Amy Green: A video game to cope with grief
Amy Green: Sebuah permainan video game untuk mengatasi duka
Amy Green creates narrative video games that focus on innovative stories. Full bio
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huddled around a cell phone
duduk merapat mengelilingi sebuah ponsel
of the Game Awards,
acara "Game Awards",
industry's biggest nights.
untuk industri permainan video game
for the Game for Impact,
"Game for Impact",
to a thought-provoking video game
video game yang menginspirasi
message or meaning.
yang mendalam.
that winning an award like that
memenangkan penghargaan
dalam hidup saya,
bahwa yang sebaliknyalah yang benar.
have stuck with me,
hidup saya telah melekat dengan diri saya,
with a rare and aggressive brain tumor.
penyakit tumor otak langka dan agresif.
that his tumor had returned
tumornya telah kembali
and radiation that they could offer him.
dan radiasi yang maksimal.
had perhaps four months to live,
mungkin hanya punya 4 bulan untuk hidup,
my two older sons in bed --
laki-laki saya di kasur --
how much they understood,
seberapa banyak yang mereka paham,
cerita pengantar tidur.
very brave knight named Joel
seorang kesatria pemberani bernama Joel
a terrible dragon called cancer.
naga mengerikan bernama "kanker."
more of the story,
kelanjutan ceritanya,
that they could understand
yang dapat mereka pahami
would be answered
mereka bahwa kesatria itu,
have to tell them that that knight,
finish that bedtime story.
mengakhiri cerita pengantar tidur itu.
to palliative treatment,
lebih baik dari yang diharapkan,
our dying child with all of our hearts.
anak kami yang sekarat dengan segenap hati
that shameful feeling
perasaan memalukan itu
just a little pain
hidup dalam rasa benci
even if that love could crush us.
meski cinta itu dapat menghancurkan kami.
vulnerability has changed me ...
itu telah mengubah saya ...
mungkin bisa.
called "That Dragon, Cancer."
game bernama "That Dragon, Cancer."
in the shadow of death.
dalam bayang-bayang kematian.
with doubt is a part of faith --
keraguan adalah bagian dari iman --
yang dimulai sebagai keajaiban
do you like that?
apakah kamu suka itu?
bayang-bayang kematian]
"Naga Itu, Kanker"
"That Dragon, Cancer,"
into a witness of Joel's life,
dari kehidupan Joel,
penuh emosi,
we as a family felt and experienced.
kami rasakan dan alami sebagai keluarga.
like analyzing interactive poetry
menganalisis puisi interaktif
seperti sebuah metapor,
yang menanyakan dirinya sendiri
were trying to express and why,
coba ekspresikan dan mengapa,
that Joel taught us,
yang Joel telah ajari kepada kami,
dengan ceritanya.
to offer them branching narrative
menyuguhkan cerita naratif bercabang
that they make feels important
akan terasa penting
of game design,
permainan itu,
that will change the outcome for Joel.
untuk mengubah akhir untuk Joel.
putus asa sama seperti yang kami rasakan
as deeply and desperately as we felt it
in our arms praying for hours,
di pelukan kami, berdoa selama berjam-jam,
that we could not create for ourselves.
yang tidak bisa kami dapatkan
Anda tidak bisa menang,
sebagai gantinya?
untuk menulis video game,
that really change our lives,
benar-benar mengubah hidup kami,
of our hardship -- and not our glory.
kami -- dan bukan kemenangan kami.
permainan ke suami saya.
through our video game --
melalui permainan video game kami --
yang saya tidak bisa tahan.
and I helped direct scenes.
dan saya membantu mengarahkan adegan.
a video game is telling a story,
game dapat mengisahkan sebuah cerita,
benar-benar baru.
and symbolism are there,
yang sama ada di sana,
with player agency
kontrol para pemain
in a totally new way to do it,
sama sekali baru untuk melakukan itu,
that without Joel.
hal itu tanpa Joel.
of terminal cancer through a video game.
tentang kanker melalui sebuah video game.
like so many people before you:
kebanyakan orang sebelumnya:
orang tua anak penderita kanker
to any pediatric cancer parent
and blown it up into a balloon,
dan meniupnya menjadi sebuah balon,
into a rocket ship,
menjadi kapal roket,
through the hospital halls
tiang infus melalui ruang rumah sakit
experiences something traumatic,
sesuatu yang traumatis,
that their life feels like a game
hidup mereka terasa seperti permainan
explore their worlds through play.
dunia mereka melalui permainan.
many things from a family,
banyak hal dari sebuah keluarga,
permainan.
and you're trying to imagine this family
Anda mencoba membayangkan keluarga ini
around a dying child,
pada anak yang sekarat,
as part of that picture,
kegembiraan sebagai bagian dari itu,
to share our story with you,
membagikan cerita kami dengan Anda,
dari hidup kami yang berat.
experienced since.
alami sebelumnya.
to share that world
untuk membagikan dunia itu
mengalami hal itu sebelumnya,
experienced it before,
that world until it became ours.
dunia itu sampai menjadi milik kita.
yang sulit untuk dimainkan.
to invest emotionally
untuk meluangkan diri secara emosional
will break their hearts.
akan menghancurkan hatinya.
cara yang sedikit berbeda.
with a new and a deeper compassion --
rasa welas asih yang baru dan lebih dalam
orang-orang dalam duka
and try to help tell them
mencoba untuk memberitahu mereka
bahwa mereka terlihat.
won the Game for Impact Award,
memenangkan penghargaan "Game for Impact",
kami bercerita tentang Joel
that we shared with him
penuh harap yang kami bagi dengan dia
about life and love and faith and purpose.
tentang hidup, cinta, iman dan tujuan.
as even a single photograph of my son,
dengan satu foto dari anak saya,
who his life has impacted,
hidupnya telah terkena dampak baik Joel,
even though they never met him.
Joel, meskipun tidak pernah bertemu dia.
that they've shed for my son,
yang mereka hapus untuk anak saya,
menjadi sedikit lebih ringan
just a little bit lighter
oleh anak berumur 10 tahun
with a 10-year-old
video YouTube,
with a smartphone,
telepon genggam di pesawat terbang,
to her first-year philosophy students.
kepada mahasiswa filosofi tahun pertama.
yang sulit untuk dimainkan.
dalam hidup kami
we could ever accomplish.
yang bisa kami capai.
I could ever see come true.
yang bisa saya lihat menjadi kenyataan.
ABOUT THE SPEAKER
Amy Green - Video game designerAmy Green creates narrative video games that focus on innovative stories.
Why you should listen
Amy Green writes and designs video games for Numinous Games, whose first title, That Dragon, Cancer, was an intimate autobiography of the life and death of her son Joel Green. Along with her husband and a team of six other developers, she used a video game to artistically portray the surreal emotional landscape of raising a child with a terminal illness. In May 2017, the Peabody Media Center and the University of Georgia awarded That Dragon, Cancer a Peabody-Facebook Futures of Media Award for Best Video Game.
Green's current project, Untethered, is an episodic virtual reality mystery that allows the player to speak out loud to the characters within the game. These characters speak back to the player, including the player as an integral character in the quirky story that is being told in the game.
Green's work with Numinous Games has been recognized by the British Academy of Film and Television Arts, South by Southwest, Games for Change, the Independent Game Developers Association, the Game Awards and has been featured in press coverage by the New York Times, the Wall Street Journal, Wired Magazine, Popular Science, RadioLab, CBS Sunday Morning, the BBC and the Guardian.
Amy Green | Speaker | TED.com