Jane McGonigal: Massively multi-player… thumb-wrestling?
Jane McGonigal: 大型多人手指公摔角?
Reality is broken, says Jane McGonigal, and we need to make it work more like a game. Her work shows us how. Full bio
Double-click the English transcript below to play the video.
同我一齊玩呢個遊戲
Now you're willing to play.
你哋都想玩嘅
嘅藝術家團體發明
I declare a thumb war, and we wrestle,
because she's the best.
massively multiplayer thumb-wrestling,
要注意嘅第一件事係
to pin someone else's thumb.
then swoop in at the last minute.
the first person to pin my thumb.
you don't have to hold back.
and grab some other people.
the slides back up here really quick,
wave it around to make sure.
is pretty surprising.
房入面嘅聲音都提高咗
or this person's, like, really into it,
Look at your faces. This room is full of joy.
or checking their email while we were playing,
發短信或者睇郵件
connected physically for a minute.
同所有人連埋一齊係幾時?
with every single person in the room?
同呢度每個人都喺埋一齊
to everyone in the room.
to release oxytocin quickly
for at least six seconds.
for way more than six seconds,
a game you never knew before.
You can teach other people.
你仲可以教埋人哋玩
people who know how to play,
都未知點玩呢個遊戲
become a grandmaster.
或者 Facebook 狀態
if you want to play again.
我畀個提示你
做超誇張嘅動作
of massively multiplayer thumb-wrestling.
遊戲嘅傳奇級大師
teach you my favorite game.
我最鍾意嘅遊戲
ABOUT THE SPEAKER
Jane McGonigal - Game DesignerReality is broken, says Jane McGonigal, and we need to make it work more like a game. Her work shows us how.
Why you should listen
Jane McGonigal asks: Why doesn't the real world work more like an online game? In the best-designed games, our human experience is optimized: We have important work to do, we're surrounded by potential collaborators, and we learn quickly and in a low-risk environment. In her work as a game designer, she creates games that use mobile and digital technologies to turn everyday spaces into playing fields, and everyday people into teammates. Her game-world insights can explain--and improve--the way we learn, work, solve problems, and lead our real lives. She served as the director of game R&D at the Institute for the Future, and she is the founder of Gameful, which she describes as "a secret headquarters for worldchanging game developers."
Several years ago she suffered a serious concussion, and she created a multiplayer game to get through it, opening it up to anyone to play. In “Superbetter,” players set a goal (health or wellness) and invite others to play with them--and to keep them on track. While most games, and most videogames, have traditionally been about winning, we are now seeing increasing collaboration and games played together to solve problems.
Jane McGonigal | Speaker | TED.com