Amy Green: A video game to cope with grief
艾米·格林: 一款体验悲痛的游戏
Amy Green creates narrative video games that focus on innovative stories. Full bio
Double-click the English transcript below to play the video.
huddled around a cell phone
of the Game Awards,
industry's biggest nights.
最有影响力的游戏提名,
for the Game for Impact,
to a thought-provoking video game
message or meaning.
that winning an award like that
have stuck with me,
with a rare and aggressive brain tumor.
一种罕见的、严重的脑瘤。
that his tumor had returned
化疗方法也无济于事。
and radiation that they could offer him.
只有四个月时间之后,
had perhaps four months to live,
my two older sons in bed --
how much they understood,
是一个叫Joel的勇士,
very brave knight named Joel
叫做癌症的巨龙。
a terrible dragon called cancer.
more of the story,
that they could understand
would be answered
have to tell them that that knight,
finish that bedtime story.
这个床边故事。
超出了所有人的预期,
to palliative treatment,
如何全身心的和他相处。
our dying child with all of our hearts.
that shameful feeling
让人惭愧的心态,
just a little pain
即使我们可能因此崩溃。
even if that love could crush us.
vulnerability has changed me ...
叫做“巨龙:癌症”。
called "That Dragon, Cancer."
in the shadow of death.
也是信念的一部分——
with doubt is a part of faith --
do you like that?
into a witness of Joel's life,
感受和体验到的(情感)。
we as a family felt and experienced.
like analyzing interactive poetry
were trying to express and why,
that Joel taught us,
to offer them branching narrative
that they make feels important
of game design,
改变Joel的命运。
that will change the outcome for Joel.
as deeply and desperately as we felt it
感受到我们当时深深的绝望,
不停的祈祷,
in our arms praying for hours,
即使我们知道不会。
that we could not create for ourselves.
that really change our lives,
——而不是最荣耀的时刻。
of our hardship -- and not our glory.
转交给了我的丈夫。
我们的游戏的可能——
through our video game --
并指导了多个场景。
and I helped direct scenes.
a video game is telling a story,
基本元素都是一致的,
and symbolism are there,
with player agency
in a totally new way to do it,
that without Joel.
分享晚期癌症的故事。
of terminal cancer through a video game.
like so many people before you:
跟之前很多人想的一样:
to any pediatric cancer parent
子女得了癌症的父母而言,
and blown it up into a balloon,
into a rocket ship,
静脉注射架上,在医院走廊上玩,
through the hospital halls
experiences something traumatic,
需要忍受痛苦的时候,
把这个过程做得更像是游戏,
that their life feels like a game
通过游戏来理解这个世界的。
explore their worlds through play.
many things from a family,
and you're trying to imagine this family
想象这个家庭,
周围的一切,
around a dying child,
没有快乐,
as part of that picture,
to share our story with you,
experienced since.
to share that world
experienced it before,
也从未想象过。
that world until it became ours.
to invest emotionally
will break their hearts.
with a new and a deeper compassion --
治愈了我的伤痛——
and try to help tell them
won the Game for Impact Award,
大奖的那个晚上,
又充满希望的夜晚,
that we shared with him
爱与信念的人生哲理。
about life and love and faith and purpose.
as even a single photograph of my son,
我孩子的一张照片,
who his life has impacted,
生活被改变了的人,
即使从未见过他。
even though they never met him.
that they've shed for my son,
我承受的悲伤会减轻一些,
just a little bit lighter
通过youtube视频
with a 10-year-old
用手机玩了这个游戏,
with a smartphone,
一年级的新生介绍了Joel。
to her first-year philosophy students.
未有过的成就。
we could ever accomplish.
I could ever see come true.
ABOUT THE SPEAKER
Amy Green - Video game designerAmy Green creates narrative video games that focus on innovative stories.
Why you should listen
Amy Green writes and designs video games for Numinous Games, whose first title, That Dragon, Cancer, was an intimate autobiography of the life and death of her son Joel Green. Along with her husband and a team of six other developers, she used a video game to artistically portray the surreal emotional landscape of raising a child with a terminal illness. In May 2017, the Peabody Media Center and the University of Georgia awarded That Dragon, Cancer a Peabody-Facebook Futures of Media Award for Best Video Game.
Green's current project, Untethered, is an episodic virtual reality mystery that allows the player to speak out loud to the characters within the game. These characters speak back to the player, including the player as an integral character in the quirky story that is being told in the game.
Green's work with Numinous Games has been recognized by the British Academy of Film and Television Arts, South by Southwest, Games for Change, the Independent Game Developers Association, the Game Awards and has been featured in press coverage by the New York Times, the Wall Street Journal, Wired Magazine, Popular Science, RadioLab, CBS Sunday Morning, the BBC and the Guardian.
Amy Green | Speaker | TED.com