ABOUT THE SPEAKER
Jinha Lee - Interaction designer, entrepreneur
Jinha Lee wants to weave digital computing into the flow of our physical reality.

Why you should listen

Jinha Lee is a Korean designer, inventor and entrepreneur. He is co-founder and chief product officer of Spatial, a company that's building a future where you can use your physical environment as a digital canvas.

Before founding Spatial, Lee developed pioneering 3D user interfaces at MIT and Microsoft, which brought him to the TED stage in 2013. An advocate for inclusive design, he co-designed the Bradley Timepiece, an innovative tactile wristwatch for the blind. At Samsung, he founded the Interactive Visualization Lab and led the redesign of Samsung smart TVs, turning them into a platform for artistic data visualization and collaboration. Lee was named one of the "35 innovators under 35" by the MIT Technology Review, was named one of the "32 greatest designers" by Fast Company and was named one of the "Young Global Leaders" by the World Economic Forum.

More profile about the speaker
Jinha Lee | Speaker | TED.com
TED2013

Jinha Lee: Reach into the computer and grab a pixel

Jinha Lee: Zgjatu drejt kompjuterit dhe merr nje piksel

Filmed:
1,855,833 views

Kufiri mes botës sonë fizike dhe informacionit dixhital qe na rrethon po behet dita dites e me i vogel. Dizajneri dhe inxhinieri Jinha Lee dëshiron ta shpërbejë kete kufi krejtësisht. Sikunder demostron ne kete fjalim të shkurtër, qe te le me gojë hapur, idetë e tij përfshijnë një stilolaps që depërton në një ekran për të nxjerrë modele 3D dhe një desktop kompjuter prototip që ju lejon të arrini përmes ekranit për të manipuluar objekte dixhitale.
- Interaction designer, entrepreneur
Jinha Lee wants to weave digital computing into the flow of our physical reality. Full bio

Double-click the English transcript below to play the video.

00:12
Throughout the history of computers
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Pergjate gjithe historise se kompjuterave
00:15
we've been striving to shorten the gap between us
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jemi perpjekur te ngushtojme hendekun midis nesh
00:18
and digital information,
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dhe informacionit digjital,
00:20
the gap between our physical world
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hendekun midis botes sone fizike
00:22
and the world in the screen
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dhe asaj ne ekran
00:24
where our imagination can go wild.
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ku imagjinata jone mund te shkoje jashte limiteve.
00:26
And this gap has become shorter,
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Kjo hapesire eshte bere gjithnje e me e ngushte,
00:30
shorter, and even shorter,
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gjithnje e me e vogel,
00:33
and now this gap is shortened down
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sa tashme eshte zvogeluar
00:35
to less than a millimeter,
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ne me pak se nje milimeter,
00:36
the thickness of a touch-screen glass,
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trashesia e nje ekrani xhami me prekje,
00:38
and the power of computing
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dhe fuqia e kompjuterave
00:39
has become accessible to everyone.
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i eshte mundesuar gjithkujt.
00:44
But I wondered, what if there could be no boundary at all?
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Por mendova, po sikur te mos kish kufij aspak?
00:49
I started to imagine what this would look like.
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Nisa te imagjonoja se si mund te ish kjo gje.
00:53
First, I created this tool
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Si fillim, krijova kete instrument
00:56
which penetrates into the digital space,
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qe penetron ne hapesiren dixhitale,
00:58
so when you press it hard on the screen,
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keshtu qe, kur e shtyp fort ne ekran,
01:00
it transfers its physical body into pixels.
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e transferon trupin ne piksel.
01:03
Designers can materialize their ideas
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Ne kete menyre, dizajnerat mund ti materializojne idete e tyre
01:06
directly in 3D,
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pernjeheresh ne 3D,
01:07
and surgeons can practice on virtual organs
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ndersa kirurget mund te bejne praktike ne organe vitale
01:10
underneath the screen.
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nen ekran.
01:12
So with this tool, this boundary has been broken.
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Pra, me kete instrument, ky kufi eshte thyer.
01:17
But our two hands still remain outside the screen.
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Megjithate, duart tona serish mbeten jashte ekranit.
01:20
How can you reach inside and interact
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Si mund te futesh brenda dhe te nderveprosh
01:22
with the digital information
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me informacionin dixhital
01:24
using the full dexterity of our hands?
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duke perdorur duart tona?
01:27
At Microsoft Applied Sciences,
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Ne Shkencat e Aplikuara te Microsoft,
01:29
along with my mentor Cati Boulanger,
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ne bashkepunim me mentoren time Cati Boulanger,
01:31
I redesigned the computer
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ridizenjova kompjuterin
01:32
and turned a little space above the keyboard
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dhe munda te kthej nje hapesire te vogel mbi tastjere
01:35
into a digital workspace.
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ne nje vend pune dixhitale.
01:38
By combining a transparent display and depth cameras
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Duke kombinuar nje ekran dhe kamera ne thellesi
01:40
for sensing your fingers and face,
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per te ndjere gishtat dhe fytyren,
01:42
now you can lift up your hands from the keyboard
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tani mund te ngresh gishtat nga tastiera
01:44
and reach inside this 3D space
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te hysh brenda kesaj hapesire 3D
01:47
and grab pixels with your bare hands.
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dhe te kapesh piksel me duart e tua.
01:49
(Applause)
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(Duartrokitje)
01:52
Because windows and files have a position in the real space,
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Sepse dritaret dhe dosjet kane nje pozicion ne hapesiren reale,
01:57
selecting them is as easy as grabbing a book off your shelf.
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dhe zgjedhja e tyre eshte po aq e lehte sa te marresh nje liber nga rafti.
02:00
Then you can flip through this book
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Me pas mund ta shfletosh kete liber
02:02
while highlighting the lines, words
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ndersa nenvizon rreshtat, fjalet
02:04
on the virtual touch pad below each floating window.
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ne tastieren virtuale me prekje nen cdo dritare levizese.
02:06
Architects can stretch or rotate the models
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Arkitektet mund ti zgjasin ose rrotullojne modelet
02:09
with their two hands directly.
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direkt me duart e tyre.
02:11
So in these examples,
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Pra, ne keto shembuj,
02:13
we are reaching into the digital world.
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ne jemi duke iu afruar botes dixhitale.
02:16
But how about reversing its role
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Po sikur ti ndryshonim rolet
02:18
and having the digital information reach us instead?
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dhe te benim te mundur qe informacioni dixhital te vinte tek ne?
02:23
I'm sure many of us have had the experience
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Jam i sigurt qe shume prej nesh kane patur eksperience
02:25
of buying and returning items online.
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ne blerjen dhe kthimin e mallrave online.
02:27
But now you don't have to worry about it.
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Tashme nuk keni pse merakoseni me.
02:29
What I got here is an online augmented fitting room.
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Cfare kam ketu, eshte nje dhome prove online.
02:34
This is a view that you get from
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Kjo eshte pamja qe keni nga
02:35
head-mounted or see-through display
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ekrani i tejdukshem ose mbi-koke
02:37
when the system understands the geometry of your body.
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ne momentin kur sistemi e kupton gjeometrine e trupit tend.
02:42
Taking this idea further, I started to think,
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Duke dashur ta zhvilloj kete ide me tej, nisa te mendoj
02:46
instead of just seeing these pixels in our space,
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se si ne vend qe ti shohim keto piksel ne hapesiren tone,
02:49
how can we make it physical
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si mund ta bejme te mundur
02:51
so that we can touch and feel it?
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qe te mund ta prekim dhe ta ndjejme?
02:55
What would such a future look like?
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Si do te duket kjo e ardhme?
02:58
At MIT Media Lab, along with my advisor Hiroshi Ishii
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Ne Media Lab te MIT, ne bashkepunim me keshilltarin tim Hiroshi Ishii
03:02
and my collaborator Rehmi Post,
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dhe bashkepunetorin tim Rehmi Post,
03:04
we created this one physical pixel.
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ne krijuam kete piksel fizik.
03:07
Well, in this case, this spherical magnet
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Ne kete rast, ky magnet sferik
03:10
acts like a 3D pixel in our space,
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vepron si nje piksel 3D ne hapesiren tone,
03:12
which means that both computers and people
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cka do te thote se si kompjuterat ashtu edhe njerezit
03:15
can move this object to anywhere
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mund ti levizin keto objekte kudo
03:17
within this little 3D space.
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neper kete hapesire te vogel 3D.
03:19
What we did was essentially canceling gravity
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Ajo cka beme, ishte te anulonim gravitetin
03:23
and controlling the movement by combining
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dhe te kontrollonim levizshmerine duke kombinuar
03:25
magnetic levitation and mechanical actuation
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ngritjen magnetike dhe veprimin mekanik
03:28
and sensing technologies.
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dhe teknologjite e ndjeshmerise.
03:30
And by digitally programming the object,
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Dhe duke programuar dixhitalisht objektin,
03:33
we are liberating the object from constraints
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ne jemi duke e liruar ate nga kufizimet
03:35
of time and space, which means that now,
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e hapesires dhe kohes, cka nenkupton se tani,
03:39
human motions can be recorded and played back
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levizjet njerezore mund te regjistrohen dhe te luhen perseri
03:43
and left permanently in the physical world.
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te mbetura pergjithnje ne boten fizike.
03:46
So choreography can be taught physically over distance
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Pra, koreografia mund te mesohet fizikisht ne distance
03:49
and Michael Jordan's famous shooting can be replicated
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dhe gjuajtjet e famshme te Michael Jordan mund te replikohen
03:52
over and over as a physical reality.
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ne vazhdimesi si nje realitet fizik.
03:55
Students can use this as a tool
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Studentet mund ta perdorin kete si nje instrument
03:58
to learn about the complex concepts
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per te mesuar rreth koncepteve komplekse
04:00
such as planetary motion, physics,
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si levizja planetare, fizika,
04:04
and unlike computer screens or textbooks,
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dhe ndryshe nga ekranet e kompjuterave dhe librat,
04:06
this is a real, tangible experience
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kjo eshte nje eksperience e vertete, e prekshme
04:09
that you can touch and feel, and it's very powerful.
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qe mund te preket dhe ndjehet, dhe eshte shume e fuqishme.
04:13
And what's more exciting
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Por ajo cka eshte me e bukur
04:15
than just turning what's currently in the computer physical
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se kthimi ne dicka fizike i asaj qe eshte ne kompjuter
04:18
is to start imagining how programming the world
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eshte te fillosh te imagjinosh se si te programuarit e botes
04:21
will alter even our daily physical activities.
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do te ndryshonin edhe aktivitetet tona te perditshme.
04:27
(Laughter)
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(Te qeshura)
04:29
As you can see, the digital information
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Sikunder mund te shihni, informacioni dixhital
04:32
will not just show us something
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nuk do te na tregoje thjesht dicka
04:34
but it will start directly acting upon us
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por do te nise menjehere te veproje mbi ne
04:36
as a part of our physical surroundings
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si pjese e rrethinave tona fizike
04:38
without disconnecting ourselves from our world.
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pa na ndare nga bota jone.
04:42
Today, we started by talking about the boundary,
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Sot, e nisem duk biseduar mbi kufijte,
04:47
but if we remove this boundary,
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por nqse ne i heqim keto kufij,
04:49
the only boundary left is our imagination.
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i vetmi kufi qe mbetet eshte imagjinata jone.
04:53
Thank you.
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Faleminderit.
04:54
(Applause)
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(Duartrokitje)
Translated by Iris Xholi
Reviewed by Helena Bedalli

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ABOUT THE SPEAKER
Jinha Lee - Interaction designer, entrepreneur
Jinha Lee wants to weave digital computing into the flow of our physical reality.

Why you should listen

Jinha Lee is a Korean designer, inventor and entrepreneur. He is co-founder and chief product officer of Spatial, a company that's building a future where you can use your physical environment as a digital canvas.

Before founding Spatial, Lee developed pioneering 3D user interfaces at MIT and Microsoft, which brought him to the TED stage in 2013. An advocate for inclusive design, he co-designed the Bradley Timepiece, an innovative tactile wristwatch for the blind. At Samsung, he founded the Interactive Visualization Lab and led the redesign of Samsung smart TVs, turning them into a platform for artistic data visualization and collaboration. Lee was named one of the "35 innovators under 35" by the MIT Technology Review, was named one of the "32 greatest designers" by Fast Company and was named one of the "Young Global Leaders" by the World Economic Forum.

More profile about the speaker
Jinha Lee | Speaker | TED.com

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