Amy Green: A video game to cope with grief
Amy Green: Videohra pro zvládání zármutku
Amy Green creates narrative video games that focus on innovative stories. Full bio
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huddled around a cell phone
s dětmi shlukli u telefonu
of the Game Awards,
industry's biggest nights.
herního průmyslu.
for the Game for Impact,
v kategorii Game for Impact.
to a thought-provoking video game
hře podněcující zamyšlení
message or meaning.
nebo významem.
that winning an award like that
že výhra takové ceny
have stuck with me,
mého života se mnou zůstaly
with a rare and aggressive brain tumor.
mého třetího syna, Joela,
that his tumor had returned
and radiation that they could offer him.
a radioterapii, kterou mu mohli nabídnout.
had perhaps four months to live,
možná čtyři měsíce života,
my two older sons in bed --
s mými dvěma staršími syny --
how much they understood,
příběh na dobrou noc.
very brave knight named Joel
o statečném rytíři jménem Joel
a terrible dragon called cancer.
s příšerným drakem jménem rakovina.
more of the story,
that they could understand
aby mohli porozumět,
would be answered
že ten statečný rytíř,
have to tell them that that knight,
finish that bedtime story.
nikdy nemusela dokončit.
to palliative treatment,
od nevyléčitelně nemocného pacienta,
our dying child with all of our hearts.
naše umírající dítě celým srdcem.
that shameful feeling
just a little pain
ochraňování sebe samých,
even if that love could crush us.
abychom ho milovali,
vulnerability has changed me ...
zranitelnosti mě změnila...
called "That Dragon, Cancer."
„That Dragon, Cancer“ (Ten drak, rakovina).
in the shadow of death.
with doubt is a part of faith --
s pochybnostmi je součástí víry --
do you like that?
into a witness of Joel's life,
we as a family felt and experienced.
co jsme jako rodina prožili.
like analyzing interactive poetry
interaktivní poezie,
were trying to express and why,
designéři snažili vyjádřit,
that Joel taught us,
které nás Joel naučil,
to offer them branching narrative
nabídnou rozvětvené vypravování,
that they make feels important
které udělají, se zdá důležité
of game design,
that will change the outcome for Joel.
aby změnili výsledek pro Joela.
as deeply and desperately as we felt it
a zoufale, jako jsme to cítili my
in our arms praying for hours,
v náručí a hodiny se modlili
that we could not create for ourselves.
slitování, které jsme sami nemohli mít.
that really change our lives,
změnily naše životy,
of our hardship -- and not our glory.
a nikoli radosti.
through our video game --
skrze videohru --
našeho týmu ohledně designu,
and I helped direct scenes.
a pomáhala režírovat scény.
a video game is telling a story,
je vyprávění příběhu,
and symbolism are there,
představivosti a symbolismu,
with player agency
in a totally new way to do it,
abych to mohla dělat,
that without Joel.
of terminal cancer through a video game.
stádia rakoviny skrze videohru.
like so many people before you:
co mnoho lidí před vámi:
to any pediatric cancer parent
and blown it up into a balloon,
a nafoukl ji jako balonek,
into a rocket ship,
through the hospital halls
stojanu s kapačkou nemocničními chodbami,
experiences something traumatic,
that their life feels like a game
že jim život připadá jako hra,
explore their worlds through play.
objevují svoje světy skrze hru.
many things from a family,
mnoho věcí vzít,
and you're trying to imagine this family
představit rodinu,
around a dying child,
okolo umírajícího dítěte,
as part of that picture,
radost jako její součást,
to share our story with you,
že s vámi náš příběh sdílíme,
pro nás bylo obtížné.
experienced since.
nikdy potom nezažila.
to share that world
pokus sdílet ten svět
experienced it before,
takového nezažili,
nedokázali představit,
that world until it became ours.
kterou je těžké hrát.
to invest emotionally
aby se vcítili
will break their hearts.
že jim zlomí srdce.
with a new and a deeper compassion --
a hlubším soucitem --
and try to help tell them
a snažit se jim pomoct,
won the Game for Impact Award,
cenu v kategorii Game for Impact,
that we shared with him
plných naděje, které jsme s ním prožili,
about life and love and faith and purpose.
lásce, víře a osudu.
as even a single photograph of my son,
tolik jako jediná fotografie mého syna,
who his life has impacted,
které jeho život ovlivnil,
even though they never met him.
i když ho nikdy nepotkali.
that they've shed for my son,
které prolili pro mého syna,
just a little bit lighter
s mým desetiletým synem
with a 10-year-old
with a smartphone,
který si v letadle hraje s telefonem,
to her first-year philosophy students.
která Joela představuje prvákům filozofie.
kterou je těžké hrát.
we could ever accomplish.
kterého bychom mohli dosáhnout.
I could ever see come true.
který bych si kdy mohla představit.
ABOUT THE SPEAKER
Amy Green - Video game designerAmy Green creates narrative video games that focus on innovative stories.
Why you should listen
Amy Green writes and designs video games for Numinous Games, whose first title, That Dragon, Cancer, was an intimate autobiography of the life and death of her son Joel Green. Along with her husband and a team of six other developers, she used a video game to artistically portray the surreal emotional landscape of raising a child with a terminal illness. In May 2017, the Peabody Media Center and the University of Georgia awarded That Dragon, Cancer a Peabody-Facebook Futures of Media Award for Best Video Game.
Green's current project, Untethered, is an episodic virtual reality mystery that allows the player to speak out loud to the characters within the game. These characters speak back to the player, including the player as an integral character in the quirky story that is being told in the game.
Green's work with Numinous Games has been recognized by the British Academy of Film and Television Arts, South by Southwest, Games for Change, the Independent Game Developers Association, the Game Awards and has been featured in press coverage by the New York Times, the Wall Street Journal, Wired Magazine, Popular Science, RadioLab, CBS Sunday Morning, the BBC and the Guardian.
Amy Green | Speaker | TED.com