ABOUT THE SPEAKER
Daphne Bavelier - Cognitive researcher
Daphne Bavelier studies how the brain adapts to changes in experience, either by nature or by training.

Why you should listen

Daphne Bavelier studies how humans learn -- in particular, how the brain adapts to changes in experience, either by nature (for example, deafness) or by training (for example, playing video games). At her lab, her work shows that playing fast-paced, action-packed entertainment video games typically thought to be mind-numbing actually benefits several aspects of behavior.  Exploiting this counterintuitive finding, her lab now investigates how new media, such as video games, can be leveraged to foster learning and brain plasticity.

More profile about the speaker
Daphne Bavelier | Speaker | TED.com
TEDxCHUV

Daphne Bavelier: Your brain on video games

达芙妮 芭菲莉亚: 电子游戏中的大脑

Filmed:
7,326,863 views

快节奏的电子游戏如何影响大脑? 和研究认知的达芙妮 芭菲莉亚一起走进实验室,听听关于电子游戏,甚至是动作射击游戏的惊人发现。它们可以帮助我们学习,集中注意力,以及不可思议地,帮助我们多任务处理。 (摄制于 TEDxCHUV.)
- Cognitive researcher
Daphne Bavelier studies how the brain adapts to changes in experience, either by nature or by training. Full bio

Double-click the English transcript below to play the video.

00:16
I'm a brain scientist科学家, and as a brain scientist科学家,
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我是一个脑科学家,而作为一个脑科学家,
00:19
I'm actually其实 interested有兴趣 in how the brain learns获悉,
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我对于大脑是如何学习的很感兴趣。
00:22
and I'm especially特别 interested有兴趣 in a possibility可能性 of
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我尤为感兴趣的是将我们的大脑变得
00:26
making制造 our brains大脑 smarter聪明, better and faster更快.
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更聪明,更优秀,更迅速的可能性。
00:30
This is in this context上下文 I'm going to tell you
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在这个前提下,我想谈谈电子游戏。
00:33
about video视频 games游戏. When we say video视频 games游戏,
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当我们说到电子游戏的时候,
00:36
most of you think about children孩子.
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大多数人都会想到孩子。
00:38
It's true真正. Ninety九十 percent百分 of children孩子 do play video视频 games游戏.
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没错。90%的孩子的确玩电子游戏。
00:42
But let's be frank坦率.
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但是说实话,
00:45
When the kids孩子 are in bed, who is in front面前 of the PlayStation的PlayStation?
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当孩子们都睡着了,是谁在玩Play Station游戏机呢?
00:50
Most of you. The average平均 age年龄 of a gamer玩家 is 33 years年份 old,
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是你们。电子游戏玩家的平均年龄是33岁,
00:57
not eight years年份 old, and in fact事实, if we look
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不是8岁。
01:00
at the projected预计 demographics人口统计学 of video视频 game游戏 play,
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其实,如果我们看看对于未来电子游戏玩家的预测,
01:03
the video视频 game游戏 players玩家 of tomorrow明天 are
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未来的玩家将是
01:06
older旧的 adults成年人. (Laughter笑声)
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中老年人。(笑)
01:09
So video视频 [gaming赌博] is pervasive无处不在 throughout始终 our society社会.
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由此看来电子游戏渗透在了我们的社会中。
01:13
It is clearly明确地 here to stay. It has an amazing惊人 impact碰撞
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而它很明显的还会继续存在下去。
01:18
on our everyday每天 life. Consider考虑 these statistics统计
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它对于我们的日常生活有非常惊人的影响。
01:21
released发布 by Activision. After one month of release发布
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这里列的是一些由美国动视公司公布的统计数据。
01:27
of the game游戏 "Call Of Duty义务: Black黑色 Ops行动," it had been played发挥
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在《使命召唤:黑暗行动》发布后的一个月内,
01:31
for 68,000 years年份
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它在全世界范围内的
01:35
worldwide全世界, right?
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累积游戏时间就达到了六万八千年。
01:37
Would any of you complain抱怨 if this was the case案件
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如果把这些时间都用在做线性代数的题目上了,
01:40
about doing linear线性 algebra代数?
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你们还会有抱怨吗?
01:43
So what we are asking in the lab实验室 is, how can we leverage杠杆作用 that power功率?
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所以我们现在的问题就是如何利用这种惊人的能量。
01:47
Now I want to step back a bit.
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我们先退一步。
01:49
I know most of you have had the experience经验 of coming未来 back
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我知道你们可能不少都有过下班回家
01:52
home and finding发现 your kids孩子 playing播放 these kinds of games游戏.
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发现孩子在玩这类游戏的经历。
01:57
(Shooting射击 noises噪音) The name名称 of the game游戏 is to get
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(射击噪音)这些游戏的目标
01:59
after your enemy敌人 zombie僵尸 bad guys
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一般就是在敌人、僵尸、坏人
02:02
before they get to you, right?
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打倒你之前先打倒他们。
02:06
And I'm almost几乎 sure most of you have thought,
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我可以推测,你们可能大多都想过:
02:09
"Oh, come on, can't you do something more intelligent智能
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“拜托,你就不能做点比射杀僵尸
02:12
than shooting射击 at zombies僵尸?"
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更能体现智商的事情吗?”
02:15
I'd like you to put this kind of knee-jerk膝反射 reaction反应
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但是如果你发现
02:19
in the context上下文 of what you would have thought
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你的女儿在玩数独,
02:21
if you had found发现 your girl女孩 playing播放 sudoku数独
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或是儿子在读莎士比亚的时候,
02:25
or your boy男孩 reading Shakespeare莎士比亚. Right?
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你还会有这样的条件反射吗?
02:29
Most parents父母 would find that great.
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大多数家长们都会倍感欣慰。
02:32
Well, I'm not going to tell you that playing播放 video视频 games游戏
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我不是要告诉你们成天玩游戏
02:35
days in and days out is actually其实 good for your health健康.
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是对身体有益的。
02:38
It's not, and binging暴食 is never good.
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那是不健康的,而且过度沉迷永远不会是件好事。
02:42
But I'm going to argue争论 that in reasonable合理 doses剂量,
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但我想要说服大家的是适量地
02:46
actually其实 the very game游戏 I showed显示 you at the beginning开始,
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玩玩我们刚才提到的游戏,
02:48
those action-packed动感十足 shooter射手 games游戏
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就是那些动作射击游戏,
02:51
have quite相当 powerful强大 effects效果 and positive effects效果
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对我们的反应在各种层面上
02:55
on many许多 different不同 aspects方面 of our behavior行为.
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有可观的正面影响。
02:59
There's not one week that goes without some major重大的
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几乎没哪个星期媒体
03:02
headlines新闻头条 in the media媒体 about whether是否 video视频 games游戏 are
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不写几条关于电子游戏
03:05
good or bad for you, right? You're all bombarded炮轰 with that.
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是好是坏的头条。你们被这样的信息轰炸着。
03:10
I'd like to put this kind of Friday星期五 night bar酒吧 discussion讨论 aside在旁边
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我们现在先不谈这个适合闲来无事争论一下的话题,
03:15
and get you to actually其实 step into the lab实验室.
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而是看看在实验室中得到的结果。
03:19
What we do in the lab实验室 is actually其实 measure测量 directly,
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我们在实验室里的工作就是直接准确地测试、
03:21
in a quantitative fashion时尚, what is the impact碰撞
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量化电子游戏
03:24
of video视频 games游戏 on the brain.
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对于大脑的影响。
03:27
And so I'm going to take a few少数 examples例子 from our work.
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我想要举几个我们在研究中发现的例子。
03:30
One first saying that I'm sure you all have heard听说
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这第一个说法,我想大多数人都听说过:
03:33
is the fact事实 that too much screen屏幕 time
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看太久屏幕
03:35
makes品牌 your eyesight眼力 worse更差.
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会导致视力下降。
03:38
That's a statement声明 about vision视力.
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这是个关于视力的说法。
03:40
There may可能 be vision视力 scientists科学家们 among其中 you.
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也许你们中有人是视觉方面的专家,
03:43
We actually其实 know how to test测试 that statement声明.
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我们知道如何检验这个说法。
03:46
We can step into the lab实验室 and measure测量 how good your vision视力 is.
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我们可以在实验室中测出你的视力到底怎么样。
03:49
Well, guess猜测 what? People that don't play a lot
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你猜结果怎么样?不经常玩游戏
03:53
of action行动 games游戏, that don't actually其实 spend a lot of time
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也不经常看屏幕的人
03:56
in front面前 of screens屏幕, have normal正常, or what we call
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视力正常,
03:59
corrective-to-normal矫正到正常 vision视力. That's okay.
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或者说定义为正常。这没什么问题。
04:02
The issue问题 is what happens发生 with these guys that actually其实
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现在我们要关注的是那些
04:04
indulge放纵 into playing播放 video视频 games游戏 like five hours小时 per week,
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每周花5个小时,
04:08
10 hours小时 per week, 15 hours小时 per week.
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10个小时,15个小时沉迷于游戏的那些人。
04:10
By that statement声明, their vision视力 should be really bad, right?
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根据刚才的说法这些人的视力应该很差,对吗?
04:13
Guess猜测 what? Their vision视力 is really, really good.
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你猜怎么着?这些人的视力居然非常好。
04:16
It's better than those that don't play.
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甚至比那些不玩游戏的人视力还要好。
04:18
And it's better in two different不同 ways方法.
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他们视力好体现在两个方面。
04:20
The first way is that they're actually其实 able能够 to resolve解决
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其一是他们可以在杂乱中
04:23
small detail详情 in the context上下文 of clutter杂波, and though虽然 that means手段
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看到细节。也就是说
04:26
being存在 able能够 to read the fine print打印 on a prescription处方
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在看药品说明上的小字的时候
04:30
rather than using运用 magnifier放大镜 glasses眼镜, you can actually其实 do it
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不需要放大镜,
04:34
with just your eyesight眼力.
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靠肉眼就能看清。
04:36
The other way that they are better is actually其实 being存在 able能够
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其二是他们能够
04:39
to resolve解决 different不同 levels水平 of gray灰色.
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分辨不同的灰度。
04:42
Imagine想像 you're driving主动 in a fog多雾路段. That makes品牌 a difference区别
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想象一下你在大雾中开车。有分辨灰度的能力
04:45
between之间 seeing眼看 the car汽车 in front面前 of you
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能够让你分辨前方汽车,
04:47
and avoiding避免 the accident事故, or getting得到 into an accident事故.
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意味着你是否能避免车祸的发生。
04:51
So we're actually其实 leveraging借力 that work to develop发展 games游戏
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我们现在正在用这个发现开发游戏
04:54
for patients耐心 with low vision视力, and to have an impact碰撞
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帮助视力不好的病人重新训练他们的大脑,
04:59
on retraining再培训 their brain to see better.
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让他们能看得更好。
05:02
Clearly明确地, when it comes to action行动 video视频 games游戏,
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通过研究我们很明显地发现,对于玩动作电子游戏的人来说,
05:06
screen屏幕 time doesn't make your eyesight眼力 worse更差.
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玩游戏的时间长并不意味着视力变差。
05:08
Another另一个 saying that I'm sure you have all heard听说 around:
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另一个我相信大家都听说过的说法是
05:12
Video视频 games游戏 lead to attention注意 problems问题 and greater更大 distractabilitydistractability.
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电子游戏会让人难以集中注意力。
05:17
Okay, we know how to measure测量 attention注意 in the lab实验室.
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我们知道怎么在实验室中测量一个人注意力的集中程度。
05:21
I'm actually其实 going to give you an example of how we do so.
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我将带给大家一个测量的例子。
05:24
I'm going to ask you to participate参加, so you're going to have
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我希望大家都能参与进来,
05:27
to actually其实 play the game游戏 with me. I'm going to show显示 you
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所以需要大家一起和我做这个游戏。
05:30
colored有色 words. I want you to shout out the color颜色 of the ink墨水.
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我将展示一些有颜色的单词。我希望大家大声说出字体的颜色。
05:35
Right? So this is the first example.
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明白了吗?马上是第一个例子。
05:39
["Chair椅子"]
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(“椅子”)
05:40
Orange橙子, good. ["Table"] Green绿色.
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橙色,很好。(“桌子”)绿色。
05:43
["Board"] Audience听众: Red.Daphne BavelierBavelier: Red.
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(“木板”)红色。
05:44
["Horse"] DBD B: Yellow黄色. Audience听众: Yellow黄色.
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(“马”)达芙妮 芭菲莉亚:黄色。观众:黄色
05:46
["Yellow黄色"] DBD B: Red. Audience听众: Yellow黄色.
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(“黄色”)达芙妮 芭菲莉亚:红色。观众:货色。
05:47
["Blue蓝色"] DBD B: Yellow黄色.
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(“蓝色”)达芙妮 芭菲莉亚:黄色。
05:49
Okay, you get my point, right? (Laughter笑声)
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大家明白我做这个游戏的意思了吧?(笑声)
05:55
You're getting得到 better, but it's hard. Why is it hard?
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你们做得越来越好,但是这还是很难。为什么会觉得难?
05:58
Because I introduced介绍 a conflict冲突 between之间
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因为在这个游戏里
06:02
the word itself本身 and its color颜色.
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文字本身的意思和它字体的颜色是矛盾的。
06:05
How good your attention注意 is determines确定 actually其实 how fast快速
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你的注意力有多集中决定了你能多快
06:08
you resolve解决 that conflict冲突, so the young年轻 guys here
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解决这个矛盾。
06:11
at the top最佳 of their game游戏 probably大概, like, did a little better
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所以状态最佳的年轻人们会比
06:13
than some of us that are older旧的.
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我们中有些年龄大些的表现好一点。
06:16
What we can show显示 is that when you do this kind of task任务
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我们会发现如果
06:18
with people that play a lot of action行动 games游戏,
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普通人和经常玩游戏的人一起做这个游戏的时候,
06:20
they actually其实 resolve解决 the conflict冲突 faster更快.
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经常玩动作电子游戏的人能更快地处理其中的矛盾。
06:23
So clearly明确地 playing播放 those action行动 games游戏 doesn't lead
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所以很明显地,玩动作电子游戏不会导致
06:26
to attention注意 problems问题.
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注意力产生问题或是更容易分心。
06:29
Actually其实, those action行动 video视频 game游戏 players玩家 have
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事实上,动作电子游戏的玩家
06:31
many许多 other advantages优点 in terms条款 of attention注意, and one
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在注意力方面还有很多其他优势。
06:33
aspect方面 of attention注意 which哪一个 is also improved改善 for the better
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其中之一得到提高的是能够更好地
06:36
is our ability能力 to track跟踪 objects对象 around in the world世界.
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追踪周围的物体。
06:41
This is something we use all the time. When you're driving主动,
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这个能力我们很多时候都会用到。
06:43
you're tracking追踪, keeping保持 track跟踪 of the cars汽车 around you.
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开车的时候你在追踪,追踪着周围的车子。
06:47
You're also keeping保持 track跟踪 of the pedestrian行人, the running赛跑 dog,
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你也在追踪着行人和奔跑着的狗,
06:50
and that's how you can actually其实 be safe安全 driving主动, right?
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做到了这点才能安全驾驶,对吗?
06:53
In the lab实验室, we get people to come to the lab实验室,
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在实验室里,我们会找人到实验室里,
06:56
sit in front面前 of a computer电脑 screen屏幕, and we give them
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坐在电脑屏幕前,然后给他们些小任务,
06:58
little tasks任务 that I'm going to get you to do again.
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我将要让大家再做一遍相同的小任务。
07:01
You're going to see yellow黄色 happy快乐 faces面孔
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你们将要看到黄色的笑脸
07:04
and a few少数 sad伤心 blue蓝色 faces面孔. These are children孩子
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和一些蓝色的哭脸。这代表了
07:08
in the schoolyard校园 in Geneva日内瓦 during a recess凹槽
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冬天日内瓦的孩子们课间在操场上玩。
07:11
during the winter冬季. Most kids孩子 are happy快乐. It's actually其实 recess凹槽.
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大多数孩子很开心因为下课了,
07:16
But a few少数 kids孩子 are sad伤心 and blue蓝色 because they've他们已经 forgotten忘记了 their coat涂层.
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但是还是有几个不太开心用蓝色代表,因为他们忘记穿外套了。
07:19
Everybody每个人 begins开始 to move移动 around, and your task任务
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这些孩子开始到处移动,而你们的任务
07:22
is to keep track跟踪 of who had a coat涂层 at the beginning开始
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就是记住谁一开始
07:25
and who didn't. So I'm just going to show显示 you an example
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有外套,谁没有。现在的这个例子里面
07:28
where there is only one sad伤心 kid孩子. It's easy简单 because you can
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只有一个哭脸。这很简单因为你可以
07:31
actually其实 track跟踪 it with your eyes眼睛. You can track跟踪,
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用眼睛追踪着它。你看着它,
07:33
you can track跟踪, and then when it stops停止, and there is
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看着它,然后它停住了,上面有一个问号。
07:35
a question mark标记, and I ask you, did this kid孩子 have a coat涂层 or not?
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我的问题是,这个孩子有外套吗?
07:39
Was it yellow黄色 initially原来 or blue蓝色?
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这张脸一开始是黄色的还是蓝色的?
07:42
I hear a few少数 yellow黄色. Good. So most of you have a brain. (Laughter笑声)
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我听到了几个人说是黄色的,很好,大家还是有点儿头脑的。(笑声)
07:46
I'm now going to ask you to do the task任务, but now with
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现在我们再做一遍,不过这次
07:51
a little more challenging具有挑战性的 task任务. There are going to be
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加大点难度,
07:53
three of them that are blue蓝色. Don't move移动 your eyes眼睛.
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有三个蓝色的脸。不要看其他地方,
07:56
Please don't move移动 your eyes眼睛. Keep your eyes眼睛 fixated迷恋
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千万不要看其他的地方。不要移动你的目光,
07:58
and expand扩大, pull your attention注意. That's the only way
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尽量使用你的余光,集中注意力。
08:01
you can actually其实 do it. If you move移动 your eyes眼睛, you're doomed注定.
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只有这样你才能成功。如果你移动了你的眼睛就肯定失败了。
08:04
Yellow黄色 or blue蓝色?
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黄色还是蓝色?
08:05
Audience听众: Yellow黄色.DBD B: Good.
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观众:黄色。达芙妮 芭菲莉亚:很好。
08:07
So your typical典型 normal正常 young年轻 adult成人
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一般普通年轻人
08:09
can have a span跨度 of about three or four objects对象 of attention注意.
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的注意范围大概是三到四个物体。
08:13
That's what we just did. Your action行动 video视频 game游戏 player播放机
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就像我们刚才看到的那样。而动作电子游戏的玩家
08:16
has a span跨度 of about six to seven objects对象 of attention注意,
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一次可以注意到六到七个物体。
08:19
which哪一个 is what is shown显示 in this video视频 here.
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像这个视频里一样。
08:22
That's for you guys, action行动 video视频 game游戏 players玩家.
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轮到你们大显神通了,游戏玩家们。
08:25
A bit more challenging具有挑战性的, right? (Laughter笑声)
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有点挑战性了,对吗?
08:27
Yellow黄色 or blue蓝色? Blue蓝色. We have some people
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黄色的还是蓝色的?的确是蓝色的。
08:31
that are serious严重 out there. Yeah. (Laughter笑声)
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在座的有些人很有一手嘛!(笑声)很好!
08:34
Good. So in the same相同 way that we actually其实 see
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我们可以直接看到
08:38
the effects效果 of video视频 games游戏 on people's人们 behavior行为,
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电子游戏对于人反应的影响,
08:41
we can use brain imaging成像 and look at the impact碰撞
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同样的,我们也可以通过脑成像技术
08:44
of video视频 games游戏 on the brain, and we do find many许多 changes变化,
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看看电子游戏对大脑的影响。我们看到很多改变,
08:48
but the main主要 changes变化 are actually其实 to the brain networks网络
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但是最主要的变化还是表现在大脑控制注意力的部分。
08:51
that control控制 attention注意. So one part部分 is the parietal顶叶 cortex皮质
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其中之一是众所周知
08:56
which哪一个 is very well known已知 to control控制 the orientation方向 of attention注意.
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控制注意力方面的大脑顶叶皮层。
09:00
The other one is the frontal前面的 lobe, which哪一个 controls控制
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还有一个则是控制我们
09:02
how we sustain支持 attention注意, and another另一个 one
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如何保持注意力的大脑额叶。
09:05
is the anterior前面的 cingulate扣带, which哪一个 controls控制 how we allocate分配
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另有一个是控制我们如何分配和调节注意力
09:07
and regulate调节 attention注意 and resolve解决 conflict冲突.
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以及处理矛盾的前扣带皮层。
09:11
Now, when we do brain imaging成像, we find that all three
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现在,当我们做脑成像的时候,我们会发现
09:14
of these networks网络 are actually其实 much more efficient高效
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游戏玩家大脑的这三个神经网络结构
09:17
in people that play action行动 games游戏.
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都比一般人的更有效率。
09:20
This actually其实 leads引线 me to a rather counterintuitive有悖常理 finding发现
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这些使我从文献中找到了
09:24
in the literature文学 about technology技术 and the brain.
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关于科技和大脑违背一般人常识的发现。
09:28
You all know about multitasking多任务处理. You all have been faulty不完善的
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你们都知道"多任务处理"(multitasking)。
09:32
of multitasking多任务处理 when you're driving主动
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一边开车
09:34
and you pick up your cellphone手机. Bad idea理念. Very bad idea理念.
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一边拿起手机的多任务处理不是明智之举。非常糟糕。
09:39
Why? Because as your attention注意 shifts转变 to your cell细胞 phone电话,
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为什么?因为你的注意力实际上转移到了你的手机上,
09:43
you are actually其实 losing失去 the capacity容量 to react应对 swiftly如飞
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于是不能对前面的车况
09:47
to the car汽车 braking制动 in front面前 of you, and so you're
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做出敏捷的反应。所以你
09:50
much more likely容易 to get engaged订婚 into a car汽车 accident事故.
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出车祸的可能性大大增加了。
09:55
Now, we can measure测量 that kind of skills技能 in the lab实验室.
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现在我们可以在实验室中测量这种能力。
09:58
We obviously明显 don't ask people to drive驾驶 around and see
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我们当然不会让人开着车到处跑
10:01
how many许多 car汽车 accidents事故 they have. That would be a little
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然后看看会出几场车祸。这个方案代价有点高。
10:03
costly昂贵 proposition主张. But we design设计 tasks任务 on the computer电脑
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但是我们可以通过特殊设计的电脑程序
10:06
where we can measure测量, to millisecond毫秒 accuracy准确性,
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精确到以毫秒为单位测量
10:10
how good they are at switching交换 from one task任务 to another另一个.
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考察人们能多快地在不同任务间切换。
10:14
When we do that, we actually其实 find that people
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当我们做这样的实验的时候,我们发现
10:17
that play a lot of action行动 games游戏 are really, really good.
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玩很多动作电子游戏的人完成得真的非常非常好。
10:20
They switch开关 really fast快速, very swiftly如飞. They pay工资 a very small cost成本.
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他们在任务间的切换非常快速敏捷。他们所付出的代价很小。
10:24
Now I'd like you to remember记得 that result结果, and put it
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现在,我希望大家记住这个结论,
10:27
in the context上下文 of another另一个 group of technology技术 users用户,
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把它带入到另外一群科技使用者的背景下。
10:31
a group which哪一个 is actually其实 much revered尊敬 by society社会,
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这些可以“多媒体任务处理”(multimediatasking)
10:33
which哪一个 are people that engage从事 in multimedia-tasking多媒体任务.
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的人相当受社会推崇。
10:38
What is multimedia-tasking多媒体任务? It's the fact事实 that most of us,
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什么叫“多媒体任务处理”?
10:41
most of our children孩子, are engaged订婚 with listening to music音乐
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我们中的很多人还有很多孩子都会一边听着音乐
10:45
at the same相同 time as they're doing search搜索 on the web卷筒纸
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一边上网搜索信息
10:47
at the same相同 time as they're chatting聊天的 on FacebookFacebook的 with their friends朋友.
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一边和朋友在脸谱网上聊天。
10:51
That's a multimedia-tasker多媒体塔斯克.
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这就是可以“多媒体任务处理”的人。
10:53
There was a first study研究 doneDONE by colleagues同事 at Stanford斯坦福
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有一个试验由斯坦福的研究人员们先做,
10:57
and that we replicated复制 that showed显示 that
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我们又进行了重复试验过的研究表明
10:59
those people that identify鉴定 as being存在 high multimedia-taskers多媒体一心
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被认为是高效的“多媒体任务处理者”
11:04
are absolutely绝对 abysmal at multitasking多任务处理.
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多任务处理的能力非常糟糕。
11:08
When we measure测量 them in the lab实验室, they're really bad.
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他们在实验室里被测量的表现真的很差。
11:10
Right? So these kinds of results结果 really
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这样的结果主要
11:13
makes品牌 two main主要 points.
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说明了两个问题。
11:15
The first one is that not all media媒体 are created创建 equal等于.
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第一,不是所有的媒体都生来平等。
11:19
You can't compare比较 the effect影响 of multimedia-tasking多媒体任务
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不能比较多媒体处理对人的影响和
11:24
and the effect影响 of playing播放 action行动 games游戏. They have
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玩动作电子游戏对人的影响进行比较。
11:25
totally完全 different不同 effects效果 on different不同 aspects方面 of cognition认识,
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他们对于认知,知觉和注意力
11:29
perception知觉 and attention注意.
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的影响都是完全不同的。
11:32
Even within video视频 games游戏, I'm telling告诉 you right now
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就算是在电子游戏之中,我指的是
11:35
about these action-packed动感十足 video视频 games游戏.
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动作电子游戏中,
11:36
Different不同 video视频 games游戏 have a different不同 effect影响 on your brains大脑.
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不同的游戏对你的大脑的影响也是不同的。
11:40
So we actually其实 need to step into the lab实验室 and really measure测量
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所以我们需要在实验室中测量
11:42
what is the effect影响 of each video视频 game游戏.
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每个游戏的影响分别是什么。
11:45
The other lesson is that general一般 wisdom智慧 carries携带 no weight重量.
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第二,所谓的常识很多时候是不靠谱的。
11:49
I showed显示 that to you already已经, like we looked看着 at the fact事实 that
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像我刚才讲到的
11:52
despite尽管 a lot of screen屏幕 time, those action行动 gamers游戏玩家
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虽然动作电子游戏的玩家长时间看屏幕,
11:55
have a lot of very good vision视力, etc等等.
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但他们的视力依然很好就是例子之一。
11:59
Here, what was really striking引人注目 is that these undergraduates本科生
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现在最让人担忧的是那些
12:02
that actually其实 report报告 engaging in a lot of high
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常常多媒体任务处理的
12:05
multimedia-tasking多媒体任务 are convinced相信 they acedACED the test测试.
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大学生们深信他们表现得很好。
12:10
So you show显示 them their data数据, you show显示 them they are bad
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你把他们的数据给他们看,告诉他们其实他们表现得不怎么样,
12:12
and they're like, "Not possible可能." You know, they have
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但是他们觉得那根本不可能。
12:15
this sort分类 of gut肠道 feeling感觉 that, really, they are doing really, really good.
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他们却觉得实际上自己做得非常非常好。
12:19
That's another另一个 argument论据 for why we need to step into the lab实验室
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这也是为什么我们需要在实验室里
12:22
and really measure测量 the impact碰撞 of technology技术 on the brain.
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真正地去测量科技对于大脑的影响。
12:26
Now in a sense, when we think about the effect影响
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从某种意义上来说,我们可以
12:30
of video视频 games游戏 on the brain, it's very similar类似
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认为电子游戏对于大脑的影响
12:33
to the effect影响 of wine红酒 on the health健康.
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和酒对于健康的影响很相似。
12:36
There are some very poor较差的 uses使用 of wine红酒. There are some
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喝酒可能会造成很糟糕的结果,
12:40
very poor较差的 uses使用 of video视频 games游戏. But when consumed消费
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玩电子游戏也是。但是如果在
12:44
in reasonable合理 doses剂量, and at the right age年龄,
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年龄合适的时候适当地喝一些,
12:47
wine红酒 can be very good for health健康. There are actually其实
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酒可以很有利于健康。
12:51
specific具体 molecules分子 that have been identified确定
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实际上,红酒已经被鉴定出
12:54
in red wine红酒 as leading领导 to greater更大 life expectancy期待.
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含有能让人延年益寿的分子。
13:00
So it's the same相同 way, like those action行动 video视频 games游戏
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同样的,动作电子游戏里也有能对大脑的可塑性,
13:03
have a number of ingredients配料 that are actually其实 really
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学习,注意力,视力等方方面面
13:05
powerful强大 for brain plasticity可塑性, learning学习, attention注意,
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有非常有力影响的成分。
13:09
vision视力, etc等等., and so we need and we're working加工 on
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所以我们现在需要做也正在
13:12
understanding理解 what are those active活性 ingredients配料 so that
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做的就是了解这些积极的成分,
13:15
we can really then leverage杠杆作用 them to deliver交付 better games游戏,
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然后为了教育或病人的复原
13:19
either for education教育 or for rehabilitation复原 of patients耐心.
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真正地利用它们开发出更好的游戏。
13:23
Now because we are interested有兴趣 in having an impact碰撞
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既然我们关注的是对于
13:27
for education教育 or rehabilitation复原 of patients耐心, we are actually其实
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教育和病人复原造成影响,
13:29
not that interested有兴趣 in how those of you that choose选择
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我们并不太关心那些连续玩
13:33
to play video视频 games游戏 for many许多 hours小时 on end结束 perform演出.
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很多个小时电子游戏的人的表现。
13:37
I'm much more interested有兴趣 in taking服用 any of you
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我更感兴趣的是从你们中随便选一个人
13:40
and showing展示 that by forcing迫使 you to play an action行动 game游戏,
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然后证明强迫你玩动作游戏
13:44
I can actually其实 change更改 your vision视力 for the better,
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能提高你的视力,
13:47
whether是否 you want to play that action行动 game游戏 or not, right?
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不管你到底想不想玩动作游戏。
13:49
That's the point of rehabilitation复原 or education教育.
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这也是医疗康复和教育的重点。
13:52
Most of the kids孩子 don't go to school学校 saying,
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大多数孩子不会上学的时候说
13:54
"Great, two hours小时 of math数学!"
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"太棒了!能上两个小时的数学课!"
13:56
So that's really the crux症结 of the research研究, and to do that,
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这也是做研究的难题,为了解决它,
14:01
we need to go one more step.
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我们要往前再进一步。
14:03
And one more step is to do training训练 studies学习.
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而这往前的一步就是训练研究。
14:06
So let me illustrate说明 that step with
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让我通过一个叫做“心智旋转”的
14:10
a task任务 which哪一个 is called mental心理 rotation回转.
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任务告诉大家这一步到底是什么。
14:13
Mental心理 rotation回转 is a task任务 where I'm going to ask you,
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心智旋转是一个要你们观察这个形状的任务,
14:18
and again you're going to do the task任务,
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这一次也需要大家都参与进来。
14:19
to look at this shape形状. Study研究 it, it's a target目标 shape形状,
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看着它,这是我们的目标形状。
14:23
and I'm going to present当下 to you four different不同 shapes形状.
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现在我给你们看四个不同的形状。
14:26
One of these four different不同 shapes形状 is actually其实 a rotated旋转
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这四个中的一个是由这个形状旋转得到的。
14:29
version of this shape形状. I want you to tell me which哪一个 one:
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我希望你们能告诉我是哪一个。
14:33
the first one, second第二 one, third第三 one or fourth第四 one?
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第一个,第二个,第三个还是第四个?
14:38
Okay, I'll help you. Fourth第四 one.
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好吧,这次我先公布答案,是第四个。
14:41
One more. Get those brains大脑 working加工. Come on.
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再来一次。让你们的脑子动起来。
14:45
That's our target目标 shape形状.
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这个是我们的目标形状。
14:50
Third第三. Good! This is hard, right?
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第三个。很好!这有点难是吗?
14:54
Like, the reason原因 that I asked you to do that is because
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我让大家做这个小游戏
14:55
you really feel your brain cringing畏缩, right?
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就是因为它能让你们感到头脑在打结。
14:58
It doesn't really feel like playing播放 mindless没头脑 action行动 video视频 games游戏.
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这和玩不需要动脑子的动作电子游戏感觉不太一样。
15:02
Well, what we do in these training训练 studies学习 is, people
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我们在训练研究中做的就是让来
15:04
come to the lab实验室, they do tasks任务 like this one,
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实验室的人完成和这个任务类似的任务,
15:07
we then force them to play 10 hours小时 of action行动 games游戏.
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然后我们强迫他们玩十个小时的动作游戏。
15:11
They don't play 10 hours小时 of action行动 games游戏 in a row.
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不是连续玩十个小时而是分散地玩,
15:14
They do distributed分散式 practice实践, so little shots镜头 of 40 minutes分钟
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比如说在两周内的几天里
15:17
several一些 days over a period of two weeks.
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每天花上40分钟。
15:21
Then, once一旦 they are doneDONE with the training训练, they come back
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然后等他们完成了训练,几天后再到实验室
15:23
a few少数 days later后来 and they are tested测试 again on a similar类似 type类型
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并被测试相似类型的心智旋转任务的完成情况。
15:27
of mental心理 rotation回转 task任务. So this is work from a colleague同事
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这个工作是我们一个多伦多的同事完成的。
15:31
in Toronto多伦多. What they showed显示 is that, initially原来,
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他们发现一开始参加实验的人的表现
15:33
you know, subjects主题 perform演出 where they are expected预期
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和他们那个年龄段应有的差不多。
15:36
to perform演出 given特定 their age年龄. After two weeks of training训练
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玩了两个星期的
15:41
on action行动 video视频 games游戏, they actually其实 perform演出 better,
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动作电子游戏以后,他们的表现变得更好了。
15:45
and the improvement起色 is still there five months个月 after
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这个提高在训练后的五个月后仍然有体现。
15:50
having doneDONE the training训练. That's really, really important重要.
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这一点非常非常重要。
15:53
Why? Because I told you we want to use these games游戏
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为什么?因为就像我说的我们想要
15:55
for education教育 or for rehabilitation复原. We need to have effects效果
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把这些游戏用在教育和医疗康复上。
15:58
that are going to be long-lasting持久的.
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这需要效果能够持久存在。
16:01
Now, at this point, a number of you are probably大概 wondering想知道
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现在,你们中的不少人大概在想:
16:04
well, what are you waiting等候 for, to put on the market市场
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"你们还在等什么?为什么不快点发行
16:08
a game游戏 that would be good for the attention注意
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一款像是对我祖母的注意力有帮助
16:10
of my grandmother祖母 and that she would actually其实 enjoy请享用,
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而且让她喜欢的游戏,
16:14
or a game游戏 that would be great to rehabilitate恢复 the vision视力
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或者是一款能使眼睛弱视的
16:17
of my grandson孙子 who has amblyopia弱视, for example?
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孙子视力复原的游戏?"
16:20
Well, we're working加工 on it, but here is a challenge挑战.
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我们在努力,但是有一个挑战。
16:25
There are brain scientists科学家们 like me that are beginning开始
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有一些像我一样的脑科学家开始
16:27
to understand理解 what are the good ingredients配料 in games游戏
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了解游戏中能带来
16:30
to promote促进 positive effects效果, and that's what I'm going
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积极效果的成分,
16:33
to call the broccoli西兰花 side of the equation方程.
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我把这叫做等式的花椰菜侧。
16:37
There is an entertainment娱乐 software软件 industry行业
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而娱乐软件产业
16:40
which哪一个 is extremely非常 deft麻利 at coming未来 up with
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总能敏锐地开发出
16:44
appealing吸引人的 products制品 that you can't resist.
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让人无法抗拒地产品。
16:48
That's the chocolate巧克力 side of the equation方程.
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这是等式的巧克力侧。
16:52
The issue问题 is we need to put the two together一起,
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问题是我们怎么把这两者结合起来,
16:55
and it's a little bit like with food餐饮.
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这个过程有点像是各种食材的搭配。
16:57
Who really wants to eat chocolate-covered巧克力脆皮 broccoli西兰花?
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有谁会想吃沾着巧克力的花椰菜吗?
17:00
None没有 of you. (Laughter笑声) And you probably大概 have had
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没有人。(笑声)你们可能有过这种感受,
17:03
that feeling感觉, right, picking选择 up an education教育 game游戏
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当你们开始玩一个教育游戏,
17:05
and sort分类 of feeling感觉, hmm, you know, it's not really fun开玩笑,
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然后感觉到,怎么说呢,它并不好玩也没那么引人入胜。
17:08
it's not really engaging. So what we need
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所以我们真正需要的是
17:11
is really a new brand of chocolate巧克力, a brand of chocolate巧克力
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一种新牌子的巧克力,一种让人无法抗拒的巧克力。
17:14
that is irresistible不可抗拒, that you really want to play,
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让你想吃的同时
17:18
but that has all the ingredients配料, the good ingredients配料
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包含了所有应该有的成分,
17:21
that are extracted提取 from the broccoli西兰花 that you can't recognize认识
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那些从花椰菜中提取出来已经尝不出来
17:24
but are still working加工 on your brains大脑. And we're working加工 on it,
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但仍然对大脑有作用的有益成分。我们正在朝这个方向努力,
17:27
but it takes brain scientists科学家们 to come and to get together一起,
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但是这需要脑科学家,
17:32
people that work in the entertainment娱乐 software软件 industry行业,
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娱乐软件界的人们和发行商的合作。
17:35
and publishers出版商, so these are not people that usually平时
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这些人一般不怎么聚到一起,
17:37
meet遇到 every一切 day, but it's actually其实 doable可行,
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但这样的合作是能做到的,
17:40
and we are on the right track跟踪.
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而我们的工作已经上了轨道。
17:42
I'd like to leave离开 you with that thought,
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今天我就以这个想法结束,
17:44
and thank you for your attention注意. (Applause掌声)
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谢谢大家关注。(掌声)
17:48
(Applause掌声)
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(掌声)
Translated by Jiayi Wang
Reviewed by dahong zhang

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ABOUT THE SPEAKER
Daphne Bavelier - Cognitive researcher
Daphne Bavelier studies how the brain adapts to changes in experience, either by nature or by training.

Why you should listen

Daphne Bavelier studies how humans learn -- in particular, how the brain adapts to changes in experience, either by nature (for example, deafness) or by training (for example, playing video games). At her lab, her work shows that playing fast-paced, action-packed entertainment video games typically thought to be mind-numbing actually benefits several aspects of behavior.  Exploiting this counterintuitive finding, her lab now investigates how new media, such as video games, can be leveraged to foster learning and brain plasticity.

More profile about the speaker
Daphne Bavelier | Speaker | TED.com

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