Brenda Romero: Gaming for understanding
Brenda Brathwaite: Jogando para entender
Brenda Romero designs games that turn some of history's most tragic lessons into interactive, emotional experiences. Full bio
Double-click the English transcript below to play the video.
um jogo sobre esse assunto difícil ou não?
Porque nós só fazemos coisas que são divertidas ou, sabem,
ela perguntou se podia jogar um jogo, eu disse,
"Sim." (Risos)
e ela disse, "Mamãe, você esqueceu o bebê rosa
e você esqueceu o papai azul
e você esqueceu todas estas outras coisas."
E ela diz, "Eles querem ir." E eu disse,
"Yes."
"No."
"No."
"Yes."
(Aplausos)
ABOUT THE SPEAKER
Brenda Romero - Game designerBrenda Romero designs games that turn some of history's most tragic lessons into interactive, emotional experiences.
Why you should listen
For decades, Brenda Romero has been a major figure in the field of game design. Famous for her work on the role-playing series Wizardry, she’s also known for her work on Def Jam: Icon, Playboy: The Mansion, and Dungeons & Dragons: Heroes. Inspired by her daughter in 2008, she began work on her non-digital series, The Mechanic Is the Message, dedicated to expressing difficult subjects through interactive media. Train, a game derived from the events of the Holocaust, won the Vanguard Award at Indiecade in October 2009.
Read TED's interview with Brenda Romero: "To understand inequality, let's play a game."
Brenda Romero | Speaker | TED.com