ABOUT THE SPEAKER
Colin Camerer - Behavioral economist
Colin Camerer is a leading behavioral economist who studies the psychological and neural bases of choice and strategic decision-making.

Why you should listen

Colin Camerer focuses on brain behavior during decision making, strategizing and market trading. He is the Robert Kirby Professor of Behavioral Finance and Economics at the California Institute of Technology. A child prodigy in his youth, Camerer received a B.A. in quantitative studies from Johns Hopkins when he was just 17 and a PhD in decision theory from the University of Chicago Graduate School of Business when he was 22. Camerer's research departs from previous theory in that it does not assume the mind to be a rational and perfect system, but rather focuses on the limitations of everyday people when they play actual games, and seeks to predict how they will behave in situations that involve strategy. His studies focus on neurological findings from economic experiments in the lab (on humans -- and monkeys!) Camerer is the author of Behavioral Game Theory.

More profile about the speaker
Colin Camerer | Speaker | TED.com
TEDxCaltech

Colin Camerer: When you're making a deal, what's going on in your brain?

柯林.坎麥爾(Colin Camerer):神經科學、賽局理論、猴子

Filmed:
1,516,785 views

不論在合作或競爭的條件下,協商者的大腦產生了什麼變化?行為經濟學家柯林.坎麥爾(Colin Camerer)展示了一些可以讓我們預測別人思考方式的研究報告。並呈現出一個超乎預期的結果,顯示黑猩猩比人類優秀。(影片攝於 TEDxCalTech)
- Behavioral economist
Colin Camerer is a leading behavioral economist who studies the psychological and neural bases of choice and strategic decision-making. Full bio

Double-click the English transcript below to play the video.

00:12
I'm going to talk about the strategizing運籌帷幄 brain.
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我要說說大腦決策
00:14
We're going to use an unusual異常 combination組合 of tools工具
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我們要用一些不尋常組合的工具
00:17
from game遊戲 theory理論 and neuroscience神經科學
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從賽局理論到神經科學
00:19
to understand理解 how people interact相互作用 socially社交上 when value is on the line.
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以瞭解利益糾葛時大眾的互動
00:22
So game遊戲 theory理論 is a branch of, originally本來, applied應用的 mathematics數學,
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賽局理論源自應用數學
00:26
used mostly大多 in economics經濟學 and political政治 science科學, a little bit in biology生物學,
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主要用在經濟和政治學
很少被應用在生物學上
00:28
that gives us a mathematical數學的 taxonomy分類 of social社會 life
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它提供了關於社會行為的數學模型
00:32
and it predicts預測 what people are likely容易 to do
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當人的行為會互相影響時
00:34
and believe others其他 will do
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它可以用來預測
當人類行為會互相影響時
00:35
in cases where everyone's大家的 actions行動 affect影響 everyone大家 else其他.
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人可能會採取的行動
00:38
That's a lot of things: competition競爭, cooperation合作, bargaining議價,
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這包含很多事:競爭、合作、議價
00:42
games遊戲 like hide-and-seek捉迷藏, and poker撲克.
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一些像是捉迷藏和撲克牌的遊戲
00:45
Here's這裡的 a simple簡單 game遊戲 to get us started開始.
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我們用一個簡單的遊戲開始吧
00:48
Everyone大家 chooses a number from zero to 100,
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每個人從 0 到 100 間選一個數字
00:50
we're going to compute計算 the average平均 of those numbers數字,
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我們會計算這些數值的平均
00:52
and whoever's誰是 closest最近的 to two-thirds三分之二 of the average平均 wins a fixed固定 prize.
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選擇最接近平均值 2/3 數值的人贏
00:56
So you want to be a little bit below下面 the average平均 number,
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所以你會需要比平均值低一點的數值
00:59
but not too far below下面, and everyone大家 else其他 wants to be
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但又不要太低
而且每個人都會想要
01:01
a little bit below下面 the average平均 number as well.
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選比平均值低一些的數值
01:03
Think about what you might威力 pick.
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想想你會選什麼
01:05
As you're thinking思維, this is a toy玩具 model模型 of something like
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你可能會想:
這就像是股價上揚時
01:09
selling銷售 in the stock股票 market市場 during a rising升起 market市場. Right?
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賣股票時機選擇的簡單模型
01:11
You don't want to sell too early, because you miss小姐 out on profits利潤,
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你不想太早賣
因為你會減少獲利
01:14
but you don't want to wait too late晚了
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但又不想太晚賣
01:16
to when everyone大家 else其他 sells塞爾斯, triggering觸發 a crash緊急.
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因為大家都賣完後股價會崩盤
01:18
You want to be a little bit ahead of the competition競爭, but not too far ahead.
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所以你會想超前大家一步,但別過頭
01:21
Okay, here's這裡的 two theories理論 about how people might威力 think about this,
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好,對於大家的想法有兩種可能
01:25
and then we'll see some data數據.
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然後我們看看數據
01:26
Some of these will sound聲音 familiar because you probably大概 are
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有些聽起來可能會很熟悉
01:28
thinking思維 that way. I'm using運用 my brain theory理論 to see.
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因為你就是這麼想
因為我是用大腦理論分析出來
01:32
A lot of people say, "I really don't know what people are going to pick,
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許多人會說:
「我不知道大家會怎麼選,
01:35
so I think the average平均 will be 50."
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但我知道平均值是 50。」
01:37
They're not being存在 really strategic戰略 at all.
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這其中沒有策略思考成份
01:39
"And I'll pick two-thirds三分之二 of 50. That's 33." That's a start開始.
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「我會選 50 的 2/3 ,也就是 33 。」這是個開始
01:42
Other people who are a little more sophisticated複雜的,
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其他人比較世故一些
01:44
using運用 more working加工 memory記憶,
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消耗大腦多一點運算能力
01:46
say, "I think people will pick 33 because they're going to pick a response響應 to 50,
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說:「別人會因 50 而選 33 ,
01:49
and so I'll pick 22, which哪一個 is two-thirds三分之二 of 33."
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所以我就選 22 , 也就是 33 的 2/3 。」
01:52
They're doing one extra額外 step of thinking思維, two steps腳步.
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他們多想了一步,也就是兩步
01:55
That's better. And of course課程, in principle原理,
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這更好,當然理論上
01:57
you could do three, four or more,
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你可以多想三步、四步或更多
01:59
but it starts啟動 to get very difficult.
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但是想越多越困難
02:01
Just like in language語言 and other domains, we know that it's hard for people to parse解析
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就像在語言或其他領域
02:04
very complex複雜 sentences句子 with a kind of recursive遞歸 structure結構體.
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要組織層疊的句子結構很困難
02:07
This is called a cognitive認知 hierarchy等級制度 theory理論, by the way.
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順帶一題,這稱為認知層級理論
02:09
It's something that I've worked工作 on and a few少數 other people,
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這是我和一些人研究的東西
02:12
and it indicates指示 a kind of hierarchy等級制度 along沿 with
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這研究用來驗證
02:14
some assumptions假設 about how many許多 people stop at different不同 steps腳步
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思考深度存在階層關係的假設
02:16
and how the steps腳步 of thinking思維 are affected受影響
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和哪些有趣變因會影響思考深度
02:18
by lots of interesting有趣 variables變量 and variant變種 people, as we'll see in a minute分鐘.
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這部份我們等下就會看到
02:22
A very different不同 theory理論, a much more popular流行 one, and an older舊的 one,
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另一個不同的理論
也是較為早期、為人熟知的
02:25
due應有 largely大部分 to John約翰 Nash納什 of "A Beautiful美麗 Mind心神" fame名譽,
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大部份歸因於約翰.納許的《美麗境界》
02:29
is what's called equilibrium平衡 analysis分析.
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稱為均衡分析
02:31
So if you've ever taken採取 a game遊戲 theory理論 course課程 at any level水平,
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如果你曾修過賽局理論的課
02:33
you will have learned學到了 a little bit about this.
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你可能都學過一些
02:35
An equilibrium平衡 is a mathematical數學的 state in which哪一個 everybody每個人
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「均衡」是對每個人都知道
02:38
has figured想通 out exactly究竟 what everyone大家 else其他 will do.
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其他人會怎麼做的數學狀態
02:40
It is a very useful有用 concept概念, but behaviorally行為上,
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這是一個有用的概念
02:42
it may可能 not exactly究竟 explain說明 what people do
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但是首次應用在經濟領域
02:44
the first time they play these types類型 of economic經濟 games遊戲
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或是其他現實世界的問題時
02:47
or in situations情況 in the outside world世界.
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它卻無法確切解釋人的行為
02:49
In this case案件, the equilibrium平衡 makes品牌 a very bold膽大 prediction預測,
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在這狀況下
「均衡」是一個大膽的假設:
02:52
which哪一個 is everyone大家 wants to be below下面 everyone大家 else其他,
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每個人都會想比
其他人選的數值低
02:55
therefore因此 they'll他們會 play zero.
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所以他們都會選 0
02:57
Let's see what happens發生. This experiment's實驗的 been doneDONE many許多, many許多 times.
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讓我們來看結果
這是一個被重複多次的實驗
03:00
Some of the earliest最早 ones那些 were doneDONE in the '90s
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我、羅斯瑪麗.納格爾及其它人
03:02
by me and Rosemarie羅斯瑪麗 Nagel內格爾 and others其他.
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在 90 年代進行的早期實驗
03:04
This is a beautiful美麗 data數據 set of 9,000 people who wrote in
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這是由 9 千人參加
公佈在 3 家報紙和雜誌的競賽後
03:07
to three newspapers報紙 and magazines雜誌 that had a contest比賽.
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所蒐集到的資料
03:10
The contest比賽 said, send發送 in your numbers數字
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競賽問題說:
「回傳你所選的數字,
03:12
and whoever is close to two-thirds三分之二 of the average平均 will win贏得 a big prize.
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而任何最接近 2/3 平均值的人獲獎」
03:15
And as you can see, there's so much data數據 here, you can see the spikes釘鞋 very visibly明顯地.
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如你所見,因為資料龐大
你可以清楚的看到一些高峰
03:18
There's a spike at 33. Those are people doing one step.
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在 33 有一個高峰
這是只思考一步的人
03:22
There is another另一個 spike visible可見 at 22.
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另外一個高峰是在 22
03:24
And notice注意, by the way, that most people pick numbers數字 right around there.
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順帶一題
多數人選擇 33 和 22 附近的數值
03:27
They don't necessarily一定 pick exactly究竟 33 and 22.
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他們不一定只選 33 或 22
03:29
There's something a little bit noisy嘈雜 around it.
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所以在附近會有一些雜訊
03:31
But you can see those spikes釘鞋, and they're there.
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但是你可以看到這些高峰確實存在
03:33
There's another另一個 group of people who seem似乎 to have
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另外一些人
03:34
a firm公司 grip on equilibrium平衡 analysis分析,
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對均衡理論有深入的瞭解
03:36
because they're picking選擇 zero or one.
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因為他們選擇 0 或 1
03:39
But they lose失去, right?
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但是他們輸了,對吧?
03:41
Because picking選擇 a number that low is actually其實 a bad choice選擇
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因為如果其他人不懂均衡理論
03:44
if other people aren't doing equilibrium平衡 analysis分析 as well.
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選擇低數值就不是個好策略
03:47
So they're smart聰明, but poor較差的.
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所以他們聰明卻也貧窮
03:49
(Laughter笑聲)
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(笑聲)
03:51
Where are these things happening事件 in the brain?
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那大腦中發生了什麼事呢?
03:53
One study研究 by CoricelliCoricelli and Nagel內格爾 gives a really sharp尖銳, interesting有趣 answer回答.
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柯里切利和納格爾
的一項研究給了明顯、有趣的答案
03:57
So they had people play this game遊戲
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他們讓一些人玩這遊戲時
03:58
while they were being存在 scanned掃描 in an fMRI功能磁共振成像,
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同時接受功能型核磁共振(fMRI)
04:01
and two conditions條件: in some trials試驗,
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包含兩種狀況:在其中一組
04:03
they're told you're playing播放 another另一個 person
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受試者被告知他們是
04:04
who's誰是 playing播放 right now and we're going to match比賽 up
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和遊戲中的人玩
而我們最後會比較你們的作為
04:06
your behavior行為 at the end結束 and pay工資 you if you win贏得.
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如果你贏了,就會得到獎勵
04:08
In the other trials試驗, they're told, you're playing播放 a computer電腦.
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另外一組受試者
被告知他們是在電腦玩
04:10
They're just choosing選擇 randomly隨機.
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受試者隨機分組
04:12
So what you see here is a subtraction減法
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所以你們可以看到
04:14
of areas in which哪一個 there's more brain activity活動
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當和對電腦玩的人比較時
04:17
when you're playing播放 people compared相比 to playing播放 the computer電腦.
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對手是人的受試者
腦部活化程度較高
04:20
And you see activity活動 in some regions地區 we've我們已經 seen看到 today今天,
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從圖上你可以看到
一些我們已知的區域
04:22
medial內側 prefrontal前額葉 cortex皮質, dorsomedial背內側, however然而, up here,
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內側額葉皮層,事實上
在這裡的是背內側額葉皮層
04:25
ventromedial prefrontal前額葉 cortex皮質,
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腹內前側額葉皮層
04:27
anterior前面的 cingulate扣帶, an area that's involved參與
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和像是你在玩「老師說」遊戲時
04:28
in lots of types類型 of conflict衝突 resolution解析度, like if you're playing播放 "Simon西蒙 Says,"
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處理大量衝突解決的前扣帶皮層
04:32
and also the right and left temporoparietal junction連接點.
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以及左右邊的躡頂葉交界區
04:36
And these are all areas which哪一個 are fairly相當 reliably可靠 known已知
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而這皆我們所熟知的區域
04:38
to be part部分 of what's called a "theory理論 of mind心神" circuit電路,
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被納入一個名為「心靈原理」迴路
04:40
or "mentalizing心理化 circuit電路."
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或稱為「心靈迴路」的一部份
04:42
That is, it's a circuit電路 that's used to imagine想像 what other people might威力 do.
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這迴路是用來想像別人可能的行動
04:46
So these were some of the first studies學習 to see this
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所以這部份早期的研究
04:48
tied in to game遊戲 theory理論.
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和賽局理論有關
04:50
What happens發生 with these one-一- and two-step兩步 types類型?
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但那些「想一步」和
「想兩步」的玩家又是如何呢?
04:52
So we classify分類 people by what they picked採摘的,
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所以我們將受試者依其選擇區分
04:54
and then we look at the difference區別 between之間
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然後我們再看看
04:56
playing播放 humans人類 versus playing播放 computers電腦,
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對手是人或電腦
04:58
which哪一個 brain areas are differentially差異 active活性.
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在腦部活化區域層面的不同
05:00
On the top最佳 you see the one-step一步 players玩家.
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上方你可以看到「想一步」的玩家
05:01
There's almost幾乎 no difference區別.
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它們幾乎沒有不同
05:03
The reason原因 is, they're treating治療 other people like a computer電腦, and the brain is too.
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原因是他們將人視為電腦,
所以大腦也就如此反應
05:06
The bottom底部 players玩家, you see all the activity活動 in dorsomedial背內側 PFCPFC.
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你可從下方玩家中
看到背內側額葉皮層的活動
05:10
So we know that those two-step兩步 players玩家 are doing something differently不同.
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所以我們知道這些
「想兩步」的玩家有些不同
05:12
Now if you were to step back and say, "What can we do with this information信息?"
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你可能會停下來想想
「我們從這些資訊中得到什麼?」
05:15
you might威力 be able能夠 to look at brain activity活動 and say,
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你可能從大腦活動中判斷
05:17
"This person's人的 going to be a good poker撲克 player播放機,"
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「這人會成為撲克牌高手」
05:19
or, "This person's人的 socially社交上 naive幼稚,"
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或「這人是交際新手」
05:20
and we might威力 also be able能夠 to study研究 things
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既然我們知道這個迴路的存在
05:22
like development發展 of adolescent青少年 brains大腦
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我們也可以研究一些
05:23
once一旦 we have an idea理念 of where this circuitry電路 exists存在.
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像是青少年腦部的發育
05:27
Okay. Get ready準備.
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準備好囉
05:29
I'm saving保存 you some brain activity活動,
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我為你們準備了些腦力激盪
05:31
because you don't need to use your hair頭髮 detector探測器 cells細胞.
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你們不用擔心想太多會掉頭髮
05:34
You should use those cells細胞 to think carefully小心 about this game遊戲.
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你們應該專注思考這個遊戲
05:37
This is a bargaining議價 game遊戲.
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這是個協商遊戲
05:39
Two players玩家 who are being存在 scanned掃描 using運用 EEG腦電圖 electrodes電極
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兩位被接上腦電波圖(EEG) 電極的玩家
05:42
are going to bargain討價還價 over one to six dollars美元.
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正在進行一項由 1 到 6 元的協商
05:45
If they can do it in 10 seconds, they're going to actually其實 earn that money.
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如果在 10 秒內完成,
最後就會得到這份金錢
05:47
If 10 seconds goes by and they haven't沒有 made製作 a deal合同, they get nothing.
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如果未在 10 秒內完成協商,就得不到錢
05:50
That's kind of a mistake錯誤 together一起.
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這是種兩人一起造成的錯誤
05:52
The twist is that one player播放機, on the left,
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不同的地方在於左邊玩家
05:55
is informed通知 about how much on each trial審訊 there is.
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確實知道每場協商的底價
05:57
They play lots of trials試驗 with different不同 amounts each time.
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而他們會重複多次、
所包含的金額不同的協商
06:00
In this case案件, they know there's four dollars美元.
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在這個例子中,他們知道是 4 元
06:02
The uninformed不知情 player播放機 doesn't know,
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而一邊玩家不知道底價
06:04
but they know that the informed通知 player播放機 knows知道.
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只知到他們的對手知道
06:06
So the uninformed不知情 player's玩家 challenge挑戰 is to say,
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所以不知道底價的玩家會質疑
06:08
"Is this guy really being存在 fair公平
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「對方真的很公平
06:09
or are they giving me a very low offer提供
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或是他只給我很低的金額
06:11
in order訂購 to get me to think that there's only one or two dollars美元 available可得到 to split分裂?"
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讓我以為我們真的
只有 1、2 塊錢可以分 ?」
06:14
in which哪一個 case案件 they might威力 reject拒絕 it and not come to a deal合同.
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如此他們可能會拒絕對方,
而讓協議流產
06:17
So there's some tension張力 here between之間 trying to get the most money
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所以這包含「想要的到最多的錢」
06:20
but trying to goad刺棒 the other player播放機 into giving you more.
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和「如何促使對手給你更多錢」的衝突
06:23
And the way they bargain討價還價 is to point on a number line
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他們議價方式是
06:25
that goes from zero to six dollars美元,
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是從 0 到 6 這條線上指出一點
06:27
and they're bargaining議價 over how much the uninformed不知情 player播放機 gets得到,
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他們是在協商「不知情玩家」該得多少
06:30
and the informed通知 player's玩家 going to get the rest休息.
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而「知情玩家」會得到剩下的
06:32
So this is like a management-labor管理勞動 negotiation談判
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這就好像顧主和勞工的協商
06:34
in which哪一個 the workers工人 don't know how much profits利潤
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勞工不知道
06:37
the privately私自 held保持 company公司 has, right,
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公司獲利經額的資訊
06:40
and they want to maybe hold保持 out for more money,
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他們想要得到更多的錢
06:42
but the company公司 might威力 want to create創建 the impression印象
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但是公司會想營造一個假象
06:44
that there's very little to split分裂: "I'm giving you the most that I can."
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就是營收很少而且
「我已將能給的部份都給出去了」
06:47
First some behavior行為. So a bunch of the subject學科 pairs, they play face面對 to face面對.
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首先看看行為,
一部份玩家座在長桌上、面對面協商
06:51
We have some other data數據 where they play across橫過 computers電腦.
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我們也有一些
他們透過電腦協商的數據
06:53
That's an interesting有趣 difference區別, as you might威力 imagine想像.
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你可以想像
兩者的差距十分有趣
06:55
But a bunch of the face-to-face面對面 pairs
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長桌上面對面的協商
06:57
agree同意 to divide劃分 the money evenly every一切 single time.
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會同意每次都均分金錢
07:00
Boring. It's just not interesting有趣 neurallyneurally.
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無聊死了!
平均分配並不有趣
07:03
It's good for them. They make a lot of money.
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這對他們很好,因為他們拿到很多錢
07:06
But we're interested有興趣 in, can we say something about
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我們感興趣的是
07:09
when disagreements分歧 occur發生 versus don't occur發生?
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如何解釋歧見是否發生
07:11
So this is the other group of subjects主題 who often經常 disagree不同意.
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這是通常都達不成協議的一組
07:13
So they have a chance機會 of -- they bicker鬥嘴 and disagree不同意
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他們有機會因歧見而爭執
07:16
and end結束 up with less money.
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最後得到很少錢
07:18
They might威力 be eligible合格 to be on "Real真實 Housewives家庭主婦," the TV電視 show顯示.
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他們協商情景
甚至可以改編成實境秀
07:21
You see on the left,
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你看左側
07:23
when the amount to divide劃分 is one, two or three dollars美元,
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當配額為 1 到 3 元時
07:26
they disagree不同意 about half the time,
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他們約有 50% 會拒絕
07:28
and when the amount is four, five, six, they agree同意 quite相當 often經常.
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而當配額為 4 到 6 元則會接受
07:30
This turns out to be something that's predicted預料到的
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這就是我們所預期的
07:32
by a very complicated複雜 type類型 of game遊戲 theory理論
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非常複雜的賽局理論
07:34
you should come to graduate畢業 school學校 at CalTech加州理工學院 and learn學習 about.
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你應該到加州理工的研究所來學學
07:37
It's a little too complicated複雜 to explain說明 right now,
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現在要解釋這太困難了
07:39
but the theory理論 tells告訴 you that this shape形狀 kind of should occur發生.
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但這理論預期會出現這種趨勢
07:42
Your intuition直覺 might威力 tell you that too.
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而你的直覺或許也是這樣告訴你
07:45
Now I'm going to show顯示 you the results結果 from the EEG腦電圖 recording記錄.
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現在我要給你們
看腦電波圖(EEG)的紀錄
07:47
Very complicated複雜. The right brain schematic概要
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這非常複雜
右邊的腦部模型
07:49
is the uninformed不知情 person, and the left is the informed通知.
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是代表「不知情玩家」
而左邊則是「知情玩家」
07:52
Remember記得 that we scanned掃描 both brains大腦 at the same相同 time,
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記得我們是同時監控兩個大腦
07:55
so we can ask about time-synced時間同步 activity活動
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所以我們可以探討
在相同或相異大腦區域中
07:57
in similar類似 or different不同 areas simultaneously同時,
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在一段時間內的活化狀況
08:00
just like if you wanted to study研究 a conversation會話
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就像你想研究一段對話
08:03
and you were scanning掃描 two people talking to each other
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你就同時掃描兩個人的腦部活動
08:05
and you'd expect期望 common共同 activity活動 in language語言 regions地區
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而你會預期當他們正在對話時
08:07
when they're actually其實 kind of listening and communicating通信.
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共同活化的是語言區
08:09
So the arrows箭頭 connect regions地區 that are active活性 at the same相同 time,
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所以這個箭頭連接了同時活化的區域
08:13
and the direction方向 of the arrows箭頭 flows流動
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而箭號方向從
08:15
from the region地區 that's active活性 first in time,
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最先活化的區位指出去
08:18
and the arrowhead箭頭 goes to the region地區 that's active活性 later後來.
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箭頭部份表示較後期活化的區域
08:21
So in this case案件, if you look carefully小心,
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在這個例子中,如果你仔細看
08:24
most of the arrows箭頭 flow from right to left.
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大部份的箭號是由右而左
08:25
That is, it looks容貌 as if the uninformed不知情 brain activity活動
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看起來「不知情玩家」的
08:29
is happening事件 first,
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腦部較先活化
08:31
and then it's followed其次 by activity活動 in the informed通知 brain.
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接著才是「知情玩家」
08:34
And by the way, these were trials試驗 where their deals交易 were made製作.
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順帶一提,
這是在達成協議的測試中出現的
08:38
This is from the first two seconds.
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這是最初兩秒鐘所得到的數據
08:40
We haven't沒有 finished analyzing分析 this data數據,
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我們還沒完成這部份的分析
08:42
so we're still peeking偷看 in, but the hope希望 is
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所以這只是大概觀察到的狀況
08:44
that we can say something in the first couple一對 of seconds
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但我們希望從前 1、2 秒鐘
08:46
about whether是否 they'll他們會 make a deal合同 or not,
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就可以判斷他們是否能達成協議
08:48
which哪一個 could be very useful有用 in thinking思維 about avoiding避免 litigation訴訟
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這可以用在避免
協商破裂,而走向進訴訟程序
08:50
and ugly醜陋 divorces離婚 and things like that.
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例如:最後以不愉快的離婚收場
08:52
Those are all cases in which哪一個 a lot of value is lost丟失
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在很多案例中
08:55
by delay延遲 and strikes罷工.
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是因為延誤和罷工而減損的價值
08:58
Here's這裡的 the case案件 where the disagreements分歧 occur發生.
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而這都是因為歧見
09:00
You can see it looks容貌 different不同 than the one before.
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你會看到這和前一個例子不同
09:02
There's a lot more arrows箭頭.
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上面有很箭號
09:04
That means手段 that the brains大腦 are synced已同步 up
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這表示大腦正在同步運作
09:06
more closely密切 in terms條款 of simultaneous同時 activity活動,
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更確切的說是同時間的活動
09:08
and the arrows箭頭 flow clearly明確地 from left to right.
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而箭號由左指向右
09:10
That is, the informed通知 brain seems似乎 to be deciding決定,
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這好像是「知情玩家」的大腦開使思考
09:12
"We're probably大概 not going to make a deal合同 here."
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「這個可能是失敗的協商」的訊號
09:15
And then later後來 there's activity活動 in the uninformed不知情 brain.
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後來這個活化模式也出現在「不知情玩家」
09:18
Next下一個 I'm going to introduce介紹 you to some relatives親戚們.
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接著讓我來介紹我們的近親
09:20
They're hairy毛茸茸, smelly, fast快速 and strong強大.
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牠們多毛、體味重、迅捷和強壯
09:23
You might威力 be thinking思維 back to your last Thanksgiving感恩.
224
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你可能會想到你上個感恩節的裝扮
09:26
Maybe if you had a chimpanzee黑猩猩 with you.
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如果你帶了知黑猩猩的話
09:29
Charles查爾斯 Darwin達爾文 and I and you broke打破 off from the family家庭 tree
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查理.達爾文、你和我在 50 萬年前
09:32
from chimpanzees黑猩猩 about five million百萬 years年份 ago.
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從演化樹上和黑猩猩分開
09:34
They're still our closest最近的 genetic遺傳 kin親屬.
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遺傳上,是牠們仍是最接近我們的親戚
09:36
We share分享 98.8 percent百分 of the genes基因.
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我們之間有 98.8 % 相同的基因
09:38
We share分享 more genes基因 with them than zebras斑馬 do with horses馬匹.
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我們之間的共同基因
比斑馬和野馬間多的多
09:41
And we're also their closest最近的 cousin表姐.
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我們也是牠們最接近的親戚
09:43
They have more genetic遺傳 relation關係 to us than to gorillas大猩猩.
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牠們和我們的基因相似度
比和大猩猩更接近
09:46
So how humans人類 and chimpanzees黑猩猩 behave表現 differently不同
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所以人類和黑猩猩行為的不同
09:48
might威力 tell us a lot about brain evolution演化.
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可能提供我們瞭解腦部演化的線索
09:51
So this is an amazing驚人 memory記憶 test測試
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這是日本名古屋靈長類研究中心
09:53
from Nagoya名古屋, Japan日本, Primate靈長類動物 Research研究 Institute研究所,
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一個令人驚歎的記憶測試
09:56
where they've他們已經 doneDONE a lot of this research研究.
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他們在那裡做了很多類似的研究
09:58
This goes back quite相當 a ways方法. They're interested有興趣 in working加工 memory記憶.
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這已經是早期的研究,
他們對記憶形成很有興趣
10:00
The chimp黑猩猩 is going to see, watch carefully小心,
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猩猩會有 200 毫秒的時間
10:02
they're going to see 200 milliseconds'毫秒“ exposure曝光
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仔細去看
10:04
— that's fast快速, that's eight movie電影 frames
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—— 這是很快的 8 個字卡 ——
10:06
of numbers數字 one, two, three, four, five.
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數字從 1 到 5
10:08
Then they disappear消失 and they're replaced更換 by squares廣場,
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當字卡消失後會出現方塊
10:10
and they have to press the squares廣場
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牠們必須依據數字大小順序
10:12
that correspond對應 to the numbers數字 from low to high
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按壓方塊
10:14
to get an apple蘋果 reward獎勵.
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正確就能得到蘋果
10:15
Let's see how they can do it.
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讓我們看看牠們表現如何
10:28
This is a young年輕 chimp黑猩猩. The young年輕 ones那些
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這是隻年輕的黑猩猩
10:29
are better than the old ones那些, just like humans人類.
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像人類一樣
年輕的表現比年老的好
10:32
And they're highly高度 experienced有經驗的, so they've他們已經 doneDONE this
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而且牠們已經做了幾千次了
10:34
thousands數千 and thousands數千 of time.
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可以說是駕輕就熟
10:35
Obviously明顯 there's a big training訓練 effect影響, as you can imagine想像.
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你可以想像有很大一部份歸於訓練
10:39
(Laughter笑聲)
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(笑聲)
10:41
You can see they're very blas布拉斯é and kind of effortless毫不費力.
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你可以看到牠們
已經呈現玩膩時倦怠
10:43
Not only can they do it very well, they do it in a sort分類 of lazy way.
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他們不只做的很好
而且是用一種慵懶的方式完成
10:47
Right? Who thinks you could beat擊敗 the chimps黑猩猩?
256
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對嗎?誰認為自己可以打敗這些猩猩呢?
10:50
Wrong錯誤. (Laughter笑聲)
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錯了 (笑聲)
10:52
We can try. We'll try. Maybe we'll try.
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我們可以嘗試
或許我們真的會試試
10:54
Okay, so the next下一個 part部分 of this study研究
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好的,這研究的另一部份
10:57
I'm going to go quickly很快 through通過
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我會很快的帶過
10:58
is based基於 on an idea理念 of Tetsuro Matsuzawa松澤.
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這是基於松澤綱野的想法
11:01
He had a bold膽大 idea理念 that -- what he called the cognitive認知 trade-off交易 hypothesis假設.
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他有一個想法
稱為認知妥協假說
11:04
We know chimps黑猩猩 are faster更快 and stronger.
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我們知道猩猩迅捷且強壯
11:05
They're also very obsessed痴迷 with status狀態.
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牠們也對自身狀況非常執著
11:07
His thought was, maybe they've他們已經 preserved罐頭 brain activities活動
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他認為,或許黑猩猩保留了
11:10
and they practice實踐 them in development發展
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對牠們非常重要
11:12
that are really, really important重要 to them
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用來協商條件和獲勝的腦部活動
11:14
to negotiate談判 status狀態 and to win贏得,
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並在成長過程中練習
11:16
which哪一個 is something like strategic戰略 thinking思維 during competition競爭.
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這就像是在競爭中的策略思考
11:19
So we're going to check that out
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所以我們接著就去證實它
11:21
by having the chimps黑猩猩 actually其實 play a game遊戲
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藉由讓黑猩猩玩個遊戲
11:23
by touching接觸 two touch觸摸 screens屏幕.
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藉由點擊兩個觸控螢幕
11:26
The chimps黑猩猩 are actually其實 interacting互動 with each other through通過 the computers電腦.
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猩猩真的可以借由電腦互相交流
11:28
They're going to press left or right.
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他們可以選擇按「左」或「右」
11:30
One chimp黑猩猩 is called a matcher匹配.
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其中一隻猩猩作為「協調者」
11:32
They win贏得 if they press left, left,
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在兩隻猩猩都選同一邊時獲勝
11:34
like a seeker導引頭 finding發現 someone有人 in hide-and-seek捉迷藏, or right, right.
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有點像是在玩捉迷藏
11:37
The mismatchermismatcher wants to mismatch不匹配.
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「不諧調者」希望不一樣的組合
11:38
They want to press the opposite對面 screen屏幕 of the chimp黑猩猩.
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牠們希望選擇和對手不同的選項
11:41
And the rewards獎勵 are apple蘋果 cube立方體 rewards獎勵.
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而得到蘋果塊的獎賞
11:44
So here's這裡的 how game遊戲 theorists理論家 look at these data數據.
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賽局理論學家是這樣看待這些數據的
11:47
This is a graph圖形 of the percentage百分比 of times
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這圖的 X 軸表示
11:48
the matcher匹配 picked採摘的 right on the x-axisx軸,
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「協調者」選擇「右」的比率
11:51
and the percentage百分比 of times they predicted預料到的 right
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而 Y 軸表示
11:52
by the mismatchermismatcher on the y-axisy軸.
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是牠們預測「不諧調者」會選「右」的比例
11:55
So a point here is the behavior行為 by a pair of players玩家,
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所以上面的一點是由
兩位玩家共同決定的
11:58
one trying to match比賽, one trying to mismatch不匹配.
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一個試著選擇一樣,
另一個希望有不同組合
12:01
The NENE square廣場 in the middle中間 -- actually其實 NENE, CHCH and QREQRE --
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這個中間標示 NE 的正方形,
事實上包含 NE 、 CH 、 QRE
12:04
those are three different不同 theories理論 of Nash納什 equilibrium平衡, and others其他,
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代表三種包含
納許均衡理論在內的三個理論
12:06
tells告訴 you what the theory理論 predicts預測,
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對於牠們選擇的預測
12:09
which哪一個 is that they should match比賽 50-50,
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牠們的選擇應該是 50 比 50
12:11
because if you play left too much, for example,
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因為如果你選了太多左邊
12:13
I can exploit利用 that if I'm the mismatchermismatcher by then playing播放 right.
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而我是「不諧調者」,
我就會傾向選右邊進行破壞
12:16
And as you can see, the chimps黑猩猩, each chimp黑猩猩 is one triangle三角形,
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如你們所見,
每隻黑猩猩都以三角形表示
12:19
are circled盤旋 around, hovering徘徊 around that prediction預測.
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三角形都坐落在預測位置的附近
12:22
Now we move移動 the payoffs收益.
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然後我們改變獎勵條件
12:24
We're actually其實 going to make the left, left payoff付清 for the matcher匹配 a little bit higher更高.
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我們要讓選擇「左」的
「協調者」獲得比較高的獎勵
12:28
Now they get three apple蘋果 cubes立方體.
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現在牠們會得到三個蘋果塊
12:29
Game遊戲 theoretically理論上, that should actually其實 make the mismatcher'smismatcher的 behavior行為 shift轉移,
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依據賽局理論
這會讓「不諧調者」行為改變
12:32
because what happens發生 is, the mismatchermismatcher will think,
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因為「不諧調者」會想
12:34
oh, this guy's傢伙 going to go for the big reward獎勵,
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牠的對手會選則獲利大的地方
12:35
and so I'm going to go to the right, make sure he doesn't get it.
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所以我要選「右」,讓牠拿不到
12:38
And as you can see, their behavior行為 moves移動 up
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而你們可以看到牠們的行為
12:40
in the direction方向 of this change更改 in the Nash納什 equilibrium平衡.
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逐漸趨向納許均衡的預測
12:44
Finally最後, we changed the payoffs收益 one more time.
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最後,我們再次改變獎勵條件
12:46
Now it's four apple蘋果 cubes立方體,
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現在是四個蘋果塊
12:47
and their behavior行為 again moves移動 towards the Nash納什 equilibrium平衡.
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他們的行為會更接近納許平衡
12:49
It's sprinkled around, but if you average平均 the chimps黑猩猩 out,
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如果將所有黑猩猩的選擇平均
會出現一個高峰
12:51
they're really, really close, within .01.
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它們會非常接近,間距在 0.1 之內
12:53
They're actually其實 closer接近 than any species種類 we've我們已經 observed觀察到的.
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結果會比我們觀察的
任何一種物種都接近
12:57
What about humans人類? You think you're smarter聰明 than a chimpanzee黑猩猩?
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那人類又會如何呢?
你們認為人類比黑猩猩聰明?
13:00
Here's這裡的 two human人的 groups in green綠色 and blue藍色.
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這裡用藍、綠色表示兩組人類
13:03
They're closer接近 to 50-50. They're not responding響應 to payoffs收益 as closely密切,
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他們選擇接近 50 比 50,
但對獎勵的反應和納許平衡相距較遠
13:07
and also if you study研究 their learning學習 in the game遊戲,
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而且你如果研究
他們在遊戲中學習的能力
13:09
they aren't as sensitive敏感 to previous以前 rewards獎勵.
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他們對之前獲得的獎勵較不敏感
13:11
The chimps黑猩猩 are playing播放 better than the humans人類,
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黑猩猩玩得比人類好
13:12
better in the sense of adhering秉承 to game遊戲 theory理論.
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是以接近賽局理論而言的好
13:14
And these are two different不同 groups of humans人類
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而這兩組分別來自日本和非洲的人
13:16
from Japan日本 and Africa非洲. They replicate複製 quite相當 nicely很好.
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他們的結果相互吻合
13:19
None沒有 of them are close to where the chimps黑猩猩 are.
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但都不及黑猩猩
13:22
So here are some things we learned學到了 today今天.
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所以今天我們學到了一些事情
13:24
People seem似乎 to do a limited有限 amount of strategic戰略 thinking思維
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從大腦理論的角度
13:26
using運用 theory理論 of mind心神.
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人類的策略思考似乎是有極限的
13:28
We have some preliminary初步 evidence證據 from bargaining議價
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我們有些從議價得到的初步證據
13:30
that early warning警告 signs跡象 in the brain might威力 be used to predict預測
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有些大腦活動可以作為
13:32
whether是否 there will be a bad disagreement異議 that costs成本 money,
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可能造成協商破裂虧損的警訊
13:34
and chimps黑猩猩 are better competitors競爭對手 than humans人類,
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從賽局理論看來
13:36
as judged判斷 by game遊戲 theory理論.
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黑猩猩是比人類更好的競爭者
13:39
Thank you.
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謝謝大家
13:41
(Applause掌聲)
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(掌聲)
Translated by Hao-Wei Chang
Reviewed by Hermia Tsai

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ABOUT THE SPEAKER
Colin Camerer - Behavioral economist
Colin Camerer is a leading behavioral economist who studies the psychological and neural bases of choice and strategic decision-making.

Why you should listen

Colin Camerer focuses on brain behavior during decision making, strategizing and market trading. He is the Robert Kirby Professor of Behavioral Finance and Economics at the California Institute of Technology. A child prodigy in his youth, Camerer received a B.A. in quantitative studies from Johns Hopkins when he was just 17 and a PhD in decision theory from the University of Chicago Graduate School of Business when he was 22. Camerer's research departs from previous theory in that it does not assume the mind to be a rational and perfect system, but rather focuses on the limitations of everyday people when they play actual games, and seeks to predict how they will behave in situations that involve strategy. His studies focus on neurological findings from economic experiments in the lab (on humans -- and monkeys!) Camerer is the author of Behavioral Game Theory.

More profile about the speaker
Colin Camerer | Speaker | TED.com

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