15
So with that, I will leave离开 you.
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非常感谢。
09:16
Thank you very much.
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(掌声)
09:17
(Applause掌声)
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Translated by Chuankai Lai
Reviewed by Zhiting Chen

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ABOUT THE SPEAKER
Sean Follmer - Human-computer interaction researcher and designer
Sean Follmer designs shape-changing and deformable interfaces that take advantage of our natural dexterity and spatial abilities.

Why you should listen

Sean Follmer is a human-computer interaction researcher and designer. He is an Assistant Professor of Mechanical Engineering at Stanford University, where he teaches the design of smart and connected devices and leads research at the intersection between human-computer interaction (HCI) and robotics.

Follmer received a Ph.D. and a Masters degree from the MIT Media Lab in 2015 and 2011, respectively, and a BS in Engineering from Stanford University. He has worked at Nokia Research and Adobe Research on projects exploring the frontiers of HCI. 

Follmer has received numerous awards for his research and design work, including best paper awards and nominations from premier academic conferences in HCI (ACM UIST and CHI), Fast Company Innovation By Design Awards, a Red Dot Design Award and a Laval Virtual Award.

More profile about the speaker
Sean Follmer | Speaker | TED.com

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