Jane McGonigal: Massively multi-player… thumb-wrestling?
Massivt multiplayer... tommelfinger-krig
Reality is broken, says Jane McGonigal, and we need to make it work more like a game. Her work shows us how. Full bio
Double-click the English transcript below to play the video.
Now you're willing to play.
Nu er I villige til at spille.
I declare a thumb war, and we wrestle,
Jeg erklærer tommelfinger krig, og så brydes vi,
because she's the best.
for hun er den bedste.
massively multiplayer thumb-wrestling,
omkring massivt multiplayer tommelfinger-krig,
to pin someone else's thumb.
at fastholde en andens tommelfinger.
then swoop in at the last minute.
så vælte ind i sidste øjeblik.
the first person to pin my thumb.
den første person til at fastholde min tommelfinger.
you don't have to hold back.
skal man ikke holde sig tilbage.
and grab some other people.
at tage ved nogle andre folk.
the slides back up here really quick,
slides på skærmen igen hurtigt,
wave it around to make sure.
så vift den rundt for at være sikker.
is pretty surprising.
er temmelig overraskende.
or this person's, like, really into it,
eller den her person er helt vildt inde i det,
Look at your faces. This room is full of joy.
Se på jeres ansigter. Lokalet er fuld af glæde.
or checking their email while we were playing,
eller tjekke e-mail, mens vi spillede,
connected physically for a minute.
forbundet fysisk i et minut.
with every single person in the room?
med hver eneste person i lokalet?
to everyone in the room.
til alle i dette lokale.
to release oxytocin quickly
at frigive oxytocin hurtigt
for at least six seconds.
i mindst seks sekunder.
for way more than six seconds,
i langt mere end seks sekunder,
a game you never knew before.
et spil I aldrig havde kendt før.
You can teach other people.
I kan lære det til andre.
people who know how to play,
der kan finde ud af at spille,
become a grandmaster.
bliver en stormester.
if you want to play again.
hvis I vil spille igen.
of massively multiplayer thumb-wrestling.
i massivt multiplayer tommelfinger-krig.
teach you my favorite game.
lære jer mit yndlingsspil.
ABOUT THE SPEAKER
Jane McGonigal - Game DesignerReality is broken, says Jane McGonigal, and we need to make it work more like a game. Her work shows us how.
Why you should listen
Jane McGonigal asks: Why doesn't the real world work more like an online game? In the best-designed games, our human experience is optimized: We have important work to do, we're surrounded by potential collaborators, and we learn quickly and in a low-risk environment. In her work as a game designer, she creates games that use mobile and digital technologies to turn everyday spaces into playing fields, and everyday people into teammates. Her game-world insights can explain--and improve--the way we learn, work, solve problems, and lead our real lives. She served as the director of game R&D at the Institute for the Future, and she is the founder of Gameful, which she describes as "a secret headquarters for worldchanging game developers."
Several years ago she suffered a serious concussion, and she created a multiplayer game to get through it, opening it up to anyone to play. In “Superbetter,” players set a goal (health or wellness) and invite others to play with them--and to keep them on track. While most games, and most videogames, have traditionally been about winning, we are now seeing increasing collaboration and games played together to solve problems.
Jane McGonigal | Speaker | TED.com