ABOUT THE SPEAKER
Jinha Lee - Interaction designer, entrepreneur
Jinha Lee wants to weave digital computing into the flow of our physical reality.

Why you should listen

Jinha Lee is a Korean designer, inventor and entrepreneur. He is co-founder and chief product officer of Spatial, a company that's building a future where you can use your physical environment as a digital canvas.

Before founding Spatial, Lee developed pioneering 3D user interfaces at MIT and Microsoft, which brought him to the TED stage in 2013. An advocate for inclusive design, he co-designed the Bradley Timepiece, an innovative tactile wristwatch for the blind. At Samsung, he founded the Interactive Visualization Lab and led the redesign of Samsung smart TVs, turning them into a platform for artistic data visualization and collaboration. Lee was named one of the "35 innovators under 35" by the MIT Technology Review, was named one of the "32 greatest designers" by Fast Company and was named one of the "Young Global Leaders" by the World Economic Forum.

More profile about the speaker
Jinha Lee | Speaker | TED.com
TED2013

Jinha Lee: Reach into the computer and grab a pixel

李镇河: 李镇河:进入计算机的“真实”世界,发挥你无穷的想象力

Filmed:
1,855,833 views

我们的现实世界和数字虚拟世界之间的边界已经变得越来越窄。李镇河是一名设计师兼工程师。他想让这两个世界完全溶和。在他简短而让人惊叹的演讲中,他做了如下演示来阐释他的想法:一支可以穿透屏幕画出三维立体模型的笔、一个能让你将双手伸进屏幕去操作数字对象的计算机桌面原型。
- Interaction designer, entrepreneur
Jinha Lee wants to weave digital computing into the flow of our physical reality. Full bio

Double-click the English transcript below to play the video.

00:12
Throughout始终 the history历史 of computers电脑
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纵观计算机中的历史
00:15
we've我们已经 been striving努力 to shorten缩短 the gap间隙 between之间 us
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我们一直在努力弥合
00:18
and digital数字 information信息,
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我们与数字信息之间的隔阂,
00:20
the gap间隙 between之间 our physical物理 world世界
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还有我们的现实世界
00:22
and the world世界 in the screen屏幕
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与虚拟世界之间的差距。
00:24
where our imagination想像力 can go wild野生.
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在虚拟世界里,我们的想象力是无穷的。
00:26
And this gap间隙 has become成为 shorter,
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这一差距已经在缩短,
00:30
shorter, and even shorter,
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还会继续缩短,
00:33
and now this gap间隙 is shortened缩短 down
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现在这一差距已经缩短到
00:35
to less than a millimeter毫米,
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小于一毫米,
00:36
the thickness厚度 of a touch-screen触摸屏 glass玻璃,
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就是触摸屏的玻璃那么薄,
00:38
and the power功率 of computing计算
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而且计算机已是
00:39
has become成为 accessible无障碍 to everyone大家.
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人皆有之。
00:44
But I wondered想知道, what if there could be no boundary边界 at all?
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但我在想,要是没有虚拟和现实世界之间的边界该多好?
00:49
I started开始 to imagine想像 what this would look like.
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我于是就开始大胆尝试这个想法。
00:53
First, I created创建 this tool工具
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我首先造出了这个工具,
00:56
which哪一个 penetrates渗透 into the digital数字 space空间,
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它可以深入数字空间,
00:58
so when you press it hard on the screen屏幕,
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如果你拿这支笔用力按这个屏幕,
01:00
it transfers转让 its physical物理 body身体 into pixels像素.
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这支笔的笔身就会进到由像素点组成的虚拟世界中。
01:03
Designers设计师 can materialize物质化 their ideas思路
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设计师们可以直接在三维立体空间内
01:06
directly in 3D,
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实现他们的想法,
01:07
and surgeons外科医生 can practice实践 on virtual虚拟 organs器官
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外科医生可以在屏幕里面
01:10
underneath the screen屏幕.
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练习给虚拟器官动手术。
01:12
So with this tool工具, this boundary边界 has been broken破碎.
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可见,这个工具打破了虚拟和现实世界之间的边界。
01:17
But our two hands still remain outside the screen屏幕.
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但我们双手还是在屏幕外。
01:20
How can you reach达到 inside and interact相互作用
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我们怎样才能把手伸进去
01:22
with the digital数字 information信息
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和数字信息进行交互,
01:24
using运用 the full充分 dexterity灵巧 of our hands?
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从而充分利用我们灵活的双手?
01:27
At Microsoft微软 Applied应用的 Sciences科学,
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我在微软应用科学实验室,
01:29
along沿 with my mentor导师 Cati卡齐 Boulanger布朗热,
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和我的导师卡迪•布兰葛
01:31
I redesigned重新设计 the computer电脑
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重新设计了这台计算机
01:32
and turned转身 a little space空间 above以上 the keyboard键盘
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把键盘上方的小空间
01:35
into a digital数字 workspace工作区.
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挪进数字工作区内。
01:38
By combining结合 a transparent透明 display显示 and depth深度 cameras相机
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通过将一个透明显示屏与几个深度摄像头结合,
01:40
for sensing传感 your fingers手指 and face面对,
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这几个摄像头可以感知你的手指和脸,
01:42
now you can lift电梯 up your hands from the keyboard键盘
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现在你可以从键盘上抬起你的双手
01:44
and reach达到 inside this 3D space空间
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伸进这个三维立体空间去
01:47
and grab pixels像素 with your bare hands.
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徒手控制里面的虚拟物质——像素点。
01:49
(Applause掌声)
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(掌声)
01:52
Because windows视窗 and files have a position位置 in the real真实 space空间,
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因为窗口和文件在现实空间内有了具体位置,
01:57
selecting选择 them is as easy简单 as grabbing a book off your shelf.
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选取它们变得像从书架上拿一本书那么容易。
02:00
Then you can flip翻动 through通过 this book
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然后你可以翻阅这本书
02:02
while highlighting突出 the lines线, words
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并在每个浮动窗口下面的虚拟触控板上
02:04
on the virtual虚拟 touch触摸 pad below下面 each floating漂浮的 window窗口.
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划出字词和句子。
02:06
Architects建筑师 can stretch伸展 or rotate回转 the models楷模
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建筑师们可以直接用他们的双手
02:09
with their two hands directly.
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拉伸或旋转各种模型。
02:11
So in these examples例子,
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在这些例子表明,
02:13
we are reaching到达 into the digital数字 world世界.
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我们正在进入数字世界。
02:16
But how about reversing倒车 its role角色
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可是如何才能转变它的角色
02:18
and having the digital数字 information信息 reach达到 us instead代替?
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从而让数字信息进入我们的世界中?
02:23
I'm sure many许多 of us have had the experience经验
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相信在座很多人都有
02:25
of buying购买 and returning回国 items项目 online线上.
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在线购物和退货的经验。
02:27
But now you don't have to worry担心 about it.
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不过,现在你不比再担心。
02:29
What I got here is an online线上 augmented增强 fitting配件 room房间.
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因为,我这里有个增强版在线试衣间。
02:34
This is a view视图 that you get from
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这是这个系统分析了我们身体的几何特征后,
02:35
head-mounted头戴式 or see-through透视 display显示
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通过头载式或透视式显示方式
02:37
when the system系统 understands理解 the geometry几何 of your body身体.
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展示给我们看的情形。
02:42
Taking this idea理念 further进一步, I started开始 to think,
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不过,我又开始进一步思考这一想法,
02:46
instead代替 of just seeing眼看 these pixels像素 in our space空间,
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怎样才能让我们空间里的这些可见的像素点
02:49
how can we make it physical物理
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转变为实实在在
02:51
so that we can touch触摸 and feel it?
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能摸得到、感觉到的物质?
02:55
What would such这样 a future未来 look like?
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这种未来会是什么样子的?
02:58
At MITMIT Media媒体 Lab实验室, along沿 with my advisor顾问 Hiroshi Ishii石井
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在麻省理工学院媒体实验室里,我和我的导师石井裕
03:02
and my collaborator合作者 RehmiRehmi Post岗位,
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还有我的搭档雷米·波斯特,
03:04
we created创建 this one physical物理 pixel像素.
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共同研制出这一“物质像素点”。
03:07
Well, in this case案件, this spherical球形 magnet磁铁
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在这种情况下,这个球形磁体
03:10
acts行为 like a 3D pixel像素 in our space空间,
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就好像是我们空间中的一个三维像素点,
03:12
which哪一个 means手段 that both computers电脑 and people
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这就意味着计算机和人
03:15
can move移动 this object目的 to anywhere随地
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可以将这个物体移动到
03:17
within this little 3D space空间.
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这一三维立体小空间的任何位置。
03:19
What we did was essentially实质上 canceling取消 gravity重力
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我们的基本实现原理是,消除重力对小球的作用
03:23
and controlling控制 the movement运动 by combining结合
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并通过磁悬浮、机械驱动
03:25
magnetic磁性 levitation磁悬浮 and mechanical机械 actuation启动
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和传感技术的结合
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and sensing传感 technologies技术.
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来控制小球的运动。
03:30
And by digitally数字 programming程序设计 the object目的,
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通过对这个对象的数字编程,
03:33
we are liberating解放 the object目的 from constraints限制
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我们正试着解放
03:35
of time and space空间, which哪一个 means手段 that now,
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时间和空间对物质的限制,这意味着,现在,
03:39
human人的 motions运动 can be recorded记录 and played发挥 back
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人的运动可以在物质世界中可以被
03:43
and left permanently永久 in the physical物理 world世界.
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录制、重放和永久保留。
03:46
So choreography编舞 can be taught physically物理 over distance距离
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这样,舞蹈编排就可以被远程而且真实地传授,
03:49
and Michael迈克尔 Jordan's约旦 famous著名 shooting射击 can be replicated复制
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迈克尔·乔丹著名的扣篮动作就可以
03:52
over and over as a physical物理 reality现实.
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反反复复、实实在在地被重演。
03:55
Students学生们 can use this as a tool工具
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学生可以把它当作一种工具
03:58
to learn学习 about the complex复杂 concepts概念
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去学习那些复杂的概念
04:00
such这样 as planetary行星 motion运动, physics物理,
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比如行星运动、物理,
04:04
and unlike不像 computer电脑 screens屏幕 or textbooks教科书,
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而且不同于电脑屏幕或教科书的是,
04:06
this is a real真实, tangible有形 experience经验
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这种学习过程是真实存在的
04:09
that you can touch触摸 and feel, and it's very powerful强大.
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你可以触摸它、感觉它,很给力!
04:13
And what's more exciting扣人心弦
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更令人兴奋的是,
04:15
than just turning车削 what's currently目前 in the computer电脑 physical物理
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这不止是把当前计算机的东西转变为真实的物质,
04:18
is to start开始 imagining想象 how programming程序设计 the world世界
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而是开始想象,编程的世界甚至将
04:21
will alter改变 even our daily日常 physical物理 activities活动.
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改变我们日常的体能活动。
04:27
(Laughter笑声)
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(笑声)
04:29
As you can see, the digital数字 information信息
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如您所见,数字信息
04:32
will not just show显示 us something
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将不仅仅是把东西显示给我们
04:34
but it will start开始 directly acting演戏 upon us
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而是将开始直接作用于我们
04:36
as a part部分 of our physical物理 surroundings环境
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成为我们现实环境的一部分
04:38
without disconnecting断开 ourselves我们自己 from our world世界.
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并非切断我们与现实世界的联系。
04:42
Today今天, we started开始 by talking about the boundary边界,
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我今天的演讲是从谈论“边界”问题开始的,
04:47
but if we remove去掉 this boundary边界,
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如果我们能除去这一边界,
04:49
the only boundary边界 left is our imagination想像力.
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剩下的就是我们无边无际的想像力了。
04:53
Thank you.
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谢谢!
04:54
(Applause掌声)
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(掌声)
Translated by Yan Su
Reviewed by Binglei Shea

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ABOUT THE SPEAKER
Jinha Lee - Interaction designer, entrepreneur
Jinha Lee wants to weave digital computing into the flow of our physical reality.

Why you should listen

Jinha Lee is a Korean designer, inventor and entrepreneur. He is co-founder and chief product officer of Spatial, a company that's building a future where you can use your physical environment as a digital canvas.

Before founding Spatial, Lee developed pioneering 3D user interfaces at MIT and Microsoft, which brought him to the TED stage in 2013. An advocate for inclusive design, he co-designed the Bradley Timepiece, an innovative tactile wristwatch for the blind. At Samsung, he founded the Interactive Visualization Lab and led the redesign of Samsung smart TVs, turning them into a platform for artistic data visualization and collaboration. Lee was named one of the "35 innovators under 35" by the MIT Technology Review, was named one of the "32 greatest designers" by Fast Company and was named one of the "Young Global Leaders" by the World Economic Forum.

More profile about the speaker
Jinha Lee | Speaker | TED.com

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