Brenda Romero: Gaming for understanding
Brenda Brathwaite: 透過玩遊戲了解世界
Brenda Romero designs games that turn some of history's most tragic lessons into interactive, emotional experiences. Full bio
Double-click the English transcript below to play the video.
對,運動也是一種遊戲
但這真的只是一場遊戲嗎?
我從沒看過我媽
我想不會吧?這也太誇張了!
所以Zig,身為印地安人
他最喜歡的一張相片
譯註: 中間航道 (Middle Passage) 奴隸貿易航線
"Yes."
"No."
"No."
"Yes."
「願和平與你常在」
(譯註: 愛爾蘭移民史)
譯註: Trail of tears,印第安切羅基人受迫西遷
ABOUT THE SPEAKER
Brenda Romero - Game designerBrenda Romero designs games that turn some of history's most tragic lessons into interactive, emotional experiences.
Why you should listen
For decades, Brenda Romero has been a major figure in the field of game design. Famous for her work on the role-playing series Wizardry, she’s also known for her work on Def Jam: Icon, Playboy: The Mansion, and Dungeons & Dragons: Heroes. Inspired by her daughter in 2008, she began work on her non-digital series, The Mechanic Is the Message, dedicated to expressing difficult subjects through interactive media. Train, a game derived from the events of the Holocaust, won the Vanguard Award at Indiecade in October 2009.
Read TED's interview with Brenda Romero: "To understand inequality, let's play a game."
Brenda Romero | Speaker | TED.com