Amy Green: A video game to cope with grief
Amy Green: Um videojogo para lidar com o luto
Amy Green creates narrative video games that focus on innovative stories. Full bio
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huddled around a cell phone
juntámo-nos à volta do telemóvel
of the Game Awards,
dos "Game Awards,"
industry's biggest nights.
da indústria dos videojogos.
for the Game for Impact,
para a categoria "Jogos com Impacto,"
to a thought-provoking video game
a um videojogo inspirador
message or meaning.
profundo e pró-social.
that winning an award like that
que ganhar um prémio destes
have stuck with me,
da minha vida ficaram comigo,
na pessoa que sou
with a rare and aggressive brain tumor.
foi diagnosticado
e agressiva de tumor no cérebro.
a mim e ao meu marido,
that his tumor had returned
que o tumor tinha voltado
and radiation that they could offer him.
mais agressiva que lhe podiam dar.
had perhaps four months to live,
tinha talvez quatro meses de vida,
my two older sons in bed --
mais velhos na cama
how much they understood,
o quanto eles percebiam,
a contar-lhes uma história.
very brave knight named Joel
valente chamado Joel
a terrible dragon called cancer.
um terrível dragão chamado cancro.
more of the story,
mais um pouco da história,
that they could understand
que eles pudessem entender
would be answered
preces fossem atendidas
have to tell them that that knight,
que aquele cavaleiro,
finish that bedtime story.
de terminar essa história.
to palliative treatment,
esperado aos tratamentos paliativos,
our dying child with all of our hearts.
a nossa criança moribunda.
that shameful feeling
aquele sentimento vergonhoso
just a little pain
um pouco da dor
de autopreservação.
even if that love could crush us.
que esse amor nos pudesse destruir.
vulnerability has changed me ...
vulnerabilidade mudou-me
como o Joel podia viver,
called "That Dragon, Cancer."
chamado "That Dragon, Cancer."
in the shadow of death.
na sombra da morte.
with doubt is a part of faith --
contra a dúvida faz parte da fé,
como um milagre
do you like that?
Na Sombra da Morte]
into a witness of Joel's life,
da vida do Joel,
we as a family felt and experienced.
como família, sentimos e vivemos.
like analyzing interactive poetry
analisar poesia interativa
de jogo é uma metáfora,
o jogador se questiona
were trying to express and why,
a tentar exprimir e porquê,
that Joel taught us,
que o Joel nos ensinou,
to offer them branching narrative
ofereçam narrativas com escolhas
that they make feels important
que tomam pareça importante
of game design,
de "design" dos videojogos,
por eles mesmos
that will change the outcome for Joel.
para mudar o desfecho do Joel.
as deeply and desperately as we felt it
e desesperadamente como nós
in our arms praying for hours,
e rezávamos durante horas,
that we could not create for ourselves.
a uma esperança que não podíamos criar.
que não podemos vencer,
that really change our lives,
que mudam a nossa vida,
of our hardship -- and not our glory.
e não da nossa glória.
que o Joel poderia viver,
para o meu marido.
e dava algumas sugestões.
em que o Joel morreu,
through our video game --
do Joel através do nosso videojogo
and I helped direct scenes.
e ajudava a dirigir as cenas.
a video game is telling a story,
é como contar uma história,
totalmente novo.
and symbolism are there,
e simbolismo estão presentes,
with player agency
com a resposta do jogador
in a totally new way to do it,
totalmente nova de o fazer,
that without Joel.
um pouco surpreendidos
of terminal cancer through a video game.
a nossa historia de cancro terminal
like so many people before you:
que muita gente antes de vocês:
to any pediatric cancer parent
pai de cancro pediátrico
and blown it up into a balloon,
e a transformou num balão
into a rocket ship,
uma seringa num foguetão,
through the hospital halls
do soro pelos corredores do hospital
experiences something traumatic,
a passar por algo traumático,
that their life feels like a game
com que tudo pareça um jogo
explore their worlds through play.
os seus mundos através da brincadeira.
many things from a family,
muita coisa a uma família,
and you're trying to imagine this family
e a tentar imaginar esta família
around a dying child,
que está a morrer,
as part of that picture,
a alegria como parte de tudo isso,
to share our story with you,
a nossa história convosco,
da nossa vida foi difícil.
experienced since.
to share that world
de partilhar esse mundo
experienced it before,
passaram por isto,
that world until it became ours.
este mundo até se tornar o nosso.
to invest emotionally
para investir emocionalmente
will break their hearts.
que lhes vai partir o coração.
um pouco diferente.
with a new and a deeper compassion --
uma nova e mais profunda compaixão,
com as pessoas e a sua dor,
and try to help tell them
won the Game for Impact Award,
venceu o prémio para "Jogos com Impacto",
that we shared with him
de esperança que partilhámos com ele
os nossos corações
about life and love and faith and purpose.
a vida e amor e fé e objetivos.
as even a single photograph of my son,
uma simples fotografia do meu filho,
who his life has impacted,
cujas vidas ele tocou,
even though they never met him.
apesar de nunca o terem conhecido.
that they've shed for my son,
que derramaram pelo meu filho.
just a little bit lighter
um pouco mais leve
with a 10-year-old
com uma criança de 10 anos
with a smartphone,
a jogar no Smartphone,
to her first-year philosophy students.
o Joel aos caloiros de filosofia.
mais difíceis da nossa vida
we could ever accomplish.
objetivo que possamos alcançar.
I could ever see come true.
que pudesse tornar-se realidade
ABOUT THE SPEAKER
Amy Green - Video game designerAmy Green creates narrative video games that focus on innovative stories.
Why you should listen
Amy Green writes and designs video games for Numinous Games, whose first title, That Dragon, Cancer, was an intimate autobiography of the life and death of her son Joel Green. Along with her husband and a team of six other developers, she used a video game to artistically portray the surreal emotional landscape of raising a child with a terminal illness. In May 2017, the Peabody Media Center and the University of Georgia awarded That Dragon, Cancer a Peabody-Facebook Futures of Media Award for Best Video Game.
Green's current project, Untethered, is an episodic virtual reality mystery that allows the player to speak out loud to the characters within the game. These characters speak back to the player, including the player as an integral character in the quirky story that is being told in the game.
Green's work with Numinous Games has been recognized by the British Academy of Film and Television Arts, South by Southwest, Games for Change, the Independent Game Developers Association, the Game Awards and has been featured in press coverage by the New York Times, the Wall Street Journal, Wired Magazine, Popular Science, RadioLab, CBS Sunday Morning, the BBC and the Guardian.
Amy Green | Speaker | TED.com