ABOUT THE SPEAKER
Steven Johnson - Writer
Steven Berlin Johnson examines the intersection of science, technology and personal experience.

Why you should listen

Steven Johnson is a leading light of today's interdisciplinary and collaborative approach to innovation. His writings have influenced everything from cutting-edge ideas in urban planning to the battle against 21st-century terrorism. Johnson was chosen by Prospect magazine as one of the top ten brains of the digital future, and The Wall Street Journal calls him "one of the most persuasive advocates for the role of collaboration in innovation."

Johnson's work on the history of innovation inspired the Emmy-nominated six-part series on PBS, "How We Got To Now with Steven Johnson," which aired in the fall of 2014. The book version of How We Got To Now was a finalist for the PEN/E.O. Wilson Literary Science Writing Award. His new book, Wonderland: How Play Made the Modern World, revolves around the creative power of play and delight: ideas and innovations that set into motion many momentous changes in science, technology, politics and society. 

Johnson is also the author of the bestselling Where Good Ideas Come From: The Natural History of Innovation, one of his many books celebrating progress and innovation. Others include The Invention of Air and The Ghost Map. Everything Bad Is Good For You, one of the most discussed books of 2005, argued that the increasing complexity of modern media is training us to think in more complex ways. Emergence and Future Perfect explore the power of bottom-up intelligence in both nature and contemporary society.

An innovator himself, Johnson has co-created three influential sites: the pioneering online magazine FEED, the Webby-Award-winning community site, Plastic.com, and the hyperlocal media site outside.in, which was acquired by AOL in 2011.

Johnson is a regular contributor to WIRED magazine, as well as the New York Times, The Wall Street Journal and many other periodicals. He has appeared on many high-profile television programs, including "The Charlie Rose Show," "The Daily Show with Jon Stewart" and "The NewsHour with Jim Lehrer."


More profile about the speaker
Steven Johnson | Speaker | TED.com
TED Studio

Steven Johnson: The playful wonderland behind great inventions

Steven Johnson: 音樂與現代電腦發明嘅淵源

Filmed:
1,351,401 views

需求係發明之母,唔係咩?之但係,呢個其實唔係鐵律。Steven Johnson 話畀我哋知,最具改革性嘅諗法同科技,好似電腦,根本就唔係因為需求而誕生,而係因為玩樂而誕生。當你了解完呢段發明史之後,你就可以同人講解啦,兼且從啲人得到最多樂趣嘅地方睇得到未來。
- Writer
Steven Berlin Johnson examines the intersection of science, technology and personal experience. Full bio

Double-click the English transcript below to play the video.

00:12
(Music音樂)
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(音樂)
00:16
Roughly大約 43,000 years ago,
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大概四萬三千年以前
00:19
a young年輕 cave洞穴 bear
died in the rolling hills
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一頭後生嘅穴熊喺今日斯洛文尼亞
西北邊境嘅綿延山巒上去世
00:22
on the northwest西北 border邊境
of modern現代 day Slovenia斯洛文尼亞.
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00:25
A thousand years later之後,
a mammoth猛獁象 died in southern南部 Germany德國.
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一千年之後
一頭長毛象喺德國南部去世
00:29
A few幾個 centuries世紀 after that,
a griffon格里芬 vulture禿鷲 also died
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幾個世紀之後,一隻兀鷲
喺同一片地區去世
00:33
in the same相同 vicinity附近.
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00:35
And we know almost爭 D nothing
about how these animals動物 met遇到 their佢哋 deaths死亡,
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我哋唔知道呢啲動物係點樣去世嘅
但呢啲存在於唔同時空嘅生物
卻最終殊途同歸
00:39
but these different不同 creatures生物
dispersed分散 across both time and space空間
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00:43
did share共享 one remarkable顯著 fate命運.
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00:46
After their佢哋 deaths死亡,
a bone from each每個 of their佢哋 skeletons骨骼
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佢哋去世之後,骨骸中嘅一塊骨頭
00:50
was crafted制作 by human人類 hands
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都經由人類嘅巧手變成咗一支長笛
00:52
into a flute長笛.
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00:54
Think about that for a second第二.
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等我哋嚟諗返頭先嘅嘢
00:56
Imagine想象 you're a caveman穴居人,
40,000 years ago.
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想像你係一個四萬年前嘅穴居人
00:59
You've mastered掌握 fire.
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你識得點樣用火
01:00
You've built建立 simple簡單 tools工具 for hunting狩獵.
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又已經整咗一啲用嚟打獵嘅簡單工具
01:02
You've learned how to craft工藝
garments from animal動物 skins皮膚
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你已經學識點樣摞獸皮嚟整衫
嚟抵禦凜冬嘅寒冷
01:05
to keep yourself自己 warm溫暖 in the winter冬天.
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01:07
What would you choose選擇 to invent發明 next?
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咁下一步你會去發明咩呢?
01:10
It seems好似 preposterous荒謬
that you would invent發明 the flute長笛,
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發明長笛似乎好荒謬
01:13
a tool工具 that created創建
useless無用 vibrations振動 in air空氣 molecules分子.
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因為呢個工具只能發聲
01:17
But that is exactly完全
what our ancestors祖先 did.
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但實際上呢個就係我哋祖先做嘅事
01:21
Now this turns輪流 out
to be surprisingly奇怪 common常見
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喺發明嘅歷史長河中
01:24
in the history歷史 of innovation創新.
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無用嘅發明竟然係比比皆是
01:26
Sometimes有時 people invent發明 things
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儘管有時候人發明事物
01:28
because they want to stay alive活著
or feed飼料 their佢哋 children孩子
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係為咗生存,或者養育下一代
或者征服隔籬嘅村莊
01:31
or conquer征服 the village next door.
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但係往往,新諗法嘅誕生
01:33
But just as often經常,
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01:34
new新增功能 ideas想法 come into the world世界
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01:36
simply淨係 because they're fun有趣.
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其實只係因為佢哋畀到人樂趣
01:39
And here's呢度有 the really strange奇怪 thing:
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實在令人覺得奇怪嘅係:
01:41
many好多 of those playful好玩
but seemingly看似 frivolous沙塵 inventions發明
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好多好玩但似乎微不足道嘅發明
最終都會喺科學、政治同社會上
帶嚟極為重要嘅轉變
01:45
ended結束 up sparking引發
momentous重大 transformations轉換
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01:47
in science科學, in politics政治 and society社會.
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01:51
Take what may可能 be the most
important重要 invention發明 of modern現代 times:
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就以可能係依家最為重要嘅發明——
01:54
programmable可編程序 computers計數機.
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可編程電腦為例
01:56
Now, the standard標準 story故事 is that computers計數機
descend下降 from military軍事 technology技術,
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依家一般講法係,電腦起源於軍事技術
02:01
since因為 many好多 of the early早期 computers計數機
were designed設計 specifically特別
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因為好多早期嘅電腦專門設計
嚟破解戰時密碼或者計算火箭彈道
02:04
to crack裂紋 wartime戰時 codes代碼
or calculate計算 rocket火箭 trajectories軌跡.
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02:07
But in fact事實, the origins起源
of the modern現代 computer計數機
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但事實上,現代電腦嘅起源
02:11
are much more playful好玩,
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比你想像中仲要有趣得多
02:12
even musical音樂,
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02:14
than you might可能 imagine想象.
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甚至同音樂有關
02:15
The idea想法 behind背後 the flute長笛,
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長笛背後
利用空氣通過管道嚟發聲嘅諗法
02:16
of just pushing推動 air空氣 through透過 tubes
to make a sound聲音,
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02:19
was eventually最終 modified改性
to create創建 the first organ器官
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最終喺兩千幾年前演變為第一部風琴
02:22
more than 2,000 years ago.
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02:24
Someone有人 came up with the brilliant輝煌 idea想法
of triggering觸發 sounds聽上去
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有人諗到用手指敲擊細槓杆
嚟發聲嘅絕世好竅
02:27
by pressing small levers槓桿 with our fingers手指,
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02:30
inventing發明 the first musical音樂 keyboard鍵盤.
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從而發明咗第一個琴鍵
02:33
Now, keyboards鍵盤 evolved進化
from organs器官 to clavichordsclavichords to harpsichords大鍵琴
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從風琴、古鋼琴、大鍵琴,到鋼琴
琴鍵都一直演變緊
02:37
to the piano鋼琴,
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02:38
until直到 the middle中間 of the 19th century世紀,
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直到十九世紀中期
02:41
when a bunch of inventors發明家
finally最後 hit on the idea想法
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一班發明家突發奇想
02:44
of using使用 a keyboard鍵盤
to trigger觸發 not sounds聽上去 but letters字母.
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摞鍵盤嚟寫信,而唔係摞鍵盤演奏
02:48
In fact事實, the very first typewriter打字機
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事實上,最初期嘅打字機
原來係被稱為「識寫字嘅大鍵琴」
02:50
was originally原來 called
"the writing寫作 harpsichord古键琴."
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02:55
Flutes長笛 and music音樂 led
to even more powerful強大 breakthroughs突破.
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但原來,長笛同音樂
曾經引致更加勁嘅突破
02:59
About a thousand years ago,
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大概一千年之前
03:01
at the height高度 of the Islamic伊斯蘭 Renaissance文藝復興,
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喺「伊斯蘭復興運動」嘅鼎盛時期
03:03
three brothers兄弟 in Baghdad巴格達
designed設計 a device裝置
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嚟自巴格達嘅三兄弟
設計咗一部自動風琴
03:05
that was an automated自動化 organ器官.
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03:08
They called it "the instrument儀器
that plays戲劇 itself本身."
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命名為「自動演奏風琴」
03:11
Now, the instrument儀器
was basically基本上 a giant巨大 music音樂 box.
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依家睇嚟,呢個樂器其實就係
一個巨型嘅八音盒
03:15
The organ器官 could be trained訓練 to play
various各種 songs歌曲 by using使用 instructions指示
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通過將凸點加注喺一個轉動嘅音筒上
03:19
encoded編碼 by placing放置 pins引腳
on a rotating旋轉 cylinder.
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風琴就可以演奏曲目
03:23
And if you wanted the machine
to play a different不同 song首歌,
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如果你想機器演奏一首唔同嘅曲目
只需要換上一個有唔同凸點排列嘅音筒
03:26
you just swapped交換 a new新增功能 cylinder in
with a different不同 code代碼 on it.
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03:29
This instrument儀器 was the first of its kind一種.
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呢個樂器係同類中嘅首創,可以編寫
03:33
It was programmable可編程序.
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03:35
Now, conceptually概念,
this was a massive大規模 leap飛躍 forward向前.
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依家,從概念上嚟講,呢個係一大進步
03:38
The whole整個 idea想法 of hardware硬件 and software軟件
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因為呢個發明嘅面世
將硬件同軟件嘅概念形象化
03:41
becomes成為 thinkable想像 for the first time
with this invention發明.
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03:44
And that incredibly令人難以置信 powerful強大 concept概念
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而呢個不可思議嘅犀利諗法
唔係嚟自一個用於戰爭嘅工具
03:47
didn't come to us as an instrument儀器
of war戰爭 or of conquest征服,
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03:50
or necessity必要性 at all.
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亦都唔係嚟自需求
03:52
It came from the strange奇怪 delight喜悅
of watching a machine play music音樂.
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佢嚟自於望住一個機器
演奏音樂時嘅神奇愉悅感
03:57
In fact事實, the idea想法 of programmable可編程序 machines機器
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事實上,可編程機器嘅諗法
04:00
was exclusively專門 kept保持 alive活著 by music音樂
for about 700 years.
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一直只出現喺音樂世界裏面大概七百年
04:05
In the 1700s, music-making音樂制作 machines機器
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喺十六世紀,音樂演奏機器
成為巴黎上流社會嘅玩物
04:07
became成為 the playthings玩具
of the Parisian巴黎 elite精英.
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04:11
Showmen藝人 used the same相同 coded編碼 cylinders
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表演者用同樣嘅編碼音筒
04:14
to control控制 the physical物理 movements運動
of what were called automata胞自動機,
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嚟控制一種叫做自動玩偶嘅
早期機器人嘅動作
04:18
an early早期 kind一種 of robot機械人.
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04:20
One of the most famous著名 of those robots機械人
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其中一個最出名嘅機器人
04:22
was, you guessed猜到 it,
an automated自動化 flute長笛 player球員
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就係由一位才華橫溢嘅法國發明家
04:25
designed設計 by a brilliant輝煌 French法文 inventor發明家
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Jacques de Vaucanson 設計嘅
自動長笛演奏玩偶
04:27
named Jacques雅克 de VaucansonVaucanson.
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04:30
And as de VaucansonVaucanson
was designing設計 his robot機械人 musician音樂家,
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當 de Vaucanson 設計緊佢嘅
機器人音樂家嗰時
04:33
he had another另一個 idea想法.
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佢有另一個諗法
04:35
If you could program程序 a machine
to make pleasing賞心悅目 sounds聽上去,
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佢諗,既然可以編程
一個發出優美樂聲嘅機器
04:39
why not program程序 it to weave編織
delightful愉快 patterns模式 of color顏色 out of cloth?
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咁點解唔摞佢織出色彩斑斕嘅布匹?
04:44
Instead相反 of using使用 the pins引腳 of the cylinder
to represent代表 musical音樂 notes筆記,
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佢哋與其用凸點音筒播歌
04:49
they would represent代表
threads线程 with different不同 colors顏色.
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佢哋用唔同顏色嘅線頭織成布匹
04:52
If you wanted a new新增功能 pattern模式
for your fabric織物,
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如果你想要一匹有新圖案嘅布
04:54
you just programmed編程 a new新增功能 cylinder.
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咁編程一個新嘅轉筒就得啦
04:57
This was the first programmable可編程序 loom織機.
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呢個就係第一個可編程織布機
05:00
Now, the cylinders were too expensive昂貴
and time-consuming耗時 to make,
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但係整轉筒實在係太貴又浪費時間
05:04
but a half一半 century世紀 later之後,
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於是半個世紀之後
05:06
another另一個 French法文 inventor發明家 named Jacquard提芲
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另一位叫做 Jacquard 嘅
法國發明家靈光一閃
05:08
hit upon之後 the brilliant輝煌 idea想法
of using使用 paper-punched紙冲孔 cards
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諗到摞打窿卡嚟代替金屬轉筒
05:13
instead相反 of metal金屬 cylinders.
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05:15
Paper turned打開 out to be
much cheaper and more flexible靈活
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原來用紙編程一個裝置會更加靈活同平
05:18
as a way of programming編程 the device裝置.
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05:20
That punch啤机 card system系統 inspired啟發
Victorian維多利亞 inventor發明家 Charles查尔斯 Babbage巴贝奇
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之後嗰個窿片穿孔系統啟發
維多利亞時代發明家 Charles Babbage
05:25
to create創建 his analytical分析 engine發動機,
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砌出一台分析引擎
05:27
the first true真係 programmable可編程序 computer計數機
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於是,有史以嚟第一部
真正能夠編程嘅電腦就咁誕生咗
05:30
ever designed設計.
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05:31
And punch啤机 cards were used
by computer計數機 programmers程序員
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穿窿卡片去到二十世紀七十年代
都仲俾電腦程序員用緊
05:34
as late as the 1970s.
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05:37
So ask問吓 yourself自己 this question個問題:
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試問:
05:39
what really made作出
the modern現代 computer計數機 possible可能?
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到底係咩真正令到現代電腦成為現實?
05:43
Yes, the military軍事 involvement參與
is an important重要 part部分 of the story故事,
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冇錯,軍事需要確實係好重要嘅原因
05:47
but inventing發明 a computer計數機
also required必填 other building建築 blocks:
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但係發明一部電腦都離唔開其他因素:
05:51
music音樂 boxes,
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八音盒、玩具長笛演奏機器人
05:52
toy玩具 robot機械人 flute長笛 players球員,
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05:54
harpsichord古键琴 keyboards鍵盤,
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大鍵琴鍵盤,同埋印上布匹嘅斑斕圖案
05:55
colorful豐富多彩 patterns模式 woven編織 into fabric織物,
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05:58
and that's just a small part部分 of the story故事.
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軍事需要只係成個故仔中一小部份
06:01
There's a long list列表 of world-changing世界變化
ideas想法 and technologies技術
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有好多改變世界嘅諗法同科技
都係嚟自「玩」
06:04
that came out of play:
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06:06
public公眾 museums博物館, rubber,
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譬如公共博物館、橡膠
概率論、保險行業等等
06:08
probability概率 theory理論, the insurance保險 business業務
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06:10
and many好多 more.
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06:11
Necessity必要性 isn't always
the mother母親 of invention發明.
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發明唔係總係因求而生
06:15
The playful好玩 state狀態 of mind介意
is fundamentally從根本上 exploratory探索,
126
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就係因為鍾意玩,我哋先至會探索
06:19
seeking尋求 out new新增功能 possibilities可能性
in the world世界 around us.
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先至會發掘周圍嘅可能
06:22
And that seeking尋求
is why so many好多 experiences經驗
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而嗰種探索態度
正正令原本好多只為樂趣、玩樂嘅事物
變成重大突破嘅嘢
06:26
that started初時 with simple簡單
delight喜悅 and amusement娛樂
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3016
06:29
eventually最終 led us
to profound深刻 breakthroughs突破.
130
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2760
06:33
Now, I think this has implications影響
for how we teach kids孩子 in school學校
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4216
依家,我覺得玩樂同我哋點樣
喺學校教育細路仔
06:37
and how we encourage鼓勵 innovation創新
in our workspaces,
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同埋點樣喺工作場所鼓勵創新
都有關係
06:40
but thinking思維 about play
and delight喜悅 this way
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3056
但咁樣睇,玩樂同樂趣
都可以幫我哋預知未來
06:43
also helps幫手 us detect檢測 what's coming next.
134
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3536
06:47
Think about it: if you were
sitting there in 1750
135
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2376
試諗下:喺 1750 年,你坐喺度
06:49
trying試圖 to figure out
the big changes變化 coming to society社會
136
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3536
想像緊 20、21 世紀社會
翻天覆地嘅改變
06:53
in the 19th, the 20th centuries世紀,
137
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1896
06:55
automated自動化 machines機器, computers計數機,
138
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譬如自動化機器、電腦、人工智能
06:57
artificial人工 intelligence情報,
139
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1936
06:59
a programmable可編程序 flute長笛
140
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1816
而一個取悅巴黎上流社會嘅可編程長笛
07:00
entertaining娛樂 the Parisian巴黎 elite精英
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2176
07:03
would have been as powerful強大 a clue線索
as anything else at the time.
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喺當時已經成為將來發展嘅最強線索
07:07
It seemed好似 like an amusement娛樂 at best最好,
143
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雖然佢睇起身最多係一種消遣
07:10
not useful有用 in any serious嚴重 way,
144
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冇乜嚴肅實際嘅用處
07:13
but it turned打開 out to be
the beginning初時 of a tech技術 revolution革命
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3856
但係最終卻會牽起
一個會改變世界嘅科技革命
07:17
that would change the world世界.
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1856
最後,你可以喺啲人最多樂趣嘅地方
預見未來
07:18
You'll你咪會 find the future未來
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07:20
wherever無論 people are having the most fun有趣.
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2000
Translated by 潘 可儿
Reviewed by Chak Lam Wan

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ABOUT THE SPEAKER
Steven Johnson - Writer
Steven Berlin Johnson examines the intersection of science, technology and personal experience.

Why you should listen

Steven Johnson is a leading light of today's interdisciplinary and collaborative approach to innovation. His writings have influenced everything from cutting-edge ideas in urban planning to the battle against 21st-century terrorism. Johnson was chosen by Prospect magazine as one of the top ten brains of the digital future, and The Wall Street Journal calls him "one of the most persuasive advocates for the role of collaboration in innovation."

Johnson's work on the history of innovation inspired the Emmy-nominated six-part series on PBS, "How We Got To Now with Steven Johnson," which aired in the fall of 2014. The book version of How We Got To Now was a finalist for the PEN/E.O. Wilson Literary Science Writing Award. His new book, Wonderland: How Play Made the Modern World, revolves around the creative power of play and delight: ideas and innovations that set into motion many momentous changes in science, technology, politics and society. 

Johnson is also the author of the bestselling Where Good Ideas Come From: The Natural History of Innovation, one of his many books celebrating progress and innovation. Others include The Invention of Air and The Ghost Map. Everything Bad Is Good For You, one of the most discussed books of 2005, argued that the increasing complexity of modern media is training us to think in more complex ways. Emergence and Future Perfect explore the power of bottom-up intelligence in both nature and contemporary society.

An innovator himself, Johnson has co-created three influential sites: the pioneering online magazine FEED, the Webby-Award-winning community site, Plastic.com, and the hyperlocal media site outside.in, which was acquired by AOL in 2011.

Johnson is a regular contributor to WIRED magazine, as well as the New York Times, The Wall Street Journal and many other periodicals. He has appeared on many high-profile television programs, including "The Charlie Rose Show," "The Daily Show with Jon Stewart" and "The NewsHour with Jim Lehrer."


More profile about the speaker
Steven Johnson | Speaker | TED.com

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