Amy Green: A video game to cope with grief
איימי גרין: משחק וידאו להתמודדות עם צער
Amy Green creates narrative video games that focus on innovative stories. Full bio
Double-click the English transcript below to play the video.
huddled around a cell phone
התקבצנו סביב טלפון נייד
of the Game Awards,
של טקס הענקת פרסי המשחקים,
industry's biggest nights.
של תעשיית משחקי הוידאו.
for the Game for Impact,
לפרס המשחק המשפיע,
to a thought-provoking video game
message or meaning.
that winning an award like that
have stuck with me,
נותרו עמי,
with a rare and aggressive brain tumor.
עם סוג נדיר של גידול אגרסיבי במוח.
that his tumor had returned
and radiation that they could offer him.
האגרסיביים ביותר שהם יכלו להציע לו.
had perhaps four months to live,
אולי ארבעה חודשים לחיות,
my two older sons in bed --
how much they understood,
very brave knight named Joel
ששמו ג'ואל
a terrible dragon called cancer.
כשנלחם בדרקון הנורא ששמו סרטן.
more of the story,
that they could understand
would be answered
have to tell them that that knight,
finish that bedtime story.
לסיים את הסיפור שלפני השינה.
to palliative treatment,
לטיפול הפליאטיבי,
our dying child with all of our hearts.
איך לאהוב את ילדנו הגוסס בלב שלם.
that shameful feeling
just a little pain
even if that love could crush us.
אפילו אם האהבה הזו עתידה לרסק אותנו.
vulnerability has changed me ...
שינה אותי...
called "That Dragon, Cancer."
ששמו "הדרקון הזה, סרטן".
in the shadow of death.
בצל המוות.
with doubt is a part of faith --
הוא חלק מהאמונה --
do you like that?
into a witness of Joel's life,
we as a family felt and experienced.
שאנחנו כמשפחה הרגשנו וחווינו.
like analyzing interactive poetry
לנתח שירה אינטראקטיבית
were trying to express and why,
that Joel taught us,
to offer them branching narrative
יציע להם סיפור מסועף
that they make feels important
of game design,
that will change the outcome for Joel.
שישנה את התוצאה עבור ג'ואל.
as deeply and desperately as we felt it
בעוצמה ויאוש הזהים לאלה שאנחנו הרגשנו
in our arms praying for hours,
והתפללנו במשך שעות,
that we could not create for ourselves.
שלא יכולנו ליצור עבור עצמנו.
that really change our lives,
of our hardship -- and not our glory.
ולא מהתהילה שלנו.
through our video game --
באמצעות משחק הוידאו שלנו --
and I helped direct scenes.
ועזרתי לביים סצנות.
a video game is telling a story,
זה לספר סיפור,
and symbolism are there,
נמצאים שם,
with player agency
in a totally new way to do it,
כדי לבצע אותה,
that without Joel.
of terminal cancer through a video game.
הסרטן הסופני של ג׳ואל באמצעות משחק וידאו.
like so many people before you:
to any pediatric cancer parent
לילד חולה סרטן
and blown it up into a balloon,
וניפח אותו כמו בלון,
into a rocket ship,
through the hospital halls
עמוד העירוי במסדרונות בית החולים
experiences something traumatic,
חווה משהו טראומטי,
that their life feels like a game
שהחיים שלהם מרגישים כמו משחק
explore their worlds through play.
את העולם שלהם באמצעות משחק.
many things from a family,
and you're trying to imagine this family
ומנסים לדמיין את המשפחה הזו
around a dying child,
as part of that picture,
כחלק מהתמונה הזו,
to share our story with you,
experienced since.
to share that world
לחלוק את העולם הזה
experienced it before,
that world until it became ours.
עד שהוא הפך לשלנו.
to invest emotionally
להשקיע רגשית
will break their hearts.
with a new and a deeper compassion --
חמלה חדשה ועמוקה יותר --
and try to help tell them
ולנסות לעזור לספר אותם
won the Game for Impact Award,
זכה בפרס המשחק המשפיע,
that we shared with him
שחלקנו איתו
about life and love and faith and purpose.
על חיים, אהבה, אמונה וייעוד.
as even a single photograph of my son,
מתמונה אחת בודדה של בני,
who his life has impacted,
שהושפעו ממהלך חייו,
even though they never met him.
למרות שמעולם לא פגשו אותו.
that they've shed for my son,
על הבן שלי,
just a little bit lighter
with a 10-year-old
with a smartphone,
to her first-year philosophy students.
לסטודנטים שנה א' לפילוסופיה שלה.
we could ever accomplish.
כל מטרה שאי פעם נשיג.
I could ever see come true.
ABOUT THE SPEAKER
Amy Green - Video game designerAmy Green creates narrative video games that focus on innovative stories.
Why you should listen
Amy Green writes and designs video games for Numinous Games, whose first title, That Dragon, Cancer, was an intimate autobiography of the life and death of her son Joel Green. Along with her husband and a team of six other developers, she used a video game to artistically portray the surreal emotional landscape of raising a child with a terminal illness. In May 2017, the Peabody Media Center and the University of Georgia awarded That Dragon, Cancer a Peabody-Facebook Futures of Media Award for Best Video Game.
Green's current project, Untethered, is an episodic virtual reality mystery that allows the player to speak out loud to the characters within the game. These characters speak back to the player, including the player as an integral character in the quirky story that is being told in the game.
Green's work with Numinous Games has been recognized by the British Academy of Film and Television Arts, South by Southwest, Games for Change, the Independent Game Developers Association, the Game Awards and has been featured in press coverage by the New York Times, the Wall Street Journal, Wired Magazine, Popular Science, RadioLab, CBS Sunday Morning, the BBC and the Guardian.
Amy Green | Speaker | TED.com